Player Matchup

Jormungandr
Jormungandr
DesirablePenguin
Jormungandr
Level 106
God Stats
3W - 7L
1,359 SR
Queue Stats
84W - 109L
1,395 Elo+
Solo
Danzaburou
Danzaburou
Giunta
Danzaburou
Level 64
God Stats
28W - 12L
1,724 SR
Queue Stats
269W - 281L
1,480 Elo+
Party 3
Thanatos
Thanatos
GregoMyEggo12
Thanatos
Level 29
God Stats
24W - 19L
1,572 SR
Queue Stats
94W - 83L
1,466 Elo+
Party 3
Sylvanus
Sylvanus
WomansRightsLOL
Sylvanus
Level 25
God Stats
14W - 7L
1,477 SR
Queue Stats
54W - 65L
1,433 Elo+
Party 3
Vulcan
Vulcan
ianmargjoni
Vulcan
Level 106
God Stats
11W - 8L
1,464 SR
Queue Stats
243W - 258L
1,494 Elo+
Party 3
Team Averages
Level 66
1,519 SR
1,454 Elo+

VS

Team Averages
Level 68
1,483 SR
1,427 Elo+
Sun Wukong
Sun Wukong
GottoPR
Sun Wukong
Level 77
God Stats
1W - 2L
1,280 SR
Queue Stats
34W - 31L
1,446 Elo+
Party 1
Maui
Maui
HinamizawaX
Maui
Level 29
God Stats
4W - 3L
1,550 SR
Queue Stats
39W - 53L
1,373 Elo+
Party 2
Freya
Freya
Michaelangello9
Freya
Level 89
God Stats
209W - 203L
1,523 SR
Queue Stats
308W - 332L
1,434 Elo+
Party 2
Cliodhna
Cliodhna
NotVorz
Cliodhna
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 21L
1,458 Elo+
Party 1
Zeus
Zeus
kingroot1
Zeus
Level 127
God Stats
22W - 23L
1,564 SR
Queue Stats
336W - 320L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DesirablePenguin
Jormungandr
10
0 / 3 / 1
6,759
422
5,459
9,921
9,261
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Giunta
Danzaburou
13
3 / 2 / 2
8,344
522
9,680
11,057
4,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
GregoMyEggo12
Thanatos
11
2 / 5 / 1
7,171
448
5,513
12,829
5,674
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
14
3 / 3 / 2
7,906
494
8,271
13,811
8,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Vulcan
12
0 / 2 / 4
7,161
448
13,489
7,241
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GottoPR
Sun Wukong
15
3 / 1 / 3
9,592
600
9,513
15,317
11,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
0 / 1 / 6
7,100
444
1,607
12,531
10,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
0 / 1 / 1
7,226
452
3,366
9,832
3,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cliodhna
NotVorz
Cliodhna
14
5 / 3 / 6
8,462
529
10,619
14,537
5,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zeus
15
7 / 2 / 2
9,449
591
12,310
8,509
2,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
8
Kills
15
15
Deaths
8
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DesirablePenguin
Jormungandr
0
3
1
0.17
L
Danzaburou
Giunta
Danzaburou
3
2
2
2
W
Sun Wukong
GottoPR
Sun Wukong
3
1
3
4.5
L
Thanatos
GregoMyEggo12
Thanatos
2
5
1
0.5
W
0
1
6
3
W
0
1
1
0.5
W
Cliodhna
NotVorz
Cliodhna
5
3
6
2.67
L
Sylvanus
3
3
2
1.33
L
Vulcan
0
2
4
1
W
Zeus
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,412
Damage
37,415
54,859
Taken
60,726
29,765
Mitigated
33,520
19,043
Healing
18,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DesirablePenguin
Jormungandr
5,459
2,924
0
1,007
9,921
9,261
0
0
9,921
40,024
213
L
Danzaburou
Giunta
Danzaburou
9,680
5,405
0
4,481
11,057
4,160
619
3,566
7,223
0
63,049
W
Sun Wukong
GottoPR
Sun Wukong
9,513
2,510
0
5,468
15,317
11,085
129
6,408
8,909
0
79,012
L
Thanatos
GregoMyEggo12
Thanatos
5,513
754
0
7,275
12,829
5,674
0
4,367
8,462
0
46,353
W
1,607
279
99
4,085
12,531
10,565
0
6,816
5,715
11,200
0
W
3,366
644
0
3,875
9,832
3,434
588
3,273
6,559
45,131
0
W
Cliodhna
NotVorz
Cliodhna
10,619
1,193
0
3,322
14,537
5,446
0
4,798
9,739
0
55,771
L
Sylvanus
8,271
1,327
601
4,368
13,811
8,370
0
5,969
7,766
51,948
0
L
Vulcan
13,489
7,179
124
1,187
7,241
2,300
418
2,429
4,590
46,901
0
W
Zeus
12,310
1,571
0
2,142
8,509
2,990
0
5,711
2,798
74,771
1,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,341
Gold Earned
41,829
355
Minions Killed
446
0
Camps Cleared
0
1,433,369
Distance Traveled
1,590,269
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,759
422
55
3
0
200,871
0
L
Danzaburou
8,344
522
83
5
0
279,012
0
W
Sun Wukong
9,592
600
127
8
0
307,358
5
L
Thanatos
7,171
448
65
4
0
330,117
0
W
Maui
7,100
444
21
1
0
323,227
2
W
Freya
7,226
452
82
5
0
291,613
6
W
Cliodhna
8,462
529
69
4
0
372,139
1
L
Sylvanus
7,906
494
80
5
0
290,513
0
L
Vulcan
7,161
448
72
5
0
332,856
2
W
Zeus
9,449
591
147
9
0
295,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role