Player Matchup

Achilles
Achilles
Darklord1724
Achilles
Level 84
God Stats
1W - 2L
1,653 SR
Queue Stats
258W - 260L
1,451 Elo+
Party 1
Olorun
Olorun
DragonTyrus
Olorun
Level 122
God Stats
1W - 1L
1,694 SR
Queue Stats
223W - 214L
1,462 Elo+
Party 1
Chaac
Chaac
Hwmss7676
Chaac
Level 102
God Stats
2W - 1L
1,494 SR
Queue Stats
200W - 194L
1,453 Elo+
Party 1
Ao Kuang
Ao Kuang
kidbuu66
Ao Kuang
Level 105
God Stats
7W - 6L
1,590 SR
Queue Stats
242W - 250L
1,439 Elo+
Solo
Janus
Janus
xSchmoove
Janus
Level 148
God Stats
3W - 1L
1,855 SR
Queue Stats
63W - 58L
1,488 Elo+
Solo
Team Averages
Level 112
1,657 SR
1,459 Elo+

VS

Team Averages
Level 66
1,582 SR
1,443 Elo+
King Arthur
King Arthur
PotentialRope6
King Arthur
Level 128
God Stats
11W - 7L
1,596 SR
Queue Stats
103W - 97L
1,510 Elo+
Party 2
Ymir
Ymir
WifeWhacker
Ymir
Level 1
God Stats
2W - 2L
1,288 SR
Queue Stats
8W - 7L
1,302 Elo+
Party 2
Thanatos
Thanatos
Xaviertj04Taken
Thanatos
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Poseidon
Poseidon
arrow69xx
Poseidon
Level 81
God Stats
2W - 0L
1,730 SR
Queue Stats
40W - 40L
1,427 Elo+
Solo
Zeus
Zeus
pigeonsneedlove
Zeus
Level 118
God Stats
8W - 3L
1,797 SR
Queue Stats
191W - 193L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Darklord1724
Achilles
11
0 / 4 / 1
6,200
517
4,367
13,938
14,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
11
1 / 2 / 0
6,281
523
2,495
5,462
2,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
Hwmss7676
Chaac
10
0 / 0 / 1
5,742
479
1,589
6,873
4,497
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ao Kuang
kidbuu66
Ao Kuang
13
3 / 1 / 1
7,273
606
3,108
9,415
3,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
xSchmoove
Janus
13
3 / 2 / 0
7,809
651
4,178
4,658
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
PotentialRope6
King Arthur
13
5 / 1 / 0
8,596
716
9,729
11,582
10,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
2 / 3 / 2
6,750
563
1,853
8,671
6,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Thanatos
13
2 / 3 / 4
7,284
607
6,024
11,015
4,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
arrow69xx
Poseidon
1
0 / 0 / 0
4,062
339
0
0
0
12
0 / 0 / 2
6,279
523
3,763
3,218
1,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
7
Kills
9
9
Deaths
7
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
Darklord1724
Achilles
0
4
1
0.13
L
Olorun
1
2
0
0.5
L
Chaac
Hwmss7676
Chaac
0
0
1
0.5
W
King Arthur
PotentialRope6
King Arthur
5
1
0
5
W
2
3
2
1
W
Thanatos
2
3
4
1.33
W
Poseidon
arrow69xx
Poseidon
0
0
0
0
L
Ao Kuang
kidbuu66
Ao Kuang
3
1
1
3.5
W
0
0
2
1
L
Janus
xSchmoove
Janus
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,737
Damage
21,369
40,346
Taken
34,486
26,512
Mitigated
21,969
7,844
Healing
11,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Darklord1724
Achilles
4,367
714
0
2,000
13,938
14,763
0
0
13,938
0
35,308
L
Olorun
2,495
738
60
2,267
5,462
2,019
1,824
3,040
2,422
42,485
0
L
Chaac
Hwmss7676
Chaac
1,589
268
0
1,570
6,873
4,497
461
2,064
4,809
0
24,773
W
King Arthur
PotentialRope6
King Arthur
9,729
1,693
0
2,225
11,582
10,217
0
2,037
9,527
0
66,236
W
1,853
258
0
1,176
8,671
6,249
26
4,240
4,357
28,786
0
W
Thanatos
6,024
1,722
0
6,247
11,015
4,388
0
2,691
8,250
0
63,342
W
Poseidon
arrow69xx
Poseidon
0
0
0
0
0
0
0
0
0
0
0
L
Ao Kuang
kidbuu66
Ao Kuang
3,108
543
0
1,212
9,415
3,778
0
387
9,028
58,560
0
W
3,763
1,107
0
1,941
3,218
1,115
0
1,610
1,608
44,570
0
L
Janus
xSchmoove
Janus
4,178
520
0
735
4,658
1,455
0
125
4,533
65,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,305
Gold Earned
32,971
375
Minions Killed
317
0
Camps Cleared
0
1,228,734
Distance Traveled
928,854
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,200
517
55
5
0
235,981
0
L
Olorun
6,281
523
88
7
0
222,198
0
L
Chaac
5,742
479
35
3
0
244,402
0
W
King Arthur
8,596
716
109
9
0
219,682
0
W
Ymir
6,750
563
35
3
0
204,749
0
W
Thanatos
7,284
607
82
7
0
263,739
0
W
Poseidon
4,062
339
0
0
0
0
0
L
Ao Kuang
7,273
606
89
7
0
279,460
0
W
Zeus
6,279
523
91
8
0
240,684
3
L
Janus
7,809
651
108
9
0
246,693
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role