Player Matchup

Fenrir
Fenrir
BayouVol
Fenrir
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 28L
1,408 Elo+
Party 1
Artemis
Artemis
JJDario931
Artemis
Level 138
God Stats
2W - 2L
1,597 SR
Queue Stats
88W - 125L
1,388 Elo+
Solo
Cu Chulainn
Cu Chulainn
JS Zesty
Cu Chulainn
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 39L
1,444 Elo+
Party 1
Danzaburou
Danzaburou
OddEcho
Danzaburou
Level 47
God Stats
0W - 2L
1,698 SR
Queue Stats
29W - 22L
1,542 Elo+
Solo
Ravana
Ravana
davidlion417
Ravana
Level 139
God Stats
0W - 1L
1,495 SR
Queue Stats
54W - 63L
1,487 Elo+
Solo
Team Averages
Level 96
1,558 SR
1,454 Elo+

VS

Team Averages
Level 137
1,444 SR
1,450 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Bum Handler
Scylla
Level 137
God Stats
3W - 2L
1,500 SR
Queue Stats
216W - 197L
1,488 Elo+
Solo
Kukulkan
Kukulkan
Matrixartifact
Kukulkan
Level 124
God Stats
1W - 2L
1,304 SR
Queue Stats
117W - 136L
1,473 Elo+
Solo
Geb
Geb
MaxSpooks
Geb
Level 145
God Stats
4W - 1L
1,637 SR
Queue Stats
51W - 39L
1,460 Elo+
Solo
Da Ji
Da Ji
espinosa2229
Da Ji
Level 128
God Stats
2W - 2L
1,281 SR
Queue Stats
119W - 152L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BayouVol
Fenrir
10
0 / 3 / 3
5,580
797
3,000
5,963
5,720
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
JJDario931
Artemis
8
0 / 4 / 2
5,291
756
2,524
5,171
2,222
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
JS Zesty
Cu Chulainn
9
0 / 3 / 2
5,292
756
3,103
7,994
7,545
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
OddEcho
Danzaburou
12
2 / 1 / 1
6,497
928
8,001
4,527
1,957
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ravana
14
1 / 0 / 1
6,844
978
3,894
4,637
2,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
1 / 0 / 4
5,766
824
1,708
2,252
3,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
12
1 / 0 / 6
6,431
919
4,743
3,627
1,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
11
2 / 1 / 7
6,366
909
6,552
5,511
2,788
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
3 / 0 / 6
6,858
980
5,636
6,084
6,092
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 2 / 4
6,811
973
5,773
5,847
4,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
3
Kills
11
11
Deaths
3
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
0
4
3
L
Fenrir
BayouVol
Fenrir
0
3
3
0.5
W
Scylla
1
0
6
4
L
Artemis
JJDario931
Artemis
0
4
2
0.25
L
Cu Chulainn
JS Zesty
Cu Chulainn
0
3
2
0.33
W
Kukulkan
2
1
7
5.5
W
3
0
6
6
L
Danzaburou
OddEcho
Danzaburou
2
1
1
2.5
L
Ravana
1
0
1
1.5
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,522
Damage
24,412
28,292
Taken
23,321
20,199
Mitigated
18,253
6,620
Healing
7,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
1,708
853
0
743
2,252
3,699
33
0
2,252
2,456
0
L
Fenrir
BayouVol
Fenrir
3,000
318
151
687
5,963
5,720
0
3,456
2,507
0
4,060
W
Scylla
4,743
539
588
753
3,627
1,670
0
0
3,542
20,340
0
L
Artemis
JJDario931
Artemis
2,524
691
0
0
5,171
2,222
0
4,404
767
0
7,481
L
Cu Chulainn
JS Zesty
Cu Chulainn
3,103
652
585
2,456
7,994
7,545
0
4,280
3,714
0
4,754
W
Kukulkan
6,552
553
454
1,160
5,511
2,788
0
0
5,469
14,775
0
W
5,636
394
1,037
1,427
6,084
6,092
0
0
5,842
7,262
0
L
Danzaburou
OddEcho
Danzaburou
8,001
3,239
0
1,126
4,527
1,957
0
3,636
891
0
15,082
L
Ravana
3,894
836
86
1,529
4,637
2,755
0
2,863
1,774
0
17,416
W
5,773
1,506
570
1,080
5,847
4,004
0
0
5,729
0
10,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,504
Gold Earned
32,232
69
Minions Killed
74
0
Camps Cleared
0
633,601
Distance Traveled
580,360
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,766
824
0
0
0
58,710
0
L
Fenrir
5,580
797
4
1
0
139,815
0
W
Scylla
6,431
919
32
5
0
123,362
0
L
Artemis
5,291
756
7
1
0
75,275
0
L
Cu Chulainn
5,292
756
3
0
0
128,879
0
W
Kukulkan
6,366
909
21
3
0
145,730
0
W
Geb
6,858
980
9
1
0
124,101
0
L
Danzaburou
6,497
928
18
3
0
133,013
0
L
Ravana
6,844
978
37
5
0
156,619
0
W
Da Ji
6,811
973
12
2
0
128,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role