Player Matchup

Bastet
Bastet
Diamond V
Borniax
Bastet
Diamond V
Level 157
God Stats
7W - 8L
1,611 SR
Queue Stats
197W - 187L
2,044 MMR
Solo
Yu Huang
Yu Huang
Diamond IV
LaScamorza
Yu Huang
Diamond IV
Level 159
God Stats
0W - 1L
1,590 SR
Queue Stats
110W - 91L
2,144 MMR
Solo
King Arthur
King Arthur
Diamond II
LelouchLamperush
King Arthur
Diamond II
Level 89
God Stats
4W - 7L
1,523 SR
Queue Stats
86W - 60L
2,239 MMR
Solo
Kuzenbo
Kuzenbo
Diamond V
TheLovelyCheese
Kuzenbo
Diamond V
Level 57
God Stats
5W - 2L
1,773 SR
Queue Stats
87W - 71L
1,997 MMR
Solo
Freya
Freya
Diamond IV
frankestaing
Freya
Diamond IV
Level 156
God Stats
19W - 12L
1,745 SR
Queue Stats
333W - 305L
2,197 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 124
1,649 SR
2,124 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 120
1,582 SR
1,994 MMR
Fenrir
Fenrir
Diamond II
 
Fenrir
Diamond II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum II
BrainAdjustment
Hachiman
Platinum II
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 35L
2,114 MMR
Solo
Raijin
Raijin
Diamond II
CPCG
Raijin
Diamond II
Level 146
God Stats
35W - 36L
1,554 SR
Queue Stats
670W - 659L
2,250 MMR
Solo
Sun Wukong
Sun Wukong
Platinum III
ToneladasDeSexo
Sun Wukong
Platinum III
Level 88
God Stats
3W - 1L
1,748 SR
Queue Stats
39W - 35L
1,983 MMR
Solo
Nox
Nox
Diamond III
Veilxnce
Nox
Diamond III
Level 143
God Stats
23W - 20L
1,606 SR
Queue Stats
172W - 149L
2,121 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Borniax
Bastet
9
0 / 2 / 0
5,352
487
4,219
8,256
2,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yu Huang
LaScamorza
Yu Huang
10
0 / 2 / 0
5,688
517
1,373
5,157
1,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
LelouchLamperush
King Arthur
12
0 / 2 / 0
6,724
611
7,666
10,006
9,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 0
5,529
503
3,628
8,006
8,109
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 0
5,640
513
1,233
5,326
2,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
MartichorasArachneAo KuangSusano

VS

Bans
CharonThorBakasuraKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 0 / 2
6,537
594
4,252
8,318
3,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
11
1 / 0 / 3
6,786
617
4,389
4,254
1,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
CPCG
Raijin
12
2 / 0 / 1
6,772
616
5,342
5,484
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sun Wukong
ToneladasDeSexo
Sun Wukong
11
2 / 0 / 0
6,336
576
6,452
10,729
7,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 0 / 3
5,923
538
3,247
4,263
2,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
9
9
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
2
5
L
Bastet
Borniax
Bastet
0
2
0
0
W
Hachiman
1
0
3
2.5
W
Raijin
CPCG
Raijin
2
0
1
2.5
L
Yu Huang
LaScamorza
Yu Huang
0
2
0
0
L
King Arthur
LelouchLamperush
King Arthur
0
2
0
0
L
0
1
0
0
W
Sun Wukong
ToneladasDeSexo
Sun Wukong
2
0
0
2
W
0
0
3
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,119
Damage
23,682
36,751
Taken
33,048
24,547
Mitigated
17,310
9,181
Healing
16,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,252
1,889
0
4,998
8,318
3,429
0
1,479
6,801
0
39,935
L
Bastet
Borniax
Bastet
4,219
883
0
1,866
8,256
2,754
0
1,262
6,865
0
33,289
W
Hachiman
4,389
3,048
0
2,268
4,254
1,491
616
1,497
2,757
0
54,326
W
Raijin
CPCG
Raijin
5,342
549
0
3,129
5,484
2,139
0
1,709
3,683
61,179
0
L
Yu Huang
LaScamorza
Yu Huang
1,373
133
0
1,000
5,157
1,755
0
1,810
3,126
54,639
0
L
King Arthur
LelouchLamperush
King Arthur
7,666
1,037
0
2,440
10,006
9,758
0
552
9,454
1,327
58,719
L
3,628
1,540
0
1,744
8,006
8,109
14
3,540
4,250
13,162
0
W
Sun Wukong
ToneladasDeSexo
Sun Wukong
6,452
1,508
0
3,965
10,729
7,274
0
650
10,079
0
45,673
W
3,247
724
0
1,809
4,263
2,977
0
1,725
2,520
20,000
0
L
1,233
390
0
2,131
5,326
2,171
0
837
4,467
43,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,933
Gold Earned
32,354
365
Minions Killed
397
0
Camps Cleared
0
1,171,934
Distance Traveled
1,129,083
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,537
594
71
6
0
257,961
0
L
Bastet
5,352
487
58
5
0
269,521
0
W
Hachiman
6,786
617
107
10
0
210,671
0
W
Raijin
6,772
616
115
10
0
211,521
4
L
Yu Huang
5,688
517
105
10
0
211,249
1
L
King Arthur
6,724
611
104
9
0
216,803
3
L
Kuzenbo
5,529
503
15
1
0
252,298
0
W
Sun Wukong
6,336
576
74
7
0
242,524
3
W
Nox
5,923
538
30
3
0
206,406
0
L
Freya
5,640
513
83
8
0
222,063
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role