Player Matchup

He Bo
He Bo
Accellerated
He Bo
Level 127
God Stats
6W - 8L
1,459 SR
Queue Stats
339W - 330L
1,481 Elo+
Party 1
Janus
Janus
Darcka21
Janus
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
423W - 408L
1,434 Elo+
Party 1
Anhur
Anhur
Redial12
Anhur
Level 148
God Stats
4W - 5L
1,534 SR
Queue Stats
331W - 308L
1,534 Elo+
Solo
Hel
Hel
Yandere chan174
Hel
Level 129
God Stats
8W - 10L
1,592 SR
Queue Stats
278W - 250L
1,542 Elo+
Solo
Arachne
Arachne
jewfroextracts
Arachne
Level 147
God Stats
6W - 7L
1,691 SR
Queue Stats
386W - 353L
1,584 Elo+
Solo
Team Averages
Level 134
1,555 SR
1,515 Elo+

VS

Team Averages
Level 141
1,491 SR
1,542 Elo+
Achilles
Achilles
ATeddyRuxpin
Achilles
Level 89
God Stats
1W - 0L
1,504 SR
Queue Stats
111W - 88L
1,582 Elo+
Solo
Charon
Charon
CUBANxBLOOD
Charon
Level 147
God Stats
21W - 12L
1,575 SR
Queue Stats
228W - 222L
1,476 Elo+
Solo
Loki
Loki
ProfessorBosk
Loki
Level 141
God Stats
6W - 9L
1,359 SR
Queue Stats
107W - 110L
1,480 Elo+
Solo
Scylla
Scylla
canon5
Scylla
Level 170
God Stats
14W - 15L
1,550 SR
Queue Stats
158W - 150L
1,567 Elo+
Solo
Zhong Kui
Zhong Kui
joshy90
Zhong Kui
Level 158
God Stats
2W - 1L
1,465 SR
Queue Stats
240W - 223L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
5,433
543
2,988
6,600
1,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Darcka21
Janus
10
0 / 4 / 1
5,309
531
3,206
6,819
2,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Redial12
Anhur
7
0 / 4 / 0
4,671
467
2,014
8,910
2,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

7
1 / 4 / 1
5,535
554
2,465
9,848
6,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
3 / 3 / 0
6,204
620
6,688
10,549
5,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ATeddyRuxpin
Achilles
12
8 / 1 / 1
6,975
698
5,553
9,308
4,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
9
2 / 0 / 7
6,304
630
5,162
8,856
5,606
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
2 / 3 / 0
6,823
682
4,599
8,903
3,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
canon5
Scylla
10
3 / 0 / 8
6,446
645
9,472
4,739
1,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
joshy90
Zhong Kui
11
3 / 1 / 2
6,262
626
7,169
5,167
3,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
4
Kills
18
18
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Achilles
ATeddyRuxpin
Achilles
8
1
1
8.5
L
0
3
2
0.33
W
Charon
2
0
7
5.5
L
Janus
Darcka21
Janus
0
4
1
0.13
W
2
3
0
0.67
L
Anhur
Redial12
Anhur
0
4
0
0
L
1
4
1
0.38
W
Scylla
canon5
Scylla
3
0
8
7
L
3
3
0
1
W
Zhong Kui
joshy90
Zhong Kui
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,361
Damage
31,955
42,726
Taken
36,973
18,803
Mitigated
18,293
15,740
Healing
11,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ATeddyRuxpin
Achilles
5,553
1,607
0
1,542
9,308
4,389
0
2,783
6,371
0
50,331
L
2,988
0
0
2,278
6,600
1,842
0
1,844
4,756
36,900
197
W
Charon
5,162
1,112
1,471
2,674
8,856
5,606
0
2,256
6,522
14,669
0
L
Janus
Darcka21
Janus
3,206
244
0
670
6,819
2,386
0
4,401
2,418
27,193
0
W
4,599
1,160
0
2,116
8,903
3,064
0
831
8,072
0
48,259
L
Anhur
Redial12
Anhur
2,014
1,351
0
1,487
8,910
2,998
0
6,610
2,300
0
24,402
L
2,465
295
2,327
3,675
9,848
6,493
0
6,992
2,856
13,724
0
W
Scylla
canon5
Scylla
9,472
1,862
0
1,825
4,739
1,479
0
1,273
3,432
37,724
0
L
6,688
4,624
0
5,303
10,549
5,084
0
1,368
9,181
0
35,297
W
Zhong Kui
joshy90
Zhong Kui
7,169
2,375
0
2,080
5,167
3,755
982
1,057
4,032
40,870
13,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,152
Gold Earned
32,810
244
Minions Killed
363
0
Camps Cleared
0
980,469
Distance Traveled
1,004,863
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,975
698
81
8
0
224,901
1
L
He Bo
5,433
543
69
7
0
195,493
0
W
Charon
6,304
630
13
1
0
212,885
0
L
Janus
5,309
531
64
6
0
225,864
0
W
Loki
6,823
682
102
10
0
202,147
0
L
Anhur
4,671
467
39
4
0
177,699
2
L
Hel
5,535
554
20
2
0
184,858
0
W
Scylla
6,446
645
65
7
0
202,220
5
L
Arachne
6,204
620
52
5
0
196,555
0
W
Zhong Kui
6,262
626
102
10
0
162,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role