Player Matchup

Janus
Janus
ABSOLUTION14052
Janus
Level 125
God Stats
12W - 10L
1,486 SR
Queue Stats
250W - 256L
1,449 Elo+
Party 2
Nox
Nox
Cz_gamer_hk
Nox
Level 179
God Stats
11W - 7L
1,599 SR
Queue Stats
1,158W - 1,141L
1,362 Elo+
Solo
King Arthur
King Arthur
DiegoKyurem
King Arthur
Level 121
God Stats
9W - 9L
1,560 SR
Queue Stats
237W - 224L
1,474 Elo+
Party 3
Bastet
Bastet
MarioEz04
Bastet
Level 107
God Stats
4W - 3L
1,546 SR
Queue Stats
124W - 116L
1,458 Elo+
Party 3
Freya
Freya
callmeobitoo
Freya
Level 96
God Stats
1W - 5L
1,136 SR
Queue Stats
262W - 256L
1,448 Elo+
Party 2
Team Averages
Level 126
1,466 SR
1,438 Elo+

VS

Team Averages
Level 121
1,608 SR
1,485 Elo+
Ganesha
Ganesha
AstroOrion
Ganesha
Level 127
God Stats
38W - 25L
1,692 SR
Queue Stats
637W - 611L
1,461 Elo+
Party 1
Charon
Charon
I-Am-Kerchoo
Charon
Level 121
God Stats
7W - 3L
1,650 SR
Queue Stats
317W - 308L
1,466 Elo+
Party 1
Ne Zha
Ne Zha
OhhZanji
Ne Zha
Level 128
God Stats
1W - 1L
1,646 SR
Queue Stats
113W - 109L
1,456 Elo+
Solo
Anhur
Anhur
PlopDrop420
Anhur
Level 124
God Stats
6W - 4L
1,552 SR
Queue Stats
323W - 317L
1,491 Elo+
Party 1
Guan Yu
Guan Yu
alexBUMMtuhum
Guan Yu
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,266
570
5,926
5,417
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
3 / 1 / 5
5,921
538
5,054
6,124
3,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
DiegoKyurem
King Arthur
13
5 / 0 / 2
7,746
704
7,480
8,438
7,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
MarioEz04
Bastet
11
2 / 0 / 4
6,366
579
3,845
9,778
3,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
4 / 3 / 2
6,254
569
7,095
7,416
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AstroOrion
Ganesha
9
0 / 3 / 4
6,066
551
3,387
10,405
9,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charon
9
2 / 2 / 0
5,516
501
5,362
7,296
3,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
OhhZanji
Ne Zha
9
0 / 4 / 0
5,202
473
4,584
11,351
4,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 5 / 1
6,000
545
3,642
8,587
3,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
9
0 / 3 / 0
5,245
477
1,886
9,731
6,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
16
Kills
4
4
Deaths
17
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
Ganesha
AstroOrion
Ganesha
0
3
4
0.67
W
3
1
5
5.5
W
King Arthur
DiegoKyurem
King Arthur
5
0
2
6
L
Charon
2
2
0
1
W
Bastet
MarioEz04
Bastet
2
0
4
4
L
Ne Zha
OhhZanji
Ne Zha
0
4
0
0
L
2
5
1
0.5
L
Guan Yu
0
3
0
0
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,400
Damage
18,861
37,173
Taken
47,370
19,412
Mitigated
26,743
12,794
Healing
12,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,926
227
0
1,440
5,417
1,997
0
3,301
1,897
41,701
0
L
Ganesha
AstroOrion
Ganesha
3,387
368
0
3,236
10,405
9,171
0
6,413
3,436
20,710
0
W
5,054
710
0
593
6,124
3,766
0
3,285
2,642
22,591
0
W
King Arthur
DiegoKyurem
King Arthur
7,480
740
0
1,500
8,438
7,698
0
550
7,845
506
64,245
L
Charon
5,362
785
0
767
7,296
3,530
0
4,218
2,734
32,058
0
W
Bastet
MarioEz04
Bastet
3,845
1,013
0
6,968
9,778
3,425
26
117
9,655
0
48,460
L
Ne Zha
OhhZanji
Ne Zha
4,584
1,332
0
5,061
11,351
4,131
0
1,586
9,667
0
35,780
L
3,642
1,898
0
1,085
8,587
3,244
0
4,984
3,557
0
32,967
L
Guan Yu
1,886
163
0
2,143
9,731
6,667
0
36
9,695
0
33,989
W
7,095
2,522
0
2,293
7,416
2,526
404
1,191
6,165
37,227
563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,553
Gold Earned
28,029
355
Minions Killed
271
0
Camps Cleared
0
1,121,876
Distance Traveled
1,059,371
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,266
570
79
7
0
239,921
0
L
Ganesha
6,066
551
2
0
0
205,397
4
W
Nox
5,921
538
35
3
0
210,026
2
W
King Arthur
7,746
704
96
9
0
220,431
0
L
Charon
5,516
501
66
6
0
215,697
0
W
Bastet
6,366
579
80
7
0
243,598
0
L
Ne Zha
5,202
473
70
6
0
227,100
0
L
Anhur
6,000
545
75
7
0
203,951
0
L
Guan Yu
5,245
477
58
5
0
207,226
0
W
Freya
6,254
569
65
6
0
207,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role