Player Matchup

Izanami
Izanami
Gold III
CalzonsBatsy
Izanami
Gold III
Level 165
God Stats
2W - 3L
1,673 SR
Queue Stats
786W - 809L
1,559 MMR
Solo
Hercules
Hercules
Platinum V
JStaff
Hercules
Platinum V
Level 158
God Stats
12W - 12L
1,576 SR
Queue Stats
109W - 94L
1,633 MMR
Solo
Zhong Kui
Zhong Kui
Platinum II
Mitsufy
Zhong Kui
Platinum II
Level 187
God Stats
26W - 19L
1,681 SR
Queue Stats
112W - 84L
1,785 MMR
Party 1
Charon
Charon
Gold II
Mommyturtle3454
Charon
Gold II
Level 123
God Stats
8W - 9L
1,547 SR
Queue Stats
307W - 313L
1,678 MMR
Solo
Kali
Kali
Gold II
gurukun
Kali
Gold II
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 29L
1,553 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,595 SR
1,642 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,560 SR
1,511 MMR
Chernobog
Chernobog
Gold III
 
Chernobog
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Camazotz
Camazotz
Platinum II
 
Camazotz
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chang'e
Chang'e
Gold V
 
Chang'e
Gold V
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum IV
CthuwuSenpai
Scylla
Platinum IV
Level 157
God Stats
12W - 17L
1,506 SR
Queue Stats
216W - 205L
1,616 MMR
Solo
Bastet
Bastet
Gold IV
Shimamochi
Bastet
Gold IV
Level 148
God Stats
15W - 7L
1,794 SR
Queue Stats
391W - 415L
1,438 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CalzonsBatsy
Izanami
10
0 / 4 / 0
7,112
374
1,518
8,615
2,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
JStaff
Hercules
15
3 / 3 / 2
10,233
539
13,543
17,959
19,513
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Mitsufy
Zhong Kui
16
1 / 2 / 0
9,537
502
6,645
14,460
11,355
6
0 / 2 / 0
6,377
336
1,901
7,639
3,339
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kali
gurukun
Kali
15
1 / 4 / 2
8,782
462
6,385
21,003
8,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
JanusCabrakanThanatosRavana

VS

Bans
PeleRaijinThothAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
18
4 / 0 / 7
12,083
636
8,849
11,811
5,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Camazotz
 
Camazotz
15
1 / 2 / 7
10,233
539
7,351
22,154
12,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chang'e
 
Chang'e
15
1 / 1 / 11
9,627
507
11,966
15,657
7,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Scylla
18
5 / 0 / 5
12,187
641
14,247
6,263
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
Shimamochi
Bastet
18
4 / 2 / 7
11,324
596
5,206
14,790
6,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
5
Kills
15
15
Deaths
5
4
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
4
0
7
7.5
W
Camazotz
 
Camazotz
1
2
7
2.25
W
Chang'e
 
Chang'e
1
1
11
6.5
L
Izanami
CalzonsBatsy
Izanami
0
4
0
0
W
Scylla
5
0
5
7.5
L
Hercules
JStaff
Hercules
3
3
2
1.33
L
Zhong Kui
Mitsufy
Zhong Kui
1
2
0
0.5
L
0
2
0
0
W
Bastet
Shimamochi
Bastet
4
2
7
3.75
L
Kali
gurukun
Kali
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,992
Damage
47,619
69,676
Taken
70,675
44,977
Mitigated
34,055
17,913
Healing
26,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
8,849
6,621
0
5,468
11,811
5,657
7,744
2,486
9,248
0
107,745
W
Camazotz
 
Camazotz
7,351
1,854
0
6,628
22,154
12,125
770
837
20,085
0
58,765
W
Chang'e
 
Chang'e
11,966
740
3,431
6,275
15,657
7,446
3,584
3,157
12,356
63,057
0
L
Izanami
CalzonsBatsy
Izanami
1,518
1,150
0
919
8,615
2,422
0
3,118
5,457
0
42,160
W
Scylla
14,247
1,844
0
500
6,263
2,389
1,040
1,660
4,441
104,953
0
L
Hercules
JStaff
Hercules
13,543
4,409
0
6,274
17,959
19,513
0
5,475
12,360
0
79,571
L
Zhong Kui
Mitsufy
Zhong Kui
6,645
548
0
5,318
14,460
11,355
0
6,598
7,676
80,285
0
L
1,901
203
0
1,355
7,639
3,339
0
3,525
4,074
12,884
0
W
Bastet
Shimamochi
Bastet
5,206
1,463
0
4,537
14,790
6,438
832
1,633
13,097
0
90,114
L
Kali
gurukun
Kali
6,385
3,176
0
4,047
21,003
8,348
0
7,027
13,896
0
79,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,041
Gold Earned
55,454
518
Minions Killed
594
0
Camps Cleared
0
1,452,337
Distance Traveled
2,061,325
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
12,083
636
167
9
0
406,981
4
W
Camazotz
10,233
539
79
4
0
407,816
0
W
Chang'e
9,627
507
68
4
0
401,565
1
L
Izanami
7,112
374
85
4
0
305,786
1
W
Scylla
12,187
641
167
9
0
400,460
2
L
Hercules
10,233
539
137
7
0
362,303
3
L
Zhong Kui
9,537
502
170
9
0
296,918
6
L
Charon
6,377
336
11
1
0
131,594
0
W
Bastet
11,324
596
113
6
0
444,503
6
L
Kali
8,782
462
115
6
0
355,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role