Player Matchup

Ishtar
Ishtar
Gold IV
Nergs
Ishtar
Gold IV
Level 147
God Stats
3W - 1L
1,841 SR
Queue Stats
57W - 60L
1,340 MMR
Party 1
Kukulkan
Kukulkan
Gold III
Panobpanasomnix
Kukulkan
Gold III
Level 128
God Stats
2W - 3L
1,447 SR
Queue Stats
75W - 69L
1,413 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
VindeFar
Ah Muzen Cab
Bronze III
Level 109
God Stats
3W - 5L
1,317 SR
Queue Stats
18W - 19L
1,362 MMR
Solo
Ares
Ares
Gold IV
iiscuba
Ares
Gold IV
Level 108
God Stats
6W - 1L
1,691 SR
Queue Stats
73W - 79L
1,374 MMR
Party 1
Mercury
Mercury
Gold IV
mokaba97
Mercury
Gold IV
Level 152
God Stats
3W - 1L
1,660 SR
Queue Stats
106W - 108L
1,406 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,591 SR
1,379 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,416 SR
1,425 MMR
Chaac
Chaac
Silver II
 
Chaac
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Bronze III
Carrickv
Sol
Bronze III
Level 64
God Stats
7W - 6L
1,255 SR
Queue Stats
8W - 9L
1,332 MMR
Solo
Geb
Geb
Gold V
EIIisy
Geb
Gold V
Level 144
God Stats
40W - 35L
1,512 SR
Queue Stats
90W - 86L
1,395 MMR
Solo
Neith
Neith
Gold III
Londón
Neith
Gold III
Level 129
God Stats
5W - 15L
1,332 SR
Queue Stats
458W - 450L
1,526 MMR
Party 2
Ao Kuang
Ao Kuang
Silver I
SalihIsTheKing
Ao Kuang
Silver I
Level 100
God Stats
10W - 8L
1,479 SR
Queue Stats
96W - 98L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Nergs
Ishtar
12
1 / 4 / 2
7,870
605
6,693
9,368
3,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
14
4 / 2 / 2
8,802
677
6,333
5,363
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
VindeFar
Ah Muzen Cab
12
2 / 2 / 0
8,070
621
9,957
11,337
4,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
iiscuba
Ares
12
1 / 0 / 5
7,500
577
1,573
5,671
4,112
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
mokaba97
Mercury
13
2 / 2 / 1
7,400
569
2,881
7,477
2,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
KaliChronosSusanoMartichoras

VS

Bans
ArachneThanatosPeleLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 3 / 0
6,304
485
5,103
11,816
12,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

12
3 / 4 / 2
7,212
555
6,032
10,801
4,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Geb
EIIisy
Geb
1
0 / 0 / 0
4,062
312
0
0
0
Neith
Londón
Neith
14
0 / 3 / 4
7,372
567
4,289
8,515
3,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ao Kuang
13
6 / 1 / 2
7,939
611
5,358
10,181
3,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
10
Kills
10
10
Deaths
11
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
0
0.33
L
3
4
2
1
L
Geb
EIIisy
Geb
0
0
0
0
L
Neith
Londón
Neith
0
3
4
0.67
W
Ishtar
Nergs
Ishtar
1
4
2
0.5
W
Kukulkan
4
2
2
2.5
L
Ao Kuang
6
1
2
7
W
Ah Muzen Cab
VindeFar
Ah Muzen Cab
2
2
0
1
W
Ares
iiscuba
Ares
1
0
5
3.5
W
Mercury
mokaba97
Mercury
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,437
Damage
20,782
39,216
Taken
41,313
17,589
Mitigated
23,712
8,086
Healing
9,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,103
627
0
3,331
11,816
12,187
0
290
11,526
0
41,453
L
6,032
1,863
0
3,159
10,801
4,130
936
1,713
9,088
37,103
8,286
L
Geb
EIIisy
Geb
0
0
0
0
0
0
0
0
0
0
0
L
Neith
Londón
Neith
4,289
1,133
0
1,640
8,515
3,476
0
2,981
5,534
0
65,417
W
Ishtar
Nergs
Ishtar
6,693
4,318
0
2,666
9,368
3,829
923
5,698
3,670
0
58,357
W
Kukulkan
6,333
1,172
0
582
5,363
2,161
758
1,220
4,143
79,956
0
L
Ao Kuang
5,358
1,278
0
1,413
10,181
3,919
0
2,922
7,259
51,545
0
W
Ah Muzen Cab
VindeFar
Ah Muzen Cab
9,957
5,268
0
3,159
11,337
4,609
460
1,109
10,228
0
60,726
W
Ares
iiscuba
Ares
1,573
205
0
1,369
5,671
4,112
0
1,309
4,362
20,726
0
W
Mercury
mokaba97
Mercury
2,881
1,590
0
310
7,477
2,878
0
1,815
5,662
0
49,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,642
Gold Earned
32,889
437
Minions Killed
356
0
Camps Cleared
0
1,322,845
Distance Traveled
1,032,505
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,304
485
74
6
0
253,380
1
L
Sol
7,212
555
80
6
0
228,832
0
L
Geb
4,062
312
0
0
0
13,590
0
L
Neith
7,372
567
124
10
0
252,135
0
W
Ishtar
7,870
605
111
9
0
224,732
3
W
Kukulkan
8,802
677
128
10
0
263,772
4
L
Ao Kuang
7,939
611
78
6
0
284,568
0
W
Ah Muzen Cab
8,070
621
94
7
0
226,211
3
W
Ares
7,500
577
16
1
0
286,111
0
W
Mercury
7,400
569
88
7
0
322,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role