Player Matchup

Danzaburou
Danzaburou
Er_Montagna97
Danzaburou
Level 75
God Stats
20W - 20L
1,468 SR
Queue Stats
330W - 390L
1,396 Elo+
Party 1
Chang'e
Chang'e
HIllllIllllllH
Chang'e
Level 68
God Stats
4W - 7L
1,543 SR
Queue Stats
118W - 94L
1,511 Elo+
Solo
Fafnir
Fafnir
JViperVK
Fafnir
Level 155
God Stats
1W - 5L
1,333 SR
Queue Stats
95W - 112L
1,435 Elo+
Party 1
Janus
Janus
LLRNR
Janus
Level 64
God Stats
2W - 4L
1,258 SR
Queue Stats
106W - 99L
1,483 Elo+
Solo
Fenrir
Fenrir
Marc_withaC
Fenrir
Level 142
God Stats
7W - 6L
1,554 SR
Queue Stats
489W - 489L
1,516 Elo+
Solo
Team Averages
Level 101
1,431 SR
1,468 Elo+

VS

Team Averages
Level 62
1,646 SR
1,550 Elo+
Nu Wa
Nu Wa
Jegappiie
Nu Wa
Level 61
God Stats
40W - 42L
1,528 SR
Queue Stats
138W - 145L
1,472 Elo+
Solo
Danzaburou
Danzaburou
KONTOULIS
Danzaburou
Level 63
God Stats
17W - 18L
1,638 SR
Queue Stats
121W - 104L
1,572 Elo+
Party 2
King Arthur
King Arthur
MaxCrashstappen
King Arthur
Level 26
God Stats
9W - 2L
1,758 SR
Queue Stats
23W - 18L
1,672 Elo+
Party 2
Serqet
Serqet
Savethecup
Serqet
Level 64
God Stats
7W - 7L
1,438 SR
Queue Stats
170W - 165L
1,518 Elo+
Solo
Nike
Nike
adamedward13
Nike
Level 94
God Stats
4W - 0L
1,866 SR
Queue Stats
127W - 108L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Er_Montagna97
Danzaburou
8
0 / 3 / 0
4,869
487
3,423
6,058
1,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 2 / 1
7,245
725
6,882
10,057
5,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fafnir
JViperVK
Fafnir
8
0 / 3 / 0
5,468
547
3,064
9,493
8,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
LLRNR
Janus
12
0 / 0 / 1
6,475
648
2,051
4,421
1,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
10
2 / 0 / 0
5,729
573
1,458
6,345
2,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Jegappiie
Nu Wa
10
1 / 1 / 2
5,759
576
3,131
3,662
1,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
KONTOULIS
Danzaburou
9
1 / 0 / 4
5,972
597
5,086
4,536
1,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
MaxCrashstappen
King Arthur
9
3 / 1 / 2
5,544
554
6,807
7,517
4,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
Savethecup
Serqet
11
3 / 0 / 2
6,028
603
2,285
6,664
2,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 2
5,521
552
5,180
9,619
6,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
5
Kills
8
8
Deaths
5
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Er_Montagna97
Danzaburou
0
3
0
0
L
3
2
1
1.75
L
Fafnir
JViperVK
Fafnir
0
3
0
0
W
Nu Wa
Jegappiie
Nu Wa
1
1
2
2
W
Danzaburou
KONTOULIS
Danzaburou
1
0
4
3
L
Janus
LLRNR
Janus
0
0
1
0.5
L
Fenrir
2
0
0
2
W
King Arthur
MaxCrashstappen
King Arthur
3
1
2
4
W
Serqet
Savethecup
Serqet
3
0
2
4
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,878
Damage
22,489
36,374
Taken
31,998
19,519
Mitigated
16,899
13,189
Healing
6,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Er_Montagna97
Danzaburou
3,423
982
0
1,644
6,058
1,989
318
103
5,901
0
35,710
L
6,882
366
80
5,610
10,057
5,423
0
396
9,661
51,048
0
L
Fafnir
JViperVK
Fafnir
3,064
706
0
3,178
9,493
8,051
44
29
9,308
13,175
0
W
Nu Wa
Jegappiie
Nu Wa
3,131
752
0
750
3,662
1,080
456
1,526
2,056
37,411
0
W
Danzaburou
KONTOULIS
Danzaburou
5,086
3,095
0
2,329
4,536
1,636
442
1,605
2,931
0
38,206
L
Janus
LLRNR
Janus
2,051
95
0
943
4,421
1,626
0
2,211
2,210
66,980
0
L
Fenrir
1,458
279
0
1,734
6,345
2,430
0
392
5,953
0
36,608
W
King Arthur
MaxCrashstappen
King Arthur
6,807
1,195
0
1,219
7,517
4,919
0
2,551
4,966
0
27,459
W
Serqet
Savethecup
Serqet
2,285
800
0
340
6,664
2,540
0
582
6,048
0
45,422
W
5,180
302
0
2,205
9,619
6,724
0
5,619
4,000
0
40,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,786
Gold Earned
28,824
358
Minions Killed
303
0
Camps Cleared
0
985,094
Distance Traveled
1,069,764
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,869
487
70
7
0
191,040
0
L
Chang'e
7,245
725
89
9
0
176,052
2
L
Fafnir
5,468
547
12
1
0
208,935
2
W
Nu Wa
5,759
576
70
7
0
215,818
2
W
Danzaburou
5,972
597
74
7
0
194,849
0
L
Janus
6,475
648
126
13
0
196,981
0
L
Fenrir
5,729
573
61
6
0
212,086
0
W
King Arthur
5,544
554
34
3
0
220,072
5
W
Serqet
6,028
603
71
7
0
247,394
3
W
Nike
5,521
552
54
5
0
191,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role