Player Matchup

Nu Wa
Nu Wa
A1_GaMeR234
Nu Wa
Level 97
God Stats
4W - 0L
1,701 SR
Queue Stats
270W - 289L
1,422 Elo+
Party 1
Pele
Pele
Gothicrush28
Pele
Level 107
God Stats
8W - 4L
1,614 SR
Queue Stats
87W - 78L
1,460 Elo+
Solo
Jormungandr
Jormungandr
Kakapo918dancer
Jormungandr
Level 105
God Stats
28W - 35L
1,463 SR
Queue Stats
207W - 206L
1,472 Elo+
Solo
Cthulhu
Cthulhu
MrxChukii
Cthulhu
Level 76
God Stats
4W - 0L
1,872 SR
Queue Stats
219W - 201L
1,458 Elo+
Solo
Danzaburou
Danzaburou
valdehansen
Danzaburou
Level 87
God Stats
34W - 25L
1,612 SR
Queue Stats
211W - 237L
1,415 Elo+
Party 1
Team Averages
Level 94
1,652 SR
1,446 Elo+

VS

Team Averages
Level 109
1,517 SR
1,399 Elo+
Athena
Athena
 
Athena
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Fr3aKiNOuT 14
Apollo
Level 123
God Stats
22W - 22L
1,494 SR
Queue Stats
140W - 145L
1,438 Elo+
Solo
Gilgamesh
Gilgamesh
Joysen141
Gilgamesh
Level 38
God Stats
0W - 2L
1,307 SR
Queue Stats
10W - 22L
1,342 Elo+
Solo
Zeus
Zeus
afrika___smith
Zeus
Level 118
God Stats
13W - 11L
1,450 SR
Queue Stats
187W - 204L
1,318 Elo+
Solo
Kali
Kali
steadyclimber
Kali
Level 143
God Stats
2W - 1L
1,832 SR
Queue Stats
284W - 258L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 6
6,661
606
6,436
5,167
2,706
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 0 / 1
6,817
620
3,197
7,459
2,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jormungandr
Kakapo918dancer
Jormungandr
10
0 / 0 / 1
6,016
547
2,167
3,764
2,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
MrxChukii
Cthulhu
11
2 / 0 / 1
6,625
602
5,652
7,656
5,755
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
valdehansen
Danzaburou
12
8 / 1 / 0
7,498
682
8,495
7,164
2,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
7
1 / 1 / 1
5,272
479
2,870
9,542
5,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

7
1 / 4 / 0
4,917
447
2,814
7,224
2,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Joysen141
Gilgamesh
9
0 / 2 / 0
5,455
496
3,290
8,986
5,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 0
5,149
468
964
3,559
1,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 2
5,165
470
3,855
9,334
3,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
12
Kills
2
2
Deaths
12
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
1
1
1.5
W
1
1
6
4
L
1
4
0
0.25
W
1
0
1
1.5
L
Gilgamesh
Joysen141
Gilgamesh
0
2
0
0
W
Jormungandr
Kakapo918dancer
Jormungandr
0
0
1
0.5
W
Cthulhu
MrxChukii
Cthulhu
2
0
1
2.5
L
0
1
0
0
L
0
4
2
0.25
W
Danzaburou
valdehansen
Danzaburou
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,947
Damage
13,793
31,210
Taken
38,645
16,385
Mitigated
17,380
9,531
Healing
8,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
2,870
1,020
258
2,802
9,542
5,049
0
3,612
5,930
17,193
0
W
6,436
2,706
0
1,004
5,167
2,706
263
1,117
4,050
26,154
0
L
2,814
1,034
0
1,781
7,224
2,191
0
1,254
5,970
0
25,364
W
3,197
895
0
1,065
7,459
2,858
0
460
6,958
0
59,480
L
Gilgamesh
Joysen141
Gilgamesh
3,290
689
0
1,426
8,986
5,522
0
5,424
3,562
0
27,854
W
Jormungandr
Kakapo918dancer
Jormungandr
2,167
318
0
36
3,764
2,354
0
1,117
2,647
37,950
0
W
Cthulhu
MrxChukii
Cthulhu
5,652
864
105
3,070
7,656
5,755
0
0
7,103
41,581
268
L
964
184
0
832
3,559
1,174
0
1,832
1,727
31,571
0
L
3,855
1,796
0
1,160
9,334
3,444
0
1,865
7,469
0
34,224
W
Danzaburou
valdehansen
Danzaburou
8,495
3,930
205
4,046
7,164
2,712
2,440
1,140
6,024
0
55,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,617
Gold Earned
25,958
339
Minions Killed
244
0
Camps Cleared
0
1,005,244
Distance Traveled
1,030,347
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,272
479
29
3
0
216,434
2
W
Nu Wa
6,661
606
34
3
0
188,917
0
L
Apollo
4,917
447
49
4
0
154,572
1
W
Pele
6,817
620
90
8
0
211,395
0
L
Gilgamesh
5,455
496
55
5
0
211,543
2
W
Jormungandr
6,016
547
71
6
0
213,694
2
W
Cthulhu
6,625
602
70
6
0
227,362
0
L
Zeus
5,149
468
53
5
0
212,305
0
L
Kali
5,165
470
58
5
0
235,493
4
W
Danzaburou
7,498
682
74
7
0
163,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role