Player Matchup

Surtr
Surtr
Brotimusprime
Surtr
Level 103
God Stats
7W - 7L
1,589 SR
Queue Stats
94W - 83L
1,466 Elo+
Party 2
Sol
Sol
Hydropwnix
Sol
Level 25
God Stats
4W - 3L
1,624 SR
Queue Stats
8W - 12L
1,390 Elo+
Party 2
Arachne
Arachne
Master_Erebus
Arachne
Level 106
God Stats
22W - 11L
1,704 SR
Queue Stats
223W - 216L
1,539 Elo+
Solo
Xing Tian
Xing Tian
bigbosssnowman
Xing Tian
Level 124
God Stats
4W - 0L
1,812 SR
Queue Stats
531W - 577L
1,488 Elo+
Party 1
Anhur
Anhur
xDreamxYT
Anhur
Level 85
God Stats
1W - 3L
1,078 SR
Queue Stats
375W - 390L
1,430 Elo+
Party 1
Team Averages
Level 89
1,562 SR
1,463 Elo+

VS

Team Averages
Level 90
1,507 SR
1,425 Elo+
Chronos
Chronos
ReverendSmegma
Chronos
Level 66
God Stats
0W - 3L
1,500 SR
Queue Stats
288W - 272L
1,462 Elo+
Solo
Sobek
Sobek
Switch2Zero
Sobek
Level 69
God Stats
22W - 22L
1,594 SR
Queue Stats
576W - 531L
1,448 Elo+
Solo
Hades
Hades
Thirsty777
Hades
Level 85
God Stats
5W - 4L
1,073 SR
Queue Stats
269W - 265L
1,351 Elo+
Solo
Fenrir
Fenrir
WIx SCHLITZ x68
Fenrir
Level 129
God Stats
10W - 15L
1,595 SR
Queue Stats
379W - 367L
1,493 Elo+
Solo
Hachiman
Hachiman
shoundrawing
Hachiman
Level 101
God Stats
1W - 2L
1,774 SR
Queue Stats
30W - 34L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 2
5,822
582
4,476
8,380
5,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 4 / 1
6,071
607
4,337
6,882
1,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
12
1 / 1 / 1
6,896
690
3,282
7,186
3,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
bigbosssnowman
Xing Tian
9
0 / 1 / 0
5,707
571
1,881
5,483
4,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
xDreamxYT
Anhur
9
0 / 1 / 0
5,202
520
2,329
6,015
1,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,638
364
0
0
0
10
1 / 0 / 1
5,898
590
1,546
5,372
4,619
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Hades
11
5 / 2 / 1
6,899
690
4,828
7,232
3,062
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 1 / 4
6,490
649
5,750
9,405
3,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
shoundrawing
Hachiman
8
0 / 2 / 7
5,026
503
3,600
5,020
1,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
9
10
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
3
2
1
W
1
4
1
0.38
W
Arachne
1
1
1
1.5
L
0
0
0
0
L
1
0
1
1.5
L
Hades
5
2
1
2.75
L
3
1
4
5
W
Xing Tian
bigbosssnowman
Xing Tian
0
1
0
0
L
Hachiman
shoundrawing
Hachiman
0
2
7
1.75
W
Anhur
xDreamxYT
Anhur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,305
Damage
15,724
33,946
Taken
27,029
16,798
Mitigated
13,499
8,882
Healing
9,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,476
1,588
0
939
8,380
5,158
221
2,651
5,729
432
26,263
W
4,337
837
0
1,514
6,882
1,862
4,488
1,573
5,309
40,293
0
W
Arachne
3,282
2,450
0
3,123
7,186
3,599
0
695
6,491
0
59,772
L
0
0
0
0
0
0
0
0
0
0
0
L
1,546
147
0
3,853
5,372
4,619
0
1,134
4,238
22,777
0
L
Hades
4,828
470
390
3,758
7,232
3,062
504
1,666
5,566
42,480
0
L
5,750
790
0
982
9,405
3,849
0
2,014
7,391
0
41,905
W
Xing Tian
bigbosssnowman
Xing Tian
1,881
144
236
1,024
5,483
4,299
0
557
4,926
13,386
0
L
Hachiman
shoundrawing
Hachiman
3,600
1,375
0
290
5,020
1,969
0
1,584
3,436
0
24,123
W
Anhur
xDreamxYT
Anhur
2,329
1,274
0
2,046
6,015
1,880
0
898
5,117
0
31,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,698
Gold Earned
27,951
258
Minions Killed
218
0
Camps Cleared
0
1,003,794
Distance Traveled
832,085
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
5,822
582
34
3
0
206,398
0
W
Sol
6,071
607
58
6
0
182,880
1
W
Arachne
6,896
690
92
9
0
253,661
0
L
Chronos
3,638
364
0
0
0
0
0
L
Sobek
5,898
590
34
3
0
221,762
0
L
Hades
6,899
690
74
7
0
192,438
0
L
Fenrir
6,490
649
72
7
0
225,676
0
W
Xing Tian
5,707
571
21
2
0
193,309
4
L
Hachiman
5,026
503
38
4
0
192,209
0
W
Anhur
5,202
520
53
5
0
167,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role