Player Matchup

Thor
Thor
BIGdogggyy1156
Thor
Level 106
God Stats
2W - 3L
1,440 SR
Queue Stats
54W - 48L
1,533 Elo+
Solo
Sylvanus
Sylvanus
Elpoderdelchi
Sylvanus
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Raijin
Raijin
EvilestSnow3
Raijin
Level 124
God Stats
9W - 10L
1,376 SR
Queue Stats
1,107W - 1,030L
1,525 Elo+
Solo
Bakasura
Bakasura
RecklessTzar
Bakasura
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 24L
1,667 Elo+
Solo
Sol
Sol
mikejpg
Sol
Level 49
God Stats
1W - 7L
1,424 SR
Queue Stats
16W - 32L
1,462 Elo+
Party 2
Team Averages
Level 72
1,448 SR
1,538 Elo+

VS

Team Averages
Level 82
1,602 SR
1,505 Elo+
Izanami
Izanami
AkaliMain101
Izanami
Level 28
God Stats
11W - 10L
1,584 SR
Queue Stats
29W - 28L
1,495 Elo+
Party 3
Bacchus
Bacchus
ChadshaQuery
Bacchus
Level 93
God Stats
6W - 0L
1,599 SR
Queue Stats
54W - 46L
1,503 Elo+
Solo
Tiamat
Tiamat
DEAD_SENPAI
Tiamat
Level 105
God Stats
22W - 12L
1,622 SR
Queue Stats
346W - 331L
1,508 Elo+
Party 1
Raijin
Raijin
Piggyinvader_Too
Raijin
Level 88
God Stats
3W - 1L
1,655 SR
Queue Stats
292W - 279L
1,512 Elo+
Party 1
Arachne
Arachne
YumYumJUICE_
Arachne
Level 98
God Stats
10W - 7L
1,551 SR
Queue Stats
55W - 55L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
6,572
506
5,480
14,959
7,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
Elpoderdelchi
Sylvanus
10
0 / 1 / 0
6,357
489
1,482
5,668
4,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Raijin
12
3 / 5 / 2
7,585
583
8,012
10,840
4,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
RecklessTzar
Bakasura
13
3 / 4 / 0
7,587
584
7,808
16,668
7,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
10
0 / 1 / 1
6,011
462
3,448
5,567
1,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AkaliMain101
Izanami
12
0 / 0 / 2
7,179
552
3,437
5,821
2,482
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
ChadshaQuery
Bacchus
11
0 / 1 / 6
6,967
536
3,602
9,062
7,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
14
4 / 1 / 4
7,777
598
10,586
8,895
7,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 3 / 5
7,895
607
11,094
9,563
3,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
YumYumJUICE_
Arachne
15
9 / 1 / 4
8,953
689
11,414
11,579
5,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
6
Kills
17
17
Deaths
6
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
AkaliMain101
Izanami
0
0
2
1
L
0
6
0
0
W
Bacchus
ChadshaQuery
Bacchus
0
1
6
3
W
Tiamat
4
1
4
6
L
Sylvanus
Elpoderdelchi
Sylvanus
0
1
0
0
L
Raijin
3
5
2
0.8
W
4
3
5
2.17
L
Bakasura
RecklessTzar
Bakasura
3
4
0
0.75
W
Arachne
YumYumJUICE_
Arachne
9
1
4
11
L
Sol
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,230
Damage
40,133
53,702
Taken
44,920
24,951
Mitigated
26,281
9,812
Healing
15,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AkaliMain101
Izanami
3,437
2,370
0
2,282
5,821
2,482
320
2,146
3,675
0
63,448
L
5,480
990
0
2,077
14,959
7,801
0
8,824
5,336
0
43,814
W
Bacchus
ChadshaQuery
Bacchus
3,602
483
314
2,709
9,062
7,532
0
2,534
6,155
24,825
0
W
Tiamat
10,586
769
0
2,450
8,895
7,606
342
210
8,466
48,354
0
L
Sylvanus
Elpoderdelchi
Sylvanus
1,482
597
1,128
1,063
5,668
4,205
0
1,292
4,354
19,644
0
L
Raijin
8,012
560
0
750
10,840
4,166
0
7,436
2,894
37,831
0
W
11,094
1,506
0
1,842
9,563
3,093
366
5,536
3,478
41,184
0
L
Bakasura
RecklessTzar
Bakasura
7,808
4,692
0
3,288
16,668
7,249
0
5,241
11,027
0
57,315
W
Arachne
YumYumJUICE_
Arachne
11,414
8,906
0
6,129
11,579
5,568
1,360
1,967
8,389
0
65,077
L
Sol
3,448
1,095
0
1,506
5,567
1,530
0
758
4,809
44,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,112
Gold Earned
38,771
375
Minions Killed
377
0
Camps Cleared
0
1,226,388
Distance Traveled
1,217,010
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,179
552
111
9
0
207,006
0
L
Thor
6,572
506
75
6
0
226,543
0
W
Bacchus
6,967
536
28
2
0
251,558
6
W
Tiamat
7,777
598
77
6
0
258,527
1
L
Sylvanus
6,357
489
45
3
0
238,056
0
L
Raijin
7,585
583
78
6
0
238,317
2
W
Raijin
7,895
607
71
5
0
210,347
0
L
Bakasura
7,587
584
104
8
0
275,896
0
W
Arachne
8,953
689
90
7
0
289,572
0
L
Sol
6,011
462
73
6
0
247,576
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role