Player Matchup

Freya
Freya
Gold II
 
Freya
Gold II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold III
 
Artio
Gold III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold II
AL PSI ONE
Thor
Gold II
Level 143
God Stats
6W - 7L
1,639 SR
Queue Stats
148W - 153L
1,583 MMR
Party 1
Scylla
Scylla
Platinum II
Nobodyiz
Scylla
Platinum II
Level 87
God Stats
1W - 2L
1,159 SR
Queue Stats
98W - 90L
1,612 MMR
Solo
Amaterasu
Amaterasu
Gold I
Ser Neco
Amaterasu
Gold I
Level 143
God Stats
9W - 6L
1,754 SR
Queue Stats
137W - 138L
1,651 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 118
1,510 SR
1,569 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,602 SR
1,591 MMR
Khepri
Khepri
Gold III
 
Khepri
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold I
Goobyman12
Janus
Gold I
Level 123
God Stats
8W - 12L
1,423 SR
Queue Stats
457W - 456L
1,623 MMR
Solo
Chronos
Chronos
Gold II
Hansolobergger
Chronos
Gold II
Level 158
God Stats
2W - 1L
1,865 SR
Queue Stats
348W - 342L
1,585 MMR
Solo
Achilles
Achilles
Gold III
IVN115
Achilles
Gold III
Level 108
God Stats
1W - 4L
1,641 SR
Queue Stats
41W - 54L
1,625 MMR
Solo
Thanatos
Thanatos
Gold V
kidthreez
Thanatos
Gold V
Level 67
God Stats
3W - 2L
1,583 SR
Queue Stats
7W - 7L
1,623 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
4 / 0 / 3
9,093
650
8,599
8,869
4,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artio
 
Artio
13
3 / 0 / 5
8,864
633
3,608
13,532
13,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 1 / 5
8,820
630
5,684
11,391
4,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
Nobodyiz
Scylla
13
0 / 1 / 2
8,576
613
7,630
4,267
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Ser Neco
Amaterasu
13
0 / 1 / 4
8,312
594
5,510
12,434
9,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bans
Sun WukongAo KuangKing Arthur

VS

Bans
KaliCharonRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
4
0 / 1 / 0
5,121
366
734
2,356
1,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
14
0 / 2 / 2
7,788
556
3,927
8,843
3,361
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 3 / 0
7,222
516
8,715
9,959
3,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
IVN115
Achilles
13
1 / 1 / 1
7,462
533
5,858
12,853
11,665
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
kidthreez
Thanatos
13
1 / 3 / 0
7,130
509
3,599
15,910
5,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
10
Kills
2
3
Deaths
10
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
4
0
3
5.5
W
Artio
 
Artio
3
0
5
5.5
L
Khepri
 
Khepri
0
1
0
0
W
3
1
5
5.5
L
Janus
0
2
2
0.5
L
0
3
0
0
L
Achilles
IVN115
Achilles
1
1
1
1.5
W
Scylla
Nobodyiz
Scylla
0
1
2
1
W
Amaterasu
Ser Neco
Amaterasu
0
1
4
2
L
Thanatos
kidthreez
Thanatos
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,031
Damage
22,833
50,493
Taken
49,921
33,891
Mitigated
25,891
22,651
Healing
15,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
8,599
3,198
0
5,703
8,869
4,321
471
5,437
3,432
66,753
3,606
W
Artio
 
Artio
3,608
485
923
4,176
13,532
13,438
59
3,471
10,061
15,297
0
L
Khepri
 
Khepri
734
255
0
707
2,356
1,120
0
1,331
1,025
9,394
0
W
5,684
1,862
0
4,445
11,391
4,964
140
1,154
10,237
0
68,934
L
Janus
3,927
305
0
576
8,843
3,361
0
3,384
5,259
66,660
0
L
8,715
2,917
0
1,420
9,959
3,827
0
7,063
2,896
54,484
5,932
L
Achilles
IVN115
Achilles
5,858
1,595
0
3,569
12,853
11,665
0
3,588
9,176
0
49,317
W
Scylla
Nobodyiz
Scylla
7,630
1,034
0
1,160
4,267
1,388
1,225
1,413
2,854
70,215
0
W
Amaterasu
Ser Neco
Amaterasu
5,510
2,247
0
6,244
12,434
9,780
775
2,233
10,201
0
54,802
L
Thanatos
kidthreez
Thanatos
3,599
924
0
9,634
15,910
5,918
0
4,047
11,742
0
66,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,665
Gold Earned
34,723
458
Minions Killed
435
0
Camps Cleared
0
1,481,018
Distance Traveled
1,220,396
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,093
650
117
8
0
279,619
2
W
Artio
8,864
633
14
1
0
308,161
7
L
Khepri
5,121
366
12
1
0
69,568
0
W
Thor
8,820
630
92
7
0
324,272
0
L
Janus
7,788
556
121
9
0
272,033
3
L
Chronos
7,222
516
119
9
0
294,995
2
L
Achilles
7,462
533
83
6
0
289,892
4
W
Scylla
8,576
613
137
10
0
290,649
4
W
Amaterasu
8,312
594
98
7
0
278,317
2
L
Thanatos
7,130
509
100
7
0
293,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role