Player Matchup

Janus
Janus
Big_Nut_Berry
Janus
Level 55
God Stats
9W - 14L
1,921 SR
Queue Stats
92W - 112L
1,444 Elo+
Party 1
Neith
Neith
CocoTaco
Neith
Level 123
God Stats
2W - 2L
1,381 SR
Queue Stats
34W - 35L
1,398 Elo+
Party 2
Mercury
Mercury
Gingerbilly92
Mercury
Level 86
God Stats
4W - 5L
1,648 SR
Queue Stats
129W - 123L
1,404 Elo+
Party 2
Sun Wukong
Sun Wukong
Tee_Wally
Sun Wukong
Level 59
God Stats
10W - 13L
1,431 SR
Queue Stats
185W - 184L
1,428 Elo+
Party 1
Athena
Athena
ThermalPhoenix
Athena
Level 117
God Stats
9W - 3L
1,646 SR
Queue Stats
135W - 126L
1,464 Elo+
Solo
Team Averages
Level 88
1,605 SR
1,428 Elo+

VS

Team Averages
Level 85
1,553 SR
1,441 Elo+
Cernunnos
Cernunnos
AsianAmish1853
Cernunnos
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Arachne
Arachne
Blunt4_2_0Force
Arachne
Level 86
God Stats
120W - 77L
1,643 SR
Queue Stats
525W - 513L
1,509 Elo+
Solo
Nu Wa
Nu Wa
MustyBox02
Nu Wa
Level 61
God Stats
87W - 52L
1,614 SR
Queue Stats
198W - 209L
1,472 Elo+
Solo
Surtr
Surtr
SoloReaper117
Surtr
Level 80
God Stats
3W - 4L
1,501 SR
Queue Stats
3W - 8L
1,318 Elo+
Party 3
Chaac
Chaac
WolflybXd5
Chaac
Level 123
God Stats
7W - 6L
1,506 SR
Queue Stats
88W - 110L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
6,110
611
3,611
5,371
1,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
CocoTaco
Neith
11
9 / 1 / 1
7,430
743
11,315
6,825
2,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
10
2 / 1 / 1
5,922
592
3,467
8,580
2,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Tee_Wally
Sun Wukong
11
1 / 0 / 1
6,566
657
4,406
7,741
4,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
2 / 1 / 6
6,486
649
3,664
9,357
6,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AsianAmish1853
Cernunnos
7
0 / 5 / 1
4,589
459
3,700
8,419
2,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 1 / 1
5,574
557
3,449
8,798
4,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
9
0 / 1 / 2
5,139
514
4,570
5,652
1,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 0
5,697
570
3,504
9,450
6,421
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
8
1 / 5 / 0
5,154
515
2,434
10,734
8,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
14
Kills
4
5
Deaths
14
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AsianAmish1853
Cernunnos
0
5
1
0.1
W
0
2
2
0.5
L
2
1
1
2.5
W
Neith
CocoTaco
Neith
9
1
1
9.5
W
Mercury
2
1
1
2.5
L
Nu Wa
0
1
2
1
L
1
2
0
0.5
W
Sun Wukong
Tee_Wally
Sun Wukong
1
0
1
1.5
W
2
1
6
5
L
Chaac
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,463
Damage
17,657
37,874
Taken
43,053
17,574
Mitigated
23,448
8,984
Healing
10,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AsianAmish1853
Cernunnos
3,700
1,440
115
998
8,419
2,982
0
1,541
6,870
0
22,262
W
3,611
140
0
1,113
5,371
1,622
0
3,081
2,290
44,529
0
L
3,449
1,998
0
3,262
8,798
4,260
0
1,520
7,232
0
36,206
W
Neith
CocoTaco
Neith
11,315
6,765
0
4,224
6,825
2,820
1,492
107
6,718
0
53,134
W
Mercury
3,467
1,513
0
491
8,580
2,797
0
787
7,793
0
42,200
L
Nu Wa
4,570
1,564
0
716
5,652
1,765
0
2,914
2,556
32,517
0
L
3,504
1,455
0
3,382
9,450
6,421
0
360
9,090
295
32,145
W
Sun Wukong
Tee_Wally
Sun Wukong
4,406
1,047
0
1,116
7,741
4,249
0
195
7,546
0
45,162
W
3,664
1,122
0
2,040
9,357
6,086
274
490
8,867
21,309
0
L
Chaac
2,434
288
0
2,379
10,734
8,020
0
704
10,030
0
21,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,514
Gold Earned
26,153
339
Minions Killed
228
0
Camps Cleared
0
1,039,659
Distance Traveled
1,005,983
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
4,589
459
30
3
0
189,481
0
W
Janus
6,110
611
77
8
0
200,034
3
L
Arachne
5,574
557
56
6
0
227,362
0
W
Neith
7,430
743
72
7
0
179,736
0
W
Mercury
5,922
592
64
6
0
254,132
0
L
Nu Wa
5,139
514
54
5
0
190,917
0
L
Surtr
5,697
570
61
6
0
212,977
0
W
Sun Wukong
6,566
657
88
9
0
200,073
3
W
Athena
6,486
649
38
4
0
205,684
3
L
Chaac
5,154
515
27
3
0
185,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role