Player Matchup

Ne Zha
Ne Zha
Silver II
 
Ne Zha
Silver II
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver III
Affectionists
Skadi
Silver III
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 89L
1,054 MMR
Solo
Athena
Athena
Silver II
LoboDaKang
Athena
Silver II
Level 128
God Stats
84W - 107L
1,515 SR
Queue Stats
863W - 878L
1,023 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 159
1,503 SR
1,315 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,463 SR
1,040 MMR
Hades
Hades
Silver IV
BlasDaSauce24
Hades
Silver IV
Level 46
God Stats
38W - 48L
1,529 SR
Queue Stats
49W - 88L
871 MMR
Party 1
Ares
Ares
Silver II
JEZTRIXPRO
Ares
Silver II
Level 159
God Stats
1W - 0L
1,339 SR
Queue Stats
181W - 195L
1,046 MMR
Solo
Thor
Thor
Gold V
MASTERPRIME3901
Thor
Gold V
Level 104
God Stats
54W - 41L
1,596 SR
Queue Stats
111W - 130L
1,170 MMR
Party 1
Thoth
Thoth
Silver I
V7 Drip
Thoth
Silver I
Level 104
God Stats
17W - 13L
1,515 SR
Queue Stats
344W - 355L
1,084 MMR
Solo
Anhur
Anhur
Silver I
cyanJesus
Anhur
Silver I
Level 156
God Stats
2W - 3L
1,337 SR
Queue Stats
447W - 458L
1,027 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
2 / 2 / 3
7,880
563
7,554
13,876
5,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
 
Nu Wa
11
1 / 5 / 4
6,824
487
9,370
8,399
2,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bacchus
 
Bacchus
9
0 / 2 / 5
6,410
458
4,021
9,586
9,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 0 / 0
7,245
518
4,025
4,110
1,389
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
LoboDaKang
Athena
12
3 / 4 / 1
7,552
539
3,976
10,987
8,920
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ApolloBakasuraRaijinArachne

VS

Bans
PeleThanatosChang'eOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 6
7,661
547
5,951
10,459
5,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 3 / 3
7,696
550
6,155
13,430
10,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 1 / 1
7,406
529
4,233
11,745
4,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
V7 Drip
Thoth
14
5 / 2 / 1
8,655
618
7,306
7,465
2,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anhur
cyanJesus
Anhur
13
2 / 0 / 0
7,619
544
4,247
7,516
2,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
24
8
Kills
13
13
Deaths
8
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
2
3
1.75
L
Nu Wa
 
Nu Wa
1
5
4
0.6
L
Bacchus
 
Bacchus
0
2
5
1.25
L
2
0
0
2
W
1
2
6
2
W
1
3
3
0.83
L
Athena
LoboDaKang
Athena
3
4
1
0.88
W
4
1
1
4.5
W
Thoth
V7 Drip
Thoth
5
2
1
2.75
W
Anhur
cyanJesus
Anhur
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,946
Damage
27,892
46,958
Taken
50,615
26,912
Mitigated
25,281
11,552
Healing
12,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
7,554
1,058
0
6,256
13,876
5,499
0
3,198
10,678
0
62,598
L
Nu Wa
 
Nu Wa
9,370
3,315
0
450
8,399
2,097
0
6,019
2,380
44,703
0
L
Bacchus
 
Bacchus
4,021
592
0
1,874
9,586
9,007
0
4,184
5,402
21,378
0
L
4,025
2,384
0
1,255
4,110
1,389
0
888
3,222
0
47,754
W
5,951
476
297
5,206
10,459
5,343
32
4,886
5,530
46,758
0
W
6,155
655
825
1,439
13,430
10,458
0
3,360
10,009
49,960
0
L
Athena
LoboDaKang
Athena
3,976
927
0
1,717
10,987
8,920
227
5,123
5,864
40,751
0
W
4,233
376
0
678
11,745
4,050
0
4,479
7,244
0
43,180
W
Thoth
V7 Drip
Thoth
7,306
136
0
535
7,465
2,629
322
3,632
3,823
76,979
0
W
Anhur
cyanJesus
Anhur
4,247
1,644
0
3,723
7,516
2,801
536
1,676
5,840
0
56,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,911
Gold Earned
39,037
326
Minions Killed
432
0
Camps Cleared
0
1,314,275
Distance Traveled
1,333,127
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,880
563
87
6
0
301,724
1
L
Nu Wa
6,824
487
63
5
0
264,398
0
L
Bacchus
6,410
458
18
1
0
277,454
2
L
Skadi
7,245
518
90
6
0
199,271
0
W
Hades
7,661
547
85
6
0
235,460
3
W
Ares
7,696
550
77
6
0
259,503
0
L
Athena
7,552
539
68
5
0
271,428
0
W
Thor
7,406
529
58
4
0
303,043
0
W
Thoth
8,655
618
127
9
0
273,289
2
W
Anhur
7,619
544
85
6
0
261,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role