Player Matchup

Danzaburou
Danzaburou
Jrortiz13
Danzaburou
Level 20
God Stats
6W - 5L
1,921 SR
Queue Stats
18W - 17L
1,612 Elo+
Solo
Tyr
Tyr
MkWarrior300
Tyr
Level 8
God Stats
3W - 2L
1,268 SR
Queue Stats
6W - 7L
1,126 Elo+
Solo
Neith
Neith
Noobslikemerock
Neith
Level 45
God Stats
1W - 3L
1,573 SR
Queue Stats
22W - 27L
1,369 Elo+
Solo
Kumbhakarna
Kumbhakarna
dollah14
Kumbhakarna
Level 23
God Stats
5W - 11L
1,722 SR
Queue Stats
30W - 76L
1,348 Elo+
Solo
Aphrodite
Aphrodite
jinxed_Empress
Aphrodite
Level 77
God Stats
29W - 24L
1,561 SR
Queue Stats
236W - 271L
1,415 Elo+
Solo
Team Averages
Level 35
1,609 SR
1,374 Elo+

VS

Team Averages
Level 74
1,495 SR
1,311 Elo+
Baron Samedi
Baron Samedi
DaveorDave
Baron Samedi
Level 137
God Stats
2W - 2L
1,734 SR
Queue Stats
143W - 201L
1,334 Elo+
Party 2
Jing Wei
Jing Wei
MundaneZombie
Jing Wei
Level 89
God Stats
1W - 0L
1,427 SR
Queue Stats
5W - 9L
1,237 Elo+
Party 1
Thanatos
Thanatos
Sensei1van
Thanatos
Level 44
God Stats
11W - 13L
1,391 SR
Queue Stats
59W - 82L
1,331 Elo+
Party 2
Amaterasu
Amaterasu
SgtShovel
Amaterasu
Level 33
God Stats
1W - 1L
1,557 SR
Queue Stats
5W - 8L
1,266 Elo+
Party 1
Cerberus
Cerberus
皮卡丘之王
Cerberus
Level 66
God Stats
4W - 1L
1,366 SR
Queue Stats
101W - 184L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jrortiz13
Danzaburou
14
0 / 3 / 0
7,388
672
3,225
8,554
3,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 4 / 1
9,142
831
7,695
13,508
12,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
1 / 2 / 0
7,748
704
8,609
10,764
4,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kumbhakarna
dollah14
Kumbhakarna
11
0 / 3 / 0
7,055
641
1,345
7,460
3,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Aphrodite
jinxed_Empress
Aphrodite
15
0 / 3 / 1
7,676
698
2,562
8,852
4,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DaveorDave
Baron Samedi
17
8 / 1 / 5
9,406
855
17,817
9,563
5,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
MundaneZombie
Jing Wei
16
1 / 1 / 4
8,798
800
4,785
6,248
3,049
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Thanatos
Sensei1van
Thanatos
15
4 / 2 / 7
8,653
787
7,970
9,369
4,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
SgtShovel
Amaterasu
15
2 / 0 / 2
8,083
735
3,012
9,046
6,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
10
0 / 0 / 0
6,552
596
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
4
Kills
15
15
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DaveorDave
Baron Samedi
8
1
5
10.5
L
Danzaburou
Jrortiz13
Danzaburou
0
3
0
0
L
3
4
1
0.88
W
Jing Wei
MundaneZombie
Jing Wei
1
1
4
3
L
1
2
0
0.5
W
Thanatos
Sensei1van
Thanatos
4
2
7
3.75
W
Amaterasu
SgtShovel
Amaterasu
2
0
2
3
L
Kumbhakarna
dollah14
Kumbhakarna
0
3
0
0
L
Aphrodite
jinxed_Empress
Aphrodite
0
3
1
0.17
W
Cerberus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,436
Damage
33,584
49,138
Taken
34,226
28,895
Mitigated
19,944
12,892
Healing
12,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DaveorDave
Baron Samedi
17,817
545
904
4,055
9,563
5,480
0
1,651
7,912
37,528
0
L
Danzaburou
Jrortiz13
Danzaburou
3,225
1,119
0
990
8,554
3,742
220
2,871
5,683
0
13,900
L
7,695
862
0
3,003
13,508
12,167
0
3,713
9,795
0
35,096
W
Jing Wei
MundaneZombie
Jing Wei
4,785
3,442
0
958
6,248
3,049
440
383
5,865
0
39,553
L
8,609
2,825
0
1,653
10,764
4,237
460
3,913
6,851
0
32,938
W
Thanatos
Sensei1van
Thanatos
7,970
1,821
182
4,857
9,369
4,648
413
556
8,813
0
24,480
W
Amaterasu
SgtShovel
Amaterasu
3,012
1,239
0
1,286
9,046
6,767
620
1,317
7,729
0
20,620
L
Kumbhakarna
dollah14
Kumbhakarna
1,345
61
0
1,022
7,460
3,935
0
2,751
4,709
4,768
0
L
Aphrodite
jinxed_Empress
Aphrodite
2,562
395
2,789
3,435
8,852
4,814
269
4,569
4,283
25,569
0
W
Cerberus
0
0
245
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,009
Gold Earned
41,492
196
Minions Killed
206
0
Camps Cleared
0
999,427
Distance Traveled
951,624
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,406
855
50
5
0
241,202
0
L
Danzaburou
7,388
672
27
2
0
192,393
0
L
Tyr
9,142
831
65
6
0
235,991
0
W
Jing Wei
8,798
800
85
8
0
231,717
0
L
Neith
7,748
704
38
3
0
218,221
0
W
Thanatos
8,653
787
32
3
0
230,662
5
W
Amaterasu
8,083
735
39
4
0
247,531
1
L
Kumbhakarna
7,055
641
7
1
0
136,125
0
L
Aphrodite
7,676
698
59
5
0
216,697
0
W
Cerberus
6,552
596
0
0
0
512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role