Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
AnnoyingJoker
Baron Samedi
Level 69
God Stats
5W - 3L
1,393 SR
Queue Stats
56W - 47L
1,576 Elo+
Solo
Zeus
Zeus
EzEklk
Zeus
Level 48
God Stats
48W - 33L
1,614 SR
Queue Stats
119W - 110L
1,470 Elo+
Party 1
Anhur
Anhur
IizWARRIOR
Anhur
Level 126
God Stats
2W - 5L
1,451 SR
Queue Stats
640W - 613L
1,480 Elo+
Solo
Tsukuyomi
Tsukuyomi
deeniiisss
Tsukuyomi
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 130L
1,444 Elo+
Party 1
Team Averages
Level 82
1,492 SR
1,494 Elo+

VS

Team Averages
Level 82
1,606 SR
1,531 Elo+
Sol
Sol
 
Sol
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
KONTOULIS
Thanatos
Level 63
God Stats
11W - 11L
1,617 SR
Queue Stats
121W - 104L
1,563 Elo+
Party 2
King Arthur
King Arthur
MaxCrashstappen
King Arthur
Level 26
God Stats
9W - 2L
1,711 SR
Queue Stats
23W - 18L
1,657 Elo+
Party 2
Zeus
Zeus
OpaqueFanatic99
Zeus
Level 150
God Stats
2W - 0L
1,702 SR
Queue Stats
135W - 115L
1,434 Elo+
Solo
Mercury
Mercury
zaynmalik786
Mercury
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 123L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
2 / 5 / 1
7,088
545
3,536
16,980
12,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Baron Samedi
AnnoyingJoker
Baron Samedi
11
2 / 6 / 1
6,735
518
5,610
9,405
3,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Zeus
EzEklk
Zeus
9
0 / 6 / 2
5,922
456
6,171
7,978
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
9
1 / 3 / 2
6,379
491
6,331
9,932
3,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
deeniiisss
Tsukuyomi
10
2 / 2 / 1
6,381
491
5,240
11,232
3,880
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
6 / 0 / 3
8,303
639
12,084
9,538
2,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
KONTOULIS
Thanatos
14
9 / 1 / 3
8,517
655
8,242
12,391
5,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
MaxCrashstappen
King Arthur
14
1 / 0 / 4
8,354
643
4,863
7,889
5,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 2 / 5
8,079
621
10,370
7,293
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
zaynmalik786
Mercury
11
2 / 4 / 5
6,966
536
5,511
10,819
3,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
7
Kills
22
22
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
5
1
0.5
W
Sol
 
Sol
6
0
3
7.5
L
Baron Samedi
AnnoyingJoker
Baron Samedi
2
6
1
0.42
L
Zeus
EzEklk
Zeus
0
6
2
0.17
L
Anhur
1
3
2
0.67
W
Thanatos
KONTOULIS
Thanatos
9
1
3
10.5
W
King Arthur
MaxCrashstappen
King Arthur
1
0
4
3
W
4
2
5
3.25
L
Tsukuyomi
deeniiisss
Tsukuyomi
2
2
1
1.25
W
Mercury
zaynmalik786
Mercury
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,888
Damage
41,070
55,527
Taken
47,930
26,589
Mitigated
19,373
11,207
Healing
21,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,536
716
929
4,113
16,980
12,980
0
9,672
7,308
19,155
0
W
Sol
 
Sol
12,084
6,184
0
6,323
9,538
2,729
2,117
2,582
6,956
63,834
0
L
Baron Samedi
AnnoyingJoker
Baron Samedi
5,610
189
150
1,874
9,405
3,717
0
589
8,816
34,689
0
L
Zeus
EzEklk
Zeus
6,171
837
0
0
7,978
2,480
0
3,807
4,171
32,098
0
L
Anhur
6,331
3,538
0
3,106
9,932
3,532
0
5,381
4,551
0
32,821
W
Thanatos
KONTOULIS
Thanatos
8,242
2,217
0
10,705
12,391
5,477
0
1,954
10,437
0
63,173
W
King Arthur
MaxCrashstappen
King Arthur
4,863
438
0
1,051
7,889
5,362
180
4,027
3,862
0
59,831
W
10,370
2,553
0
2,380
7,293
2,638
750
4,309
2,984
66,381
0
L
Tsukuyomi
deeniiisss
Tsukuyomi
5,240
2,072
0
1,035
11,232
3,880
0
3,005
8,227
0
45,973
W
Mercury
zaynmalik786
Mercury
5,511
3,027
0
625
10,819
3,167
0
2,445
8,374
0
30,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,505
Gold Earned
40,219
267
Minions Killed
435
0
Camps Cleared
0
1,189,989
Distance Traveled
1,365,155
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,088
545
20
2
0
234,986
3
W
Sol
8,303
639
97
7
0
235,670
2
L
Baron Samedi
6,735
518
61
5
0
206,014
0
L
Zeus
5,922
456
59
5
0
259,713
5
L
Anhur
6,379
491
69
5
0
194,234
0
W
Thanatos
8,517
655
79
6
0
326,242
0
W
King Arthur
8,354
643
98
8
0
293,073
1
W
Zeus
8,079
621
115
9
0
241,771
0
L
Tsukuyomi
6,381
491
58
4
0
295,042
0
W
Mercury
6,966
536
46
4
0
268,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role