Player Matchup

Ao Kuang
Ao Kuang
MonsterMots
Ao Kuang
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 91L
1,412 Elo+
Party 2
Olorun
Olorun
MrWaffle13579
Olorun
Level 101
God Stats
0W - 2L
1,307 SR
Queue Stats
126W - 207L
1,392 Elo+
Party 2
Charon
Charon
SPONGEMONKEY10
Charon
Level 121
God Stats
6W - 12L
1,585 SR
Queue Stats
267W - 363L
1,386 Elo+
Party 2
King Arthur
King Arthur
Zero_Z54
King Arthur
Level 128
God Stats
5W - 9L
1,500 SR
Queue Stats
218W - 183L
1,580 Elo+
Solo
Chiron
Chiron
milleratito
Chiron
Level 129
God Stats
28W - 27L
1,606 SR
Queue Stats
457W - 581L
1,447 Elo+
Party 2
Team Averages
Level 113
1,499 SR
1,443 Elo+

VS

Team Averages
Level 81
1,479 SR
1,579 Elo+
Ravana
Ravana
MeleeMiner
Ravana
Level 116
God Stats
3W - 2L
1,285 SR
Queue Stats
158W - 126L
1,624 Elo+
Party 1
Bellona
Bellona
Monapon
Bellona
Level 8
God Stats
1W - 2L
1,396 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Sol
Sol
Palafex
Sol
Level 107
God Stats
12W - 10L
1,739 SR
Queue Stats
158W - 125L
1,634 Elo+
Party 1
Medusa
Medusa
Young-bandit999
Medusa
Level 89
God Stats
6W - 1L
1,663 SR
Queue Stats
128W - 125L
1,531 Elo+
Solo
Ganesha
Ganesha
bannanar
Ganesha
Level 83
God Stats
7W - 3L
1,313 SR
Queue Stats
142W - 119L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
MonsterMots
Ao Kuang
14
6 / 6 / 1
9,047
565
7,206
16,120
6,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 7 / 1
8,131
508
6,617
12,497
4,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 5 / 3
8,260
516
6,792
17,043
12,362
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Zero_Z54
King Arthur
11
1 / 4 / 1
6,990
437
10,607
16,728
12,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
11
0 / 5 / 2
7,174
448
6,095
12,046
4,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
MeleeMiner
Ravana
15
8 / 2 / 7
9,211
576
11,278
10,299
5,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Monapon
Bellona
14
3 / 3 / 1
8,457
529
5,380
12,698
11,208
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
16
11 / 0 / 4
10,755
672
20,510
12,110
5,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 2 / 4
8,678
542
9,015
11,867
5,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
bannanar
Ganesha
14
0 / 1 / 15
8,600
538
6,166
12,690
10,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
58
8
Kills
27
27
Deaths
8
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ravana
MeleeMiner
Ravana
8
2
7
5.75
W
Bellona
Monapon
Bellona
3
3
1
1.17
L
Ao Kuang
MonsterMots
Ao Kuang
6
6
1
1.08
L
0
7
1
0.07
W
Sol
11
0
4
13
L
1
5
3
0.5
W
5
2
4
3.5
L
King Arthur
Zero_Z54
King Arthur
1
4
1
0.38
W
Ganesha
bannanar
Ganesha
0
1
15
7.5
L
Chiron
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,317
Damage
52,349
74,434
Taken
59,664
40,650
Mitigated
37,497
12,672
Healing
20,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
MeleeMiner
Ravana
11,278
4,802
0
1,445
10,299
5,447
0
4,787
5,454
0
73,520
W
Bellona
Monapon
Bellona
5,380
2,606
0
3,721
12,698
11,208
566
5,838
6,820
58
46,247
L
Ao Kuang
MonsterMots
Ao Kuang
7,206
1,596
0
1,674
16,120
6,640
0
7,117
9,003
48,122
0
L
6,617
3,264
0
1,763
12,497
4,926
0
7,242
5,255
55,208
0
W
Sol
20,510
7,302
0
7,951
12,110
5,225
1,287
5,250
6,678
87,162
6,320
L
6,792
986
0
3,634
17,043
12,362
0
2,285
14,758
58,485
0
W
9,015
4,086
0
3,953
11,867
5,478
1,361
2,526
9,341
0
76,140
L
King Arthur
Zero_Z54
King Arthur
10,607
1,233
191
3,068
16,728
12,567
19
6,702
10,026
0
38,600
W
Ganesha
bannanar
Ganesha
6,166
936
325
3,384
12,690
10,139
337
1,894
10,756
19,897
0
L
Chiron
6,095
1,777
305
2,037
12,046
4,155
441
3,296
8,750
0
50,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,602
Gold Earned
45,701
422
Minions Killed
452
0
Camps Cleared
0
1,453,811
Distance Traveled
1,596,740
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,211
576
97
6
0
357,262
1
W
Bellona
8,457
529
71
4
0
335,808
0
L
Ao Kuang
9,047
565
66
4
0
317,534
0
L
Olorun
8,131
508
118
7
0
268,928
1
W
Sol
10,755
672
153
10
0
304,125
4
L
Charon
8,260
516
100
6
0
270,047
2
W
Medusa
8,678
542
130
8
0
274,488
0
L
King Arthur
6,990
437
41
3
0
295,767
0
W
Ganesha
8,600
538
1
0
0
325,057
4
L
Chiron
7,174
448
97
6
0
301,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role