Player Matchup

Da Ji
Da Ji
Gold II
Danaey
Da Ji
Gold II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 56L
1,583 MMR
Solo
Kukulkan
Kukulkan
Gold I
DazedMoth276641
Kukulkan
Gold I
Level 133
God Stats
82W - 68L
1,621 SR
Queue Stats
134W - 125L
1,801 MMR
Party 2
Sun Wukong
Sun Wukong
Silver I
N0VA_SENPAl
Sun Wukong
Silver I
Level 83
God Stats
0W - 1L
1,831 SR
Queue Stats
43W - 53L
1,569 MMR
Solo
Ganesha
Ganesha
Silver I
Sqewby Snacks
Ganesha
Silver I
Level 139
God Stats
7W - 2L
1,515 SR
Queue Stats
187W - 190L
1,324 MMR
Party 2
Anhur
Anhur
Gold I
reapergun6626
Anhur
Gold I
Level 127
God Stats
4W - 11L
1,528 SR
Queue Stats
80W - 77L
1,575 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,599 SR
1,570 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,526 SR
1,570 MMR
Chernobog
Chernobog
Gold II
Almir0202
Chernobog
Gold II
Level 149
God Stats
38W - 33L
1,507 SR
Queue Stats
255W - 263L
1,581 MMR
Party 1
Susano
Susano
Bronze III
BLPKösher
Susano
Bronze III
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 7L
1,554 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
DoubleRelease
Kuzenbo
Gold II
Level 62
God Stats
2W - 4L
1,553 SR
Queue Stats
70W - 72L
1,585 MMR
Solo
Janus
Janus
Gold II
JoseDuB-CS
Janus
Gold II
Level 157
God Stats
70W - 65L
1,599 SR
Queue Stats
184W - 191L
1,617 MMR
Party 1
Jormungandr
Jormungandr
Gold III
TheMightyGrizzly
Jormungandr
Gold III
Level 109
God Stats
5W - 6L
1,470 SR
Queue Stats
37W - 37L
1,511 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Danaey
Da Ji
13
1 / 7 / 0
7,567
473
4,318
15,521
6,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
13
0 / 4 / 1
8,119
507
7,777
7,438
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
N0VA_SENPAl
Sun Wukong
12
1 / 5 / 2
7,739
484
4,970
15,678
13,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ganesha
10
1 / 3 / 1
7,556
472
4,394
11,550
9,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 3 / 0
7,930
496
11,225
14,076
4,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
PeleAo KuangRavana

VS

Bans
ThanatosThothAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Almir0202
Chernobog
15
6 / 1 / 3
9,509
594
10,302
13,127
4,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Susano
BLPKösher
Susano
16
8 / 1 / 3
9,891
618
11,520
15,635
6,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
12
3 / 0 / 8
8,407
525
5,183
7,734
8,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
15
2 / 0 / 4
9,461
591
5,583
6,679
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
TheMightyGrizzly
Jormungandr
15
3 / 2 / 8
9,946
622
12,317
16,254
13,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
3
Kills
22
22
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Almir0202
Chernobog
6
1
3
7.5
W
Susano
BLPKösher
Susano
8
1
3
9.5
L
Da Ji
Danaey
Da Ji
1
7
0
0.14
L
Kukulkan
0
4
1
0.13
W
Kuzenbo
3
0
8
7
W
Janus
2
0
4
4
L
Sun Wukong
N0VA_SENPAl
Sun Wukong
1
5
2
0.4
L
Ganesha
1
3
1
0.5
W
Jormungandr
TheMightyGrizzly
Jormungandr
3
2
8
3.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,684
Damage
44,905
64,263
Taken
59,429
37,491
Mitigated
34,978
8,929
Healing
22,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Almir0202
Chernobog
10,302
7,318
0
5,890
13,127
4,092
807
2,005
11,122
0
70,219
W
Susano
BLPKösher
Susano
11,520
3,345
0
8,680
15,635
6,453
98
4,568
11,067
0
94,159
L
Da Ji
Danaey
Da Ji
4,318
1,136
0
1,197
15,521
6,622
0
4,561
10,960
0
60,301
L
Kukulkan
7,777
0
0
312
7,438
2,344
0
2,028
5,410
71,639
0
W
Kuzenbo
5,183
2,039
0
2,390
7,734
8,878
84
2,507
5,227
17,688
0
W
Janus
5,583
429
0
786
6,679
2,179
324
2,401
4,278
79,448
0
L
Sun Wukong
N0VA_SENPAl
Sun Wukong
4,970
935
0
1,722
15,678
13,557
0
9,356
6,322
376
48,164
L
Ganesha
4,394
441
0
2,298
11,550
9,984
0
4,767
6,783
16,916
0
W
Jormungandr
TheMightyGrizzly
Jormungandr
12,317
3,933
0
4,408
16,254
13,376
736
2,866
13,388
81,348
99
L
11,225
5,832
0
3,400
14,076
4,984
0
2,272
11,804
0
72,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,911
Gold Earned
47,214
462
Minions Killed
530
0
Camps Cleared
0
1,475,069
Distance Traveled
1,677,450
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,509
594
101
6
0
314,415
5
W
Susano
9,891
618
121
8
0
370,148
2
L
Da Ji
7,567
473
103
6
0
305,752
1
L
Kukulkan
8,119
507
132
8
0
287,517
0
W
Kuzenbo
8,407
525
22
1
0
317,033
0
W
Janus
9,461
591
160
10
0
394,370
4
L
Sun Wukong
7,739
484
79
5
0
273,216
4
L
Ganesha
7,556
472
2
0
0
322,414
2
W
Jormungandr
9,946
622
126
8
0
281,484
0
L
Anhur
7,930
496
146
9
0
286,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role