Player Matchup

Merlin
Merlin
LightMagic92615
Merlin
Level 158
God Stats
16W - 17L
1,556 SR
Queue Stats
627W - 622L
1,454 Elo+
Solo
Amaterasu
Amaterasu
NoxAstros
Amaterasu
Level 31
God Stats
4W - 2L
1,788 SR
Queue Stats
30W - 38L
1,497 Elo+
Solo
Baron Samedi
Baron Samedi
SolyFighter
Baron Samedi
Level 99
God Stats
48W - 36L
1,569 SR
Queue Stats
100W - 101L
1,480 Elo+
Solo
Chaac
Chaac
crude223
Chaac
Level 102
God Stats
1W - 0L
1,551 SR
Queue Stats
79W - 58L
1,564 Elo+
Solo
Danzaburou
Danzaburou
cyber000x
Danzaburou
Level 121
God Stats
13W - 7L
1,362 SR
Queue Stats
186W - 190L
1,340 Elo+
Solo
Team Averages
Level 102
1,565 SR
1,467 Elo+

VS

Team Averages
Level 110
1,460 SR
1,411 Elo+
Merlin
Merlin
 
Merlin
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
HarveyDent
Ares
Level 57
God Stats
12W - 6L
1,639 SR
Queue Stats
125W - 140L
1,439 Elo+
Solo
Achilles
Achilles
Senpai6104
Achilles
Level 84
God Stats
51W - 51L
1,453 SR
Queue Stats
738W - 695L
1,517 Elo+
Solo
Rama
Rama
TTGuiCrazy
Rama
Level 159
God Stats
0W - 2L
1,206 SR
Queue Stats
188W - 187L
1,465 Elo+
Solo
Thanatos
Thanatos
watchful_nephew3
Thanatos
Level 34
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 22L
1,133 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 5
8,164
583
10,006
7,812
2,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
NoxAstros
Amaterasu
12
0 / 4 / 2
6,654
475
2,416
14,725
7,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Baron Samedi
SolyFighter
Baron Samedi
12
2 / 0 / 7
8,085
578
7,204
10,230
7,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
crude223
Chaac
16
4 / 0 / 1
9,081
649
5,722
12,086
7,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
cyber000x
Danzaburou
13
4 / 0 / 5
8,002
572
6,997
6,162
2,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 3 / 0
7,191
514
5,197
10,416
3,884
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 1 / 0
5,691
407
2,701
9,191
5,581
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
Senpai6104
Achilles
12
3 / 1 / 1
7,577
541
8,887
9,594
8,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
1 / 6 / 0
7,551
539
4,180
13,003
4,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 5 / 1
5,275
377
2,164
9,519
2,839
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
15
Kills
4
5
Deaths
16
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
0
0
L
0
1
0
0
W
5
1
5
7.5
W
Amaterasu
NoxAstros
Amaterasu
0
4
2
0.25
L
Achilles
Senpai6104
Achilles
3
1
1
3.5
W
Baron Samedi
SolyFighter
Baron Samedi
2
0
7
5.5
L
1
6
0
0.17
W
Chaac
crude223
Chaac
4
0
1
4.5
W
Danzaburou
cyber000x
Danzaburou
4
0
5
6.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,345
Damage
23,129
51,015
Taken
51,723
26,819
Mitigated
25,710
23,035
Healing
14,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,197
494
0
3,569
10,416
3,884
0
4,947
5,469
55,116
0
L
2,701
92
0
1,846
9,191
5,581
0
3,154
6,037
13,550
0
W
10,006
1,394
0
2,298
7,812
2,903
1,639
1,223
6,589
56,050
0
W
Amaterasu
NoxAstros
Amaterasu
2,416
833
0
6,063
14,725
7,104
839
539
14,186
0
28,929
L
Achilles
Senpai6104
Achilles
8,887
1,518
0
1,320
9,594
8,570
0
2,044
7,550
0
50,562
W
Baron Samedi
SolyFighter
Baron Samedi
7,204
1,140
2,118
3,927
10,230
7,200
26
2,858
7,372
33,246
0
L
4,180
3,043
0
3,878
13,003
4,836
0
4,935
8,068
0
53,034
W
Chaac
crude223
Chaac
5,722
1,069
0
7,586
12,086
7,339
778
651
11,435
0
89,267
W
Danzaburou
cyber000x
Danzaburou
6,997
3,254
0
1,043
6,162
2,273
801
2,627
3,535
0
48,071
L
2,164
244
0
4,205
9,519
2,839
0
2,130
7,389
0
19,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,986
Gold Earned
33,285
387
Minions Killed
311
0
Camps Cleared
0
1,399,113
Distance Traveled
1,102,605
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,191
514
97
7
0
255,528
0
L
Ares
5,691
407
16
1
0
181,134
3
W
Merlin
8,164
583
85
6
0
259,784
2
W
Amaterasu
6,654
475
44
3
0
286,008
0
L
Achilles
7,577
541
75
5
0
220,015
0
W
Baron Samedi
8,085
578
36
3
0
271,713
3
L
Rama
7,551
539
97
7
0
238,241
0
W
Chaac
9,081
649
142
10
0
314,547
0
W
Danzaburou
8,002
572
80
6
0
267,061
2
L
Thanatos
5,275
377
26
2
0
207,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role