Player Matchup

Ymir
Ymir
Gold III
ADuckPeeking
Ymir
Gold III
Level 89
God Stats
0W - 1L
1,565 SR
Queue Stats
95W - 107L
1,597 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
Fattlipp
Baron Samedi
Gold II
Level 89
God Stats
0W - 3L
1,175 SR
Queue Stats
19W - 26L
1,622 MMR
Solo
Medusa
Medusa
Gold I
SwissMechanics
Medusa
Gold I
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 23L
1,855 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 111
1,413 SR
1,691 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 121
1,595 SR
1,726 MMR
Bastet
Bastet
Platinum IV
BONTUS699
Bastet
Platinum IV
Level 84
God Stats
69W - 65L
1,498 SR
Queue Stats
289W - 306L
1,786 MMR
Solo
Raijin
Raijin
Gold II
DarkArcherrr
Raijin
Gold II
Level 119
God Stats
9W - 10L
1,561 SR
Queue Stats
400W - 456L
1,582 MMR
Solo
Atlas
Atlas
Platinum III
Laurefinwë
Atlas
Platinum III
Level 159
God Stats
6W - 6L
1,726 SR
Queue Stats
147W - 159L
1,811 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
6,909
691
2,941
10,904
8,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Fattlipp
Baron Samedi
8
0 / 2 / 1
6,854
685
2,076
3,584
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 3 / 1
7,920
792
7,069
9,085
3,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThothCharonMartichorasPersephoneKuzenbo

VS

Bans
Ne ZhaMorgan Le FayGaneshaJanusBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BONTUS699
Bastet
12
2 / 1 / 8
8,297
830
6,101
6,736
2,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
12
6 / 1 / 3
9,216
922
7,016
6,455
2,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 0 / 8
8,116
812
8,174
7,186
7,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
10
10
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Bastet
BONTUS699
Bastet
2
1
8
6
W
Raijin
6
1
3
7.5
L
Baron Samedi
Fattlipp
Baron Samedi
0
2
1
0.25
W
2
0
8
6
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,086
Damage
21,291
23,573
Taken
20,377
13,275
Mitigated
11,882
3,370
Healing
4,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,941
251
0
1,031
10,904
8,377
0
6,887
4,017
7,314
0
W
Bastet
BONTUS699
Bastet
6,101
1,871
0
2,190
6,736
2,331
96
1,458
5,080
0
21,929
W
Raijin
7,016
833
0
1,611
6,455
2,471
54
1,559
4,675
54,744
0
L
Baron Samedi
Fattlipp
Baron Samedi
2,076
32
276
915
3,584
1,550
0
2,034
1,550
12,470
0
W
8,174
2,546
0
562
7,186
7,080
165
1,813
5,171
17,498
0
L
7,069
2,924
0
1,148
9,085
3,348
0
6,568
2,517
0
40,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,683
Gold Earned
25,629
98
Minions Killed
128
0
Camps Cleared
0
433,336
Distance Traveled
588,252
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,909
691
16
2
0
152,873
0
W
Bastet
8,297
830
20
2
0
227,727
1
W
Raijin
9,216
922
96
10
0
159,140
0
L
Baron Samedi
6,854
685
24
2
0
101,990
0
W
Atlas
8,116
812
12
1
0
201,385
5
L
Medusa
7,920
792
58
6
0
178,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role