Player Matchup

Hera
Hera
Gold IV
 
Hera
Gold IV
Level 286
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Bronze III
DesManSer
Chang'e
Bronze III
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 27L
1,640 MMR
Solo
Izanami
Izanami
Gold V
ItzMeGuddooo
Izanami
Gold V
Level 109
God Stats
3W - 2L
1,784 SR
Queue Stats
21W - 21L
1,567 MMR
Solo
Fenrir
Fenrir
Platinum IV
Lonedoor
Fenrir
Platinum IV
Level 158
God Stats
2W - 3L
1,316 SR
Queue Stats
244W - 243L
1,767 MMR
Party 1
Geb
Geb
Silver I
mojosodopebro15
Geb
Silver I
Level 194
God Stats
1W - 3L
1,500 SR
Queue Stats
194W - 209L
1,557 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 181
1,520 SR
1,606 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 155
1,548 SR
1,600 MMR
Cthulhu
Cthulhu
Gold II
Brcndon
Cthulhu
Gold II
Level 125
God Stats
2W - 1L
1,572 SR
Queue Stats
80W - 74L
1,592 MMR
Solo
Tiamat
Tiamat
Gold I
COFFEEBLACK V
Tiamat
Gold I
Level 167
God Stats
83W - 75L
1,679 SR
Queue Stats
376W - 369L
1,653 MMR
Solo
Apollo
Apollo
Gold II
DinoAnteater
Apollo
Gold II
Level 159
God Stats
5W - 7L
1,659 SR
Queue Stats
373W - 368L
1,549 MMR
Solo
Nike
Nike
Gold I
TheJoker1624
Nike
Gold I
Level 200
God Stats
13W - 20L
1,470 SR
Queue Stats
285W - 291L
1,583 MMR
Solo
Bastet
Bastet
Gold I
ThrobRoss
Bastet
Gold I
Level 126
God Stats
1W - 4L
1,360 SR
Queue Stats
231W - 233L
1,623 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
0 / 2 / 1
5,669
515
1,526
4,251
1,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
DesManSer
Chang'e
9
0 / 2 / 0
5,465
497
5,765
8,022
4,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
ItzMeGuddooo
Izanami
10
0 / 1 / 0
5,649
514
1,815
5,174
1,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Lonedoor
Fenrir
10
1 / 2 / 0
5,622
511
4,134
8,983
3,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 0
4,869
443
2,027
6,130
3,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
JanusKaliPele

VS

Bans
Ao KuangThanatosArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Brcndon
Cthulhu
11
4 / 0 / 1
6,288
572
6,099
8,450
5,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
1 / 1 / 2
5,894
536
4,049
6,284
2,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
11
0 / 0 / 0
6,194
563
3,050
4,153
1,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 0 / 4
5,772
525
3,901
7,153
4,759
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
ThrobRoss
Bastet
12
4 / 0 / 1
6,843
622
4,420
7,969
2,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
9
9
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
2
1
0.25
W
Cthulhu
Brcndon
Cthulhu
4
0
1
4.5
W
1
1
2
2
L
Chang'e
DesManSer
Chang'e
0
2
0
0
W
Apollo
0
0
0
0
L
Izanami
ItzMeGuddooo
Izanami
0
1
0
0
L
Fenrir
Lonedoor
Fenrir
1
2
0
0.5
W
0
0
4
2
W
Bastet
ThrobRoss
Bastet
4
0
1
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,267
Damage
21,519
32,560
Taken
34,009
15,000
Mitigated
17,644
8,234
Healing
11,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
1,526
479
0
750
4,251
1,454
51
1,648
2,597
41,378
0
W
Cthulhu
Brcndon
Cthulhu
6,099
597
275
2,050
8,450
5,601
33
4,166
3,799
40,615
0
W
4,049
379
0
2,172
6,284
2,755
0
953
5,331
46,110
0
L
Chang'e
DesManSer
Chang'e
5,765
603
160
2,362
8,022
4,358
0
3,626
4,016
35,412
0
W
Apollo
3,050
1,581
0
2,011
4,153
1,612
0
724
3,429
0
54,874
L
Izanami
ItzMeGuddooo
Izanami
1,815
1,103
0
2,434
5,174
1,537
0
0
5,174
0
44,262
L
Fenrir
Lonedoor
Fenrir
4,134
434
0
1,049
8,983
3,688
0
2,339
6,592
0
41,590
W
3,901
762
0
1,915
7,153
4,759
94
1,811
5,288
0
18,188
W
Bastet
ThrobRoss
Bastet
4,420
1,211
0
3,575
7,969
2,917
0
1,057
6,844
0
51,787
L
2,027
337
0
1,479
6,130
3,963
0
2,004
4,033
14,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,274
Gold Earned
30,991
315
Minions Killed
354
0
Camps Cleared
0
1,115,438
Distance Traveled
1,131,906
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,669
515
81
7
0
213,112
4
W
Cthulhu
6,288
572
75
7
0
218,364
4
W
Tiamat
5,894
536
80
7
0
215,008
0
L
Chang'e
5,465
497
64
6
0
207,406
0
W
Apollo
6,194
563
98
9
0
216,073
3
L
Izanami
5,649
514
90
8
0
209,313
2
L
Fenrir
5,622
511
68
6
0
246,772
0
W
Nike
5,772
525
12
1
0
230,339
0
W
Bastet
6,843
622
89
8
0
252,122
0
L
Geb
4,869
443
12
1
0
238,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role