Player Matchup

Horus
Horus
 
Horus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Kaeiraz
Achilles
Level 124
God Stats
2W - 2L
1,774 SR
Queue Stats
100W - 105L
1,468 Elo+
Solo
Charybdis
Charybdis
MinouFaust
Charybdis
Level 122
God Stats
3W - 9L
1,284 SR
Queue Stats
358W - 366L
1,473 Elo+
Solo
Cernunnos
Cernunnos
ParnXVI
Cernunnos
Level 46
God Stats
6W - 5L
1,582 SR
Queue Stats
180W - 209L
1,457 Elo+
Solo
Thoth
Thoth
luffy-luffyk
Thoth
Level 97
God Stats
1W - 2L
1,722 SR
Queue Stats
252W - 252L
1,425 Elo+
Solo
Team Averages
Level 95
1,572 SR
1,465 Elo+

VS

Team Averages
Level 81
1,393 SR
1,347 Elo+
Izanami
Izanami
AlexeyBen
Izanami
Level 25
God Stats
1W - 2L
1,294 SR
Queue Stats
11W - 32L
1,257 Elo+
Party 1
Guan Yu
Guan Yu
V3ganSt0ner
Guan Yu
Level 158
God Stats
2W - 1L
1,564 SR
Queue Stats
323W - 372L
1,481 Elo+
Solo
Raijin
Raijin
WinDuke
Raijin
Level 74
God Stats
1W - 1L
1,274 SR
Queue Stats
20W - 40L
1,304 Elo+
Party 1
Danzaburou
Danzaburou
argirop10
Danzaburou
Level 122
God Stats
3W - 2L
1,334 SR
Queue Stats
177W - 186L
1,501 Elo+
Solo
Achilles
Achilles
marmeenoir1
Achilles
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 32L
1,193 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
3
0 / 1 / 2
3,436
286
0
771
158
Achilles
Kaeiraz
Achilles
17
5 / 5 / 3
9,596
800
10,256
18,619
25,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
MinouFaust
Charybdis
16
4 / 7 / 6
9,676
806
12,235
15,445
7,100
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
ParnXVI
Cernunnos
17
3 / 6 / 4
9,251
771
14,738
14,841
6,559
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 7 / 7
8,910
743
11,816
11,873
4,267
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlexeyBen
Izanami
19
9 / 3 / 10
11,428
952
15,796
11,044
5,403
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
V3ganSt0ner
Guan Yu
18
6 / 4 / 11
11,429
952
7,440
20,712
17,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
WinDuke
Raijin
16
6 / 4 / 11
10,493
874
11,092
10,188
5,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
argirop10
Danzaburou
17
4 / 2 / 12
10,476
873
11,294
12,440
7,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
marmeenoir1
Achilles
17
1 / 2 / 17
9,548
796
5,706
11,547
15,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
87
14
Kills
26
26
Deaths
15
22
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
2
1
W
Izanami
AlexeyBen
Izanami
9
3
10
4.67
L
Achilles
Kaeiraz
Achilles
5
5
3
1.3
L
Charybdis
MinouFaust
Charybdis
4
7
6
1
L
Cernunnos
ParnXVI
Cernunnos
3
6
4
0.83
W
Guan Yu
V3ganSt0ner
Guan Yu
6
4
11
2.88
W
Raijin
WinDuke
Raijin
6
4
11
2.88
W
Danzaburou
argirop10
Danzaburou
4
2
12
5
L
2
7
7
0.79
W
Achilles
marmeenoir1
Achilles
1
2
17
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,045
Damage
51,328
61,549
Taken
65,931
43,552
Mitigated
50,583
11,681
Healing
28,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
0
0
0
0
771
158
0
759
0
0
0
W
Izanami
AlexeyBen
Izanami
15,796
8,417
36
1,051
11,044
5,403
2,763
3,226
7,691
0
37,984
L
Achilles
Kaeiraz
Achilles
10,256
1,529
911
3,019
18,619
25,468
261
2,354
15,334
3,363
16,181
L
Charybdis
MinouFaust
Charybdis
12,235
4,925
857
2,526
15,445
7,100
486
3,183
11,944
0
28,292
L
Cernunnos
ParnXVI
Cernunnos
14,738
5,378
982
2,368
14,841
6,559
0
2,370
11,973
0
35,322
W
Guan Yu
V3ganSt0ner
Guan Yu
7,440
995
5,826
8,595
20,712
17,004
484
3,863
16,330
0
20,632
W
Raijin
WinDuke
Raijin
11,092
435
1,312
1,256
10,188
5,188
1,162
2,031
7,828
27,887
0
W
Danzaburou
argirop10
Danzaburou
11,294
4,202
3,944
5,097
12,440
7,151
2,938
3,731
8,273
0
21,329
L
11,816
804
345
673
11,873
4,267
0
1,501
10,062
20,272
0
W
Achilles
marmeenoir1
Achilles
5,706
300
359
965
11,547
15,837
852
751
10,660
0
8,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,869
Gold Earned
53,374
105
Minions Killed
141
0
Camps Cleared
0
708,454
Distance Traveled
1,151,191
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
3,436
286
0
0
0
0
0
W
Izanami
11,428
952
39
3
0
223,513
0
L
Achilles
9,596
800
22
2
0
183,435
0
L
Charybdis
9,676
806
33
3
0
163,669
0
L
Cernunnos
9,251
771
34
3
0
168,645
0
W
Guan Yu
11,429
952
26
2
0
248,648
0
W
Raijin
10,493
874
47
4
0
211,517
0
W
Danzaburou
10,476
873
24
2
0
223,257
0
L
Thoth
8,910
743
16
1
0
192,705
0
W
Achilles
9,548
796
5
0
0
244,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role