Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BouncingDuke52
Ymir
Level 128
God Stats
3W - 6L
1,321 SR
Queue Stats
291W - 294L
1,511 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LordButtermilk
Ah Muzen Cab
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 1
Loki
Loki
SinkThePink69
Loki
Level 2
God Stats
0W - 3L
1,711 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Nemesis
Nemesis
ssilentrogue
Nemesis
Level 5
God Stats
0W - 2L
1,662 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Team Averages
Level 67
1,539 SR
1,502 Elo+

VS

Team Averages
Level 117
1,610 SR
1,391 Elo+
Janus
Janus
HaduknDookie
Janus
Level 109
God Stats
7W - 3L
1,744 SR
Queue Stats
43W - 53L
1,418 Elo+
Solo
Osiris
Osiris
LLUSST
Osiris
Level 76
God Stats
4W - 2L
1,500 SR
Queue Stats
5W - 9L
1,146 Elo+
Solo
He Bo
He Bo
SquareMedal9688
He Bo
Level 126
God Stats
2W - 1L
1,657 SR
Queue Stats
333W - 325L
1,471 Elo+
Solo
Apollo
Apollo
THE LIQUIDGATOR
Apollo
Level 158
God Stats
13W - 12L
1,653 SR
Queue Stats
638W - 613L
1,482 Elo+
Solo
Horus
Horus
archangel-3473
Horus
Level 117
God Stats
5W - 5L
1,497 SR
Queue Stats
169W - 165L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
8
0 / 2 / 0
5,957
372
1,232
5,843
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 5 / 1
6,428
402
5,152
19,429
13,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
LordButtermilk
Ah Muzen Cab
10
0 / 3 / 0
6,147
384
4,246
8,345
2,777
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 1 / 1
5,547
347
3,284
8,333
2,384
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
ssilentrogue
Nemesis
10
1 / 5 / 0
6,014
376
3,296
9,249
3,452
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 5
8,598
537
8,702
4,926
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
LLUSST
Osiris
14
2 / 1 / 3
8,679
542
7,050
11,295
12,406
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
7 / 1 / 0
9,063
566
10,022
12,409
4,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

14
3 / 1 / 3
8,835
552
7,154
9,527
3,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 0 / 7
7,015
438
4,215
8,662
4,559
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
16
16
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
2
0
0
L
1
5
1
0.3
W
2
0
5
4.5
W
Osiris
LLUSST
Osiris
2
1
3
3.5
L
Ah Muzen Cab
LordButtermilk
Ah Muzen Cab
0
3
0
0
L
0
1
1
0.5
W
7
1
0
7
W
3
1
3
4.5
W
2
0
7
5.5
L
Nemesis
ssilentrogue
Nemesis
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,210
Damage
37,143
51,199
Taken
46,819
23,576
Mitigated
27,389
6,824
Healing
21,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
1,232
51
0
2,319
5,843
1,904
0
3,957
1,640
30,164
0
L
5,152
1,229
218
2,419
19,429
13,059
0
6,151
13,151
30,804
0
W
8,702
210
0
360
4,926
2,055
232
1,815
3,111
66,057
0
W
Osiris
LLUSST
Osiris
7,050
2,530
0
1,994
11,295
12,406
280
244
11,051
0
70,787
L
Ah Muzen Cab
LordButtermilk
Ah Muzen Cab
4,246
1,250
222
264
8,345
2,777
0
3,170
5,133
0
42,001
L
3,284
1,183
0
481
8,333
2,384
0
2,729
5,507
0
17,937
W
10,022
446
0
6,036
12,409
4,434
635
977
11,432
95,196
1,658
W
7,154
5,064
0
4,545
9,527
3,935
1,481
2,027
7,500
0
70,049
W
4,215
2,521
3,136
5,547
8,662
4,559
616
1,761
6,901
0
22,869
L
Nemesis
ssilentrogue
Nemesis
3,296
1,100
0
901
9,249
3,452
0
1,775
7,446
0
17,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,093
Gold Earned
42,190
203
Minions Killed
513
0
Camps Cleared
0
1,349,194
Distance Traveled
1,536,801
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,957
372
59
4
0
137,322
0
L
Ymir
6,428
402
23
1
0
272,898
0
W
Janus
8,598
537
127
8
0
293,637
0
W
Osiris
8,679
542
117
7
0
314,113
2
L
Ah Muzen Cab
6,147
384
69
4
0
310,430
0
L
Loki
5,547
347
28
2
0
308,107
0
W
He Bo
9,063
566
121
8
0
326,995
0
W
Apollo
8,835
552
118
7
0
284,789
1
W
Horus
7,015
438
30
2
0
317,267
0
L
Nemesis
6,014
376
24
2
0
320,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role