Player Matchup

Ares
Ares
AmbrotosG
Ares
Level 68
God Stats
1W - 1L
1,310 SR
Queue Stats
5W - 8L
1,363 Elo+
Party 3
Arachne
Arachne
Cir_Roc
Arachne
Level 48
God Stats
27W - 22L
1,466 SR
Queue Stats
110W - 122L
1,381 Elo+
Party 2
Artemis
Artemis
Syndxr
Artemis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,259 Elo+
Party 3
Sun Wukong
Sun Wukong
meeenawah
Sun Wukong
Level 49
God Stats
24W - 22L
1,444 SR
Queue Stats
118W - 114L
1,378 Elo+
Party 2
Olorun
Olorun
w70x2
Olorun
Level 29
God Stats
4W - 2L
1,459 SR
Queue Stats
122W - 134L
1,334 Elo+
Party 2
Team Averages
Level 42
1,436 SR
1,343 Elo+

VS

Team Averages
Level 60
1,598 SR
1,445 Elo+
Anubis
Anubis
Carver1609
Anubis
Level 44
God Stats
2W - 4L
1,771 SR
Queue Stats
19W - 21L
1,487 Elo+
Party 1
Zeus
Zeus
UncleCharlie699
Zeus
Level 69
God Stats
15W - 14L
1,642 SR
Queue Stats
19W - 18L
1,504 Elo+
Party 1
Raijin
Raijin
VHL-Rites
Raijin
Level 104
God Stats
1W - 1L
1,582 SR
Queue Stats
126W - 113L
1,448 Elo+
Solo
Arachne
Arachne
Xxlilweedy
Arachne
Level 29
God Stats
15W - 12L
1,772 SR
Queue Stats
33W - 35L
1,449 Elo+
Party 1
Neith
Neith
reportallmyaccts
Neith
Level 56
God Stats
4W - 9L
1,223 SR
Queue Stats
52W - 73L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
2 / 5 / 5
10,025
590
4,966
16,840
15,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Arachne
Cir_Roc
Arachne
16
4 / 2 / 3
10,424
613
7,702
14,849
6,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
Syndxr
Artemis
13
3 / 3 / 2
9,689
570
5,373
10,413
4,511
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
meeenawah
Sun Wukong
16
1 / 1 / 2
10,865
639
1,424
12,970
8,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
w70x2
Olorun
15
1 / 2 / 0
10,449
615
3,829
13,937
5,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Carver1609
Anubis
7
1 / 2 / 0
5,908
348
2,387
4,085
1,510
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 2 / 1
5,906
347
1,944
3,747
824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
VHL-Rites
Raijin
16
11 / 4 / 0
10,274
604
17,039
14,947
7,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Xxlilweedy
Arachne
7
0 / 2 / 2
6,041
355
1,082
5,605
1,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
0 / 1 / 3
8,140
479
3,491
7,960
3,758
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
11
Kills
12
13
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ares
2
5
5
0.9
L
Anubis
Carver1609
Anubis
1
2
0
0.5
W
Arachne
Cir_Roc
Arachne
4
2
3
2.75
W
Artemis
Syndxr
Artemis
3
3
2
1.33
L
0
2
1
0.25
L
Raijin
VHL-Rites
Raijin
11
4
0
2.75
L
Arachne
Xxlilweedy
Arachne
0
2
2
0.5
W
Sun Wukong
meeenawah
Sun Wukong
1
1
2
2
L
0
1
3
1.5
W
Olorun
w70x2
Olorun
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,294
Damage
25,943
69,009
Taken
36,344
40,874
Mitigated
14,847
16,950
Healing
5,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
4,966
316
0
1,846
16,840
15,480
882
3,716
13,124
34,507
0
L
Anubis
Carver1609
Anubis
2,387
0
47
209
4,085
1,510
0
652
3,433
15,830
0
W
Arachne
Cir_Roc
Arachne
7,702
5,276
0
2,830
14,849
6,281
2,487
5,290
9,559
0
60,337
W
Artemis
Syndxr
Artemis
5,373
2,672
0
4,463
10,413
4,511
1,499
4,844
5,569
0
41,951
L
1,944
202
96
228
3,747
824
0
525
3,222
16,407
0
L
Raijin
VHL-Rites
Raijin
17,039
1,238
0
750
14,947
7,039
140
4,764
10,183
93,249
0
L
Arachne
Xxlilweedy
Arachne
1,082
684
0
1,069
5,605
1,716
0
758
4,847
0
15,686
W
Sun Wukong
meeenawah
Sun Wukong
1,424
140
0
4,229
12,970
8,701
3,952
3,538
9,432
0
71,722
L
3,491
561
0
3,012
7,960
3,758
0
2,096
5,864
0
65,713
W
Olorun
w70x2
Olorun
3,829
1,325
20
3,562
13,937
5,901
9,846
3,982
9,955
93,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,452
Gold Earned
36,269
442
Minions Killed
336
0
Camps Cleared
0
1,573,417
Distance Traveled
1,022,716
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,025
590
34
2
0
297,743
6
L
Anubis
5,908
348
23
1
0
141,566
0
W
Arachne
10,424
613
76
4
0
376,187
0
W
Artemis
9,689
570
74
4
0
291,285
0
L
Zeus
5,906
347
31
2
0
110,750
0
L
Raijin
10,274
604
135
8
0
296,241
4
L
Arachne
6,041
355
36
2
0
121,016
0
W
Sun Wukong
10,865
639
117
7
0
274,453
0
L
Neith
8,140
479
111
7
0
353,143
0
W
Olorun
10,449
615
141
8
0
333,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role