Player Matchup

Kuzenbo
Kuzenbo
DEVILBLADE911
Kuzenbo
Level 73
God Stats
6W - 3L
1,641 SR
Queue Stats
75W - 64L
1,419 Elo+
Party 2
Medusa
Medusa
SNOWballistic35
Medusa
Level 64
God Stats
3W - 3L
1,518 SR
Queue Stats
26W - 28L
1,376 Elo+
Party 2
Sol
Sol
TheBetterKurama
Sol
Level 69
God Stats
3W - 3L
1,570 SR
Queue Stats
6W - 9L
1,359 Elo+
Solo
Team Averages
Level 69
1,576 SR
1,385 Elo+

VS

Team Averages
Level 67
1,522 SR
1,342 Elo+
Ra
Ra
KUKINCRUZ
Ra
Level 12
God Stats
10W - 7L
1,262 SR
Queue Stats
27W - 26L
1,330 Elo+
Party 1
Izanami
Izanami
Zahy7o
Izanami
Level 122
God Stats
8W - 9L
1,497 SR
Queue Stats
166W - 155L
1,417 Elo+
Party 1
Medusa
Medusa
icytreemonkey16
Medusa
Level 68
God Stats
4W - 2L
1,807 SR
Queue Stats
77W - 73L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
10
0 / 4 / 2
7,856
655
8,009
17,710
24,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 4 / 1
8,268
689
4,318
11,566
5,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 3 / 1
8,544
712
5,604
9,089
3,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 6
9,667
806
9,678
8,571
3,454
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Zahy7o
Izanami
14
4 / 0 / 7
10,378
865
9,554
5,548
2,233
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 2 / 6
10,007
834
11,735
8,125
3,217
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
11
11
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
0
4
2
0.25
W
3
0
6
6
L
1
4
1
0.38
L
1
3
1
0.5
W
Izanami
Zahy7o
Izanami
4
0
7
7.5
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,931
Damage
30,967
38,365
Taken
22,244
33,802
Mitigated
8,904
4,770
Healing
9,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
8,009
2,174
0
600
17,710
24,810
0
4,971
12,650
21,377
342
W
9,678
1,466
862
4,646
8,571
3,454
217
5,403
2,830
32,899
0
L
4,318
1,269
0
1,857
11,566
5,080
0
3,037
8,387
0
27,380
L
5,604
2,529
0
2,313
9,089
3,912
0
1,918
7,171
38,143
0
W
Izanami
Zahy7o
Izanami
9,554
6,271
0
3,148
5,548
2,233
1,616
2,302
3,071
0
62,839
W
11,735
5,041
187
446
8,125
3,217
962
5,164
2,481
0
34,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,668
Gold Earned
30,052
111
Minions Killed
186
0
Camps Cleared
0
604,155
Distance Traveled
677,707
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,856
655
23
2
0
205,896
0
W
Ra
9,667
806
35
3
0
231,542
0
L
Medusa
8,268
689
37
3
0
196,806
0
L
Sol
8,544
712
51
4
0
201,453
0
W
Izanami
10,378
865
111
9
0
217,959
0
W
Medusa
10,007
834
40
3
0
228,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role