Player Matchup

Bastet
Bastet
 
Bastet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
Isabeller34
Charon
Level 124
God Stats
5W - 2L
1,740 SR
Queue Stats
43W - 28L
1,622 Elo+
Party 1
Zhong Kui
Zhong Kui
barelymoist
Zhong Kui
Level 143
God Stats
3W - 4L
1,500 SR
Queue Stats
198W - 167L
1,581 Elo+
Party 1
Danzaburou
Danzaburou
cr0s77
Danzaburou
Level 155
God Stats
2W - 7L
1,398 SR
Queue Stats
305W - 294L
1,573 Elo+
Solo
Tsukuyomi
Tsukuyomi
evversince
Tsukuyomi
Level 145
God Stats
10W - 5L
1,713 SR
Queue Stats
66W - 59L
1,543 Elo+
Party 1
Team Averages
Level 145
1,570 SR
1,564 Elo+

VS

Team Averages
Level 96
1,706 SR
1,627 Elo+
Xing Tian
Xing Tian
DUCKgamr69
Xing Tian
Level 108
God Stats
3W - 1L
1,750 SR
Queue Stats
123W - 87L
1,635 Elo+
Solo
Nu Wa
Nu Wa
DumplingSimp
Nu Wa
Level 106
God Stats
40W - 18L
1,726 SR
Queue Stats
295W - 229L
1,645 Elo+
Party 2
Horus
Horus
DwontonSoup
Horus
Level 57
God Stats
21W - 7L
1,887 SR
Queue Stats
192W - 134L
1,687 Elo+
Party 2
Serqet
Serqet
JimmytheDog21
Serqet
Level 105
God Stats
6W - 6L
1,480 SR
Queue Stats
227W - 213L
1,533 Elo+
Solo
Artemis
Artemis
JustNyth
Artemis
Level 106
God Stats
6W - 6L
1,689 SR
Queue Stats
275W - 221L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
2 / 0 / 0
5,512
551
3,988
8,125
2,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
8
0 / 0 / 2
5,217
522
2,394
5,434
3,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
barelymoist
Zhong Kui
8
0 / 4 / 0
5,073
507
3,353
7,310
4,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
cr0s77
Danzaburou
11
0 / 0 / 1
6,301
630
3,047
5,569
1,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
evversince
Tsukuyomi
10
0 / 1 / 1
5,435
544
3,732
5,752
2,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DUCKgamr69
Xing Tian
9
1 / 1 / 0
5,336
534
3,314
8,838
6,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 0 / 1
6,154
615
4,588
3,175
957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 0 / 0
7,146
715
5,678
7,999
5,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 1 / 0
5,157
516
2,012
7,499
2,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
JustNyth
Artemis
11
0 / 0 / 0
5,962
596
4,692
4,668
1,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
2
Kills
5
5
Deaths
2
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
0
0
2
W
Xing Tian
DUCKgamr69
Xing Tian
1
1
0
1
W
0
0
1
0.5
W
4
0
0
4
L
Charon
0
0
2
1
W
0
1
0
0
W
Artemis
JustNyth
Artemis
0
0
0
0
L
Zhong Kui
barelymoist
Zhong Kui
0
4
0
0
L
Danzaburou
cr0s77
Danzaburou
0
0
1
0.5
L
Tsukuyomi
evversince
Tsukuyomi
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,514
Damage
20,284
32,190
Taken
32,179
14,321
Mitigated
16,602
11,014
Healing
14,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
3,988
1,153
0
2,152
8,125
2,562
0
2,432
5,381
0
41,520
W
Xing Tian
DUCKgamr69
Xing Tian
3,314
416
0
2,138
8,838
6,361
0
1,262
7,576
15,545
0
W
4,588
1,408
0
750
3,175
957
143
297
2,878
55,246
0
W
5,678
2,316
0
3,318
7,999
5,059
0
3,070
4,929
0
49,098
L
Charon
2,394
456
0
2,114
5,434
3,436
0
2,051
3,327
16,900
0
W
2,012
145
0
4,591
7,499
2,474
0
289
7,210
0
34,100
W
Artemis
JustNyth
Artemis
4,692
2,488
0
3,731
4,668
1,751
0
546
4,122
0
46,900
L
Zhong Kui
barelymoist
Zhong Kui
3,353
1,028
0
2,423
7,310
4,323
0
0
6,758
28,421
4,235
L
Danzaburou
cr0s77
Danzaburou
3,047
2,073
0
2,423
5,569
1,892
413
441
5,108
0
45,993
L
Tsukuyomi
evversince
Tsukuyomi
3,732
803
0
1,902
5,752
2,108
0
2,642
2,962
0
52,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,538
Gold Earned
29,755
333
Minions Killed
352
0
Camps Cleared
0
1,026,483
Distance Traveled
1,079,199
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,512
551
71
7
0
271,775
4
W
Xing Tian
5,336
534
13
1
0
227,200
4
W
Nu Wa
6,154
615
108
11
0
208,278
0
W
Horus
7,146
715
79
8
0
199,913
0
L
Charon
5,217
522
17
2
0
226,669
3
W
Serqet
5,157
516
63
6
0
250,714
0
W
Artemis
5,962
596
89
9
0
193,094
0
L
Zhong Kui
5,073
507
53
5
0
139,027
0
L
Danzaburou
6,301
630
100
10
0
183,729
2
L
Tsukuyomi
5,435
544
92
9
0
205,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role