Player Matchup

Ravana
Ravana
GIueSticc
Ravana
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,390 Elo+
Party 2
Izanami
Izanami
PrincessKreepyPC
Izanami
Level 67
God Stats
0W - 3L
1,365 SR
Queue Stats
13W - 17L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Regashy92
Jormungandr
Level 15
God Stats
0W - 1L
1,253 SR
Queue Stats
3W - 7L
1,463 Elo+
Party 2
Team Averages
Level 80
1,373 SR
1,451 Elo+

VS

Team Averages
Level 37
1,566 SR
1,669 Elo+
Hercules
Hercules
HuevoConTortilla
Hercules
Level 7
God Stats
5W - 1L
1,509 SR
Queue Stats
30W - 5L
1,817 Elo+
Party 1
Zeus
Zeus
IF x Nexus
Zeus
Level 36
God Stats
8W - 5L
1,582 SR
Queue Stats
123W - 29L
1,840 Elo+
Party 1
Baron Samedi
Baron Samedi
Isaucybuilds
Baron Samedi
Level 68
God Stats
110W - 85L
1,606 SR
Queue Stats
559W - 599L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
GIueSticc
Ravana
12
1 / 7 / 1
10,061
671
11,421
16,722
14,029
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 11 / 1
11,175
745
8,254
17,921
6,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
Regashy92
Jormungandr
11
0 / 11 / 1
9,203
614
4,088
18,040
6,624
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 14
13,709
914
14,075
17,610
16,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
13 / 0 / 10
13,918
928
20,103
8,006
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
Isaucybuilds
Baron Samedi
14
6 / 2 / 13
12,300
820
13,308
11,059
4,945
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
66
3
Kills
29
29
Deaths
3
3
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ravana
GIueSticc
Ravana
1
7
1
0.21
W
10
1
14
17
W
13
0
10
18
W
Baron Samedi
Isaucybuilds
Baron Samedi
6
2
13
6.25
L
2
11
1
0.23
L
Jormungandr
Regashy92
Jormungandr
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,763
Damage
47,486
52,683
Taken
36,675
27,162
Mitigated
24,420
3,755
Healing
17,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
GIueSticc
Ravana
11,421
2,842
0
1,924
16,722
14,029
0
8,168
7,947
300
29,361
W
14,075
7,384
0
9,885
17,610
16,661
1,402
1,912
15,698
0
44,077
W
20,103
2,785
0
3,648
8,006
2,814
921
2,044
5,962
70,214
0
W
Baron Samedi
Isaucybuilds
Baron Samedi
13,308
1,185
304
3,339
11,059
4,945
213
1,436
9,623
43,571
0
L
8,254
4,422
57
1,689
17,921
6,509
0
10,782
6,722
0
47,031
L
Jormungandr
Regashy92
Jormungandr
4,088
1,153
0
85
18,040
6,624
0
14,660
3,290
22,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,439
Gold Earned
39,927
111
Minions Killed
172
0
Camps Cleared
0
655,444
Distance Traveled
841,891
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,061
671
31
2
0
258,762
0
W
Hercules
13,709
914
52
3
0
280,976
0
W
Zeus
13,918
928
79
5
0
282,044
0
W
Baron Samedi
12,300
820
41
3
0
278,871
0
L
Izanami
11,175
745
56
4
0
231,322
5
L
Jormungandr
9,203
614
24
2
0
165,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role