Player Matchup

King Arthur
King Arthur
BRKO8
King Arthur
Level 48
God Stats
5W - 5L
1,455 SR
Queue Stats
49W - 51L
1,462 Elo+
Solo
Ratatoskr
Ratatoskr
catysvin
Ratatoskr
Level 53
God Stats
51W - 41L
1,545 SR
Queue Stats
207W - 212L
1,457 Elo+
Party 1
Janus
Janus
pazadas_pt
Janus
Level 55
God Stats
47W - 38L
1,567 SR
Queue Stats
213W - 221L
1,460 Elo+
Party 1
Chiron
Chiron
soulize1
Chiron
Level 104
God Stats
2W - 2L
1,725 SR
Queue Stats
132W - 146L
1,444 Elo+
Solo
Nu Wa
Nu Wa
xXJiggleJiggleXx
Nu Wa
Level 107
God Stats
5W - 4L
1,809 SR
Queue Stats
119W - 129L
1,440 Elo+
Solo
Team Averages
Level 73
1,620 SR
1,453 Elo+

VS

Team Averages
Level 49
1,567 SR
1,399 Elo+
Neith
Neith
Hundenthedog
Neith
Level 68
God Stats
19W - 14L
1,600 SR
Queue Stats
34W - 39L
1,314 Elo+
Solo
Raijin
Raijin
KoroX99
Raijin
Level 50
God Stats
14W - 7L
1,500 SR
Queue Stats
83W - 77L
1,440 Elo+
Party 2
Ymir
Ymir
LuchoLeLouche
Ymir
Level 45
God Stats
3W - 2L
1,534 SR
Queue Stats
16W - 38L
1,298 Elo+
Solo
Danzaburou
Danzaburou
Schaumkrone
Danzaburou
Level 15
God Stats
28W - 14L
1,543 SR
Queue Stats
34W - 28L
1,489 Elo+
Party 2
Freya
Freya
nukejeffkem
Freya
Level 67
God Stats
5W - 2L
1,658 SR
Queue Stats
113W - 93L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BRKO8
King Arthur
12
0 / 2 / 4
7,298
487
4,943
14,810
14,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ratatoskr
catysvin
Ratatoskr
11
3 / 3 / 2
7,110
474
8,686
13,026
5,262
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
14
7 / 0 / 0
8,593
573
12,267
7,033
2,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
soulize1
Chiron
11
0 / 3 / 5
6,825
455
6,295
9,716
3,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

2
0 / 1 / 0
4,873
325
81
1,650
288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
7,552
503
6,410
6,161
2,346
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
KoroX99
Raijin
12
1 / 6 / 3
7,114
474
6,172
10,994
3,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 4 / 4
7,530
502
4,210
14,034
12,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Schaumkrone
Danzaburou
13
3 / 0 / 3
8,824
588
7,795
6,887
2,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 1 / 3
9,130
609
6,470
12,528
5,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
25
10
Kills
9
9
Deaths
11
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BRKO8
King Arthur
0
2
4
1
W
2
0
3
3.5
W
Raijin
KoroX99
Raijin
1
6
3
0.42
W
2
4
4
1
W
Danzaburou
Schaumkrone
Danzaburou
3
0
3
4.5
L
Ratatoskr
catysvin
Ratatoskr
3
3
2
1.33
W
1
1
3
2.5
L
Janus
7
0
0
7
L
Chiron
soulize1
Chiron
0
3
5
0.83
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,272
Damage
31,057
46,235
Taken
50,604
26,796
Mitigated
26,613
10,582
Healing
16,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BRKO8
King Arthur
4,943
654
0
1,604
14,810
14,653
0
3,174
11,636
0
42,118
W
6,410
3,600
0
2,974
6,161
2,346
1,748
401
5,722
0
43,292
W
Raijin
KoroX99
Raijin
6,172
597
0
1,482
10,994
3,820
55
4,997
5,774
41,198
0
W
4,210
1,130
0
3,716
14,034
12,042
323
3,274
10,581
21,384
0
W
Danzaburou
Schaumkrone
Danzaburou
7,795
4,334
0
2,778
6,887
2,959
1,863
853
5,994
0
62,547
L
Ratatoskr
catysvin
Ratatoskr
8,686
2,831
0
3,063
13,026
5,262
0
3,682
9,344
0
46,631
W
6,470
1,987
0
5,895
12,528
5,446
0
2,164
10,185
106,782
5,056
L
Janus
12,267
513
0
2,854
7,033
2,983
202
4,461
2,572
63,822
0
L
Chiron
soulize1
Chiron
6,295
2,260
66
2,297
9,716
3,610
823
5,373
4,343
0
39,636
L
81
0
290
408
1,650
288
0
162
1,488
2,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,699
Gold Earned
40,150
304
Minions Killed
427
0
Camps Cleared
0
1,298,091
Distance Traveled
1,513,343
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,298
487
66
4
0
286,612
0
W
Neith
7,552
503
79
5
0
288,753
0
W
Raijin
7,114
474
65
4
0
281,619
0
W
Ymir
7,530
502
27
2
0
282,864
3
W
Danzaburou
8,824
588
99
7
0
308,588
0
L
Ratatoskr
7,110
474
61
4
0
362,304
0
W
Freya
9,130
609
157
10
0
351,519
0
L
Janus
8,593
573
117
8
0
332,247
0
L
Chiron
6,825
455
53
4
0
294,369
0
L
Nu Wa
4,873
325
7
0
0
22,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role