Player Matchup

Scylla
Scylla
 
Scylla
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
BradHell
Discordia
Level 126
God Stats
26W - 15L
1,730 SR
Queue Stats
528W - 513L
1,470 Elo+
Party 3
Hera
Hera
Chaoslink245
Hera
Level 63
God Stats
11W - 4L
1,816 SR
Queue Stats
363W - 364L
1,485 Elo+
Party 3
Cthulhu
Cthulhu
Jhethio
Cthulhu
Level 159
God Stats
1W - 0L
1,767 SR
Queue Stats
68W - 49L
1,602 Elo+
Party 3
Anubis
Anubis
PieRohh
Anubis
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 41L
1,491 Elo+
Solo
Team Averages
Level 123
1,663 SR
1,510 Elo+

VS

Team Averages
Level 126
1,410 SR
1,510 Elo+
Fafnir
Fafnir
Afrodazziac
Fafnir
Level 127
God Stats
3W - 6L
1,499 SR
Queue Stats
226W - 237L
1,510 Elo+
Party 2
Geb
Geb
ItsDampman
Geb
Level 149
God Stats
4W - 4L
1,575 SR
Queue Stats
342W - 341L
1,485 Elo+
Party 2
Janus
Janus
JimboSlice8169
Janus
Level 80
God Stats
3W - 2L
1,419 SR
Queue Stats
108W - 87L
1,562 Elo+
Party 1
Hera
Hera
XxPwNeDuRfAcExX
Hera
Level 147
God Stats
1W - 7L
1,128 SR
Queue Stats
114W - 107L
1,538 Elo+
Party 1
Shiva
Shiva
h4irytoil3tb0wl
Shiva
Level 128
God Stats
1W - 1L
1,430 SR
Queue Stats
11W - 19L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
4 / 3 / 6
7,713
771
6,603
5,809
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
BradHell
Discordia
14
2 / 4 / 7
8,112
811
6,252
6,608
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 1 / 7
8,478
848
7,446
4,995
2,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Jhethio
Cthulhu
17
3 / 0 / 11
10,163
1,016
9,083
18,962
10,597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
PieRohh
Anubis
12
1 / 2 / 13
7,624
762
7,342
6,798
3,420
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
0 / 3 / 3
7,635
764
3,214
12,584
17,748
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 2 / 4
7,701
770
5,737
10,148
10,726
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 3 / 3
7,631
763
8,059
6,348
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 3 / 2
7,986
799
11,912
6,528
4,498
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 4 / 2
8,213
821
9,135
11,009
15,159
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
23
15
Kills
9
10
Deaths
15
44
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
3
6
2.33
L
Fafnir
0
3
3
0.5
W
Discordia
BradHell
Discordia
2
4
7
1.38
W
5
1
7
8.5
L
1
2
4
1.5
W
Cthulhu
Jhethio
Cthulhu
3
0
11
8.5
L
1
3
3
0.83
W
Anubis
PieRohh
Anubis
1
2
13
3.75
L
3
3
2
1.33
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,726
Damage
38,057
43,172
Taken
46,617
21,636
Mitigated
50,849
20,795
Healing
12,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,603
163
1,020
371
5,809
2,321
614
3,279
2,460
14,658
0
L
Fafnir
3,214
1,173
2,074
2,587
12,584
17,748
94
10,401
2,183
4,990
0
W
Discordia
BradHell
Discordia
6,252
236
518
246
6,608
2,851
877
4,380
2,160
14,436
0
W
7,446
1,951
350
302
4,995
2,447
771
3,172
1,743
14,979
0
L
5,737
96
2,219
1,875
10,148
10,726
0
6,777
3,371
10,875
0
W
Cthulhu
Jhethio
Cthulhu
9,083
194
3,577
11,535
18,962
10,597
260
13,614
5,035
25,504
0
L
8,059
371
175
377
6,348
2,718
0
6,001
347
19,220
0
W
Anubis
PieRohh
Anubis
7,342
110
963
1,913
6,798
3,420
562
3,850
2,852
15,367
0
L
11,912
1,438
672
378
6,528
4,498
0
5,838
690
32,008
0
L
9,135
617
751
1,548
11,009
15,159
0
7,709
3,300
0
16,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,090
Gold Earned
39,166
115
Minions Killed
102
0
Camps Cleared
0
980,831
Distance Traveled
983,089
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,713
771
19
2
0
174,802
0
L
Fafnir
7,635
764
2
0
0
200,992
0
W
Discordia
8,112
811
13
1
0
202,800
0
W
Hera
8,478
848
21
2
0
191,936
0
L
Geb
7,701
770
6
1
0
193,237
0
W
Cthulhu
10,163
1,016
45
5
0
233,469
0
L
Janus
7,631
763
48
5
0
186,812
0
W
Anubis
7,624
762
17
2
0
177,824
0
L
Hera
7,986
799
37
4
0
201,372
0
L
Shiva
8,213
821
9
1
0
200,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role