Player Matchup

Thoth
Thoth
Optic_XM
Thoth
Level 27
God Stats
1W - 1L
1,683 SR
Queue Stats
76W - 100L
1,325 Elo+
Party 1
Artio
Artio
cxmjr2
Artio
Level 149
God Stats
5W - 6L
1,496 SR
Queue Stats
234W - 294L
1,376 Elo+
Party 1
Da Ji
Da Ji
highswag010
Da Ji
Level 47
God Stats
11W - 8L
1,558 SR
Queue Stats
41W - 67L
1,314 Elo+
Party 1
Team Averages
Level 74
1,579 SR
1,338 Elo+

VS

Team Averages
Level 83
1,418 SR
1,320 Elo+
Izanami
Izanami
DeltaGears13E
Izanami
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 44L
1,295 Elo+
Solo
Xing Tian
Xing Tian
JJR0714
Xing Tian
Level 46
God Stats
2W - 2L
1,284 SR
Queue Stats
98W - 100L
1,357 Elo+
Solo
Baron Samedi
Baron Samedi
TonySanz8076
Baron Samedi
Level 81
God Stats
2W - 1L
1,469 SR
Queue Stats
30W - 38L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Optic_XM
Thoth
15
2 / 1 / 3
11,815
656
13,779
13,069
5,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Artio
cxmjr2
Artio
14
1 / 2 / 4
11,594
644
7,546
26,553
33,875
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
2 / 7 / 0
10,984
610
9,125
16,125
9,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
5 / 5 / 4
13,169
732
19,440
16,296
5,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
JJR0714
Xing Tian
15
2 / 0 / 8
12,433
691
9,983
15,998
18,048
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
TonySanz8076
Baron Samedi
15
3 / 0 / 7
12,953
720
12,103
12,677
8,796
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
5
Kills
10
10
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
5
5
4
1.4
W
Xing Tian
JJR0714
Xing Tian
2
0
8
6
L
Thoth
Optic_XM
Thoth
2
1
3
3.5
W
Baron Samedi
TonySanz8076
Baron Samedi
3
0
7
6.5
L
Artio
cxmjr2
Artio
1
2
4
1.5
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,450
Damage
41,526
55,747
Taken
44,971
49,119
Mitigated
31,932
10,120
Healing
14,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
19,440
15,084
0
2,712
16,296
5,088
2,152
8,001
8,295
0
77,850
W
Xing Tian
JJR0714
Xing Tian
9,983
1,376
0
3,423
15,998
18,048
487
8,600
7,398
29,191
1,057
L
Thoth
Optic_XM
Thoth
13,779
1,327
0
0
13,069
5,440
0
5,282
7,787
50,124
0
W
Baron Samedi
TonySanz8076
Baron Samedi
12,103
1,033
2,230
6,286
12,677
8,796
231
5,649
7,028
58,110
0
L
Artio
cxmjr2
Artio
7,546
677
845
7,338
26,553
33,875
0
9,620
16,933
25,422
0
L
9,125
1,639
25
1,912
16,125
9,804
0
6,922
9,203
0
36,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,393
Gold Earned
38,555
96
Minions Killed
177
0
Camps Cleared
0
979,473
Distance Traveled
938,938
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,169
732
76
4
0
272,233
0
W
Xing Tian
12,433
691
26
1
0
350,677
5
L
Thoth
11,815
656
41
2
0
331,839
0
W
Baron Samedi
12,953
720
75
4
0
316,028
2
L
Artio
11,594
644
23
1
0
347,100
4
L
Da Ji
10,984
610
32
2
0
300,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role