Player Matchup

Baron Samedi
Baron Samedi
KingofShepards
Baron Samedi
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
42W - 43L
1,609 Elo+
Party 1
Fenrir
Fenrir
Slampai
Fenrir
Level 147
God Stats
4W - 1L
1,743 SR
Queue Stats
69W - 62L
1,637 Elo+
Party 1
Bellona
Bellona
XxCrash04xX
Bellona
Level 129
God Stats
2W - 0L
1,273 SR
Queue Stats
159W - 153L
1,526 Elo+
Party 1
Team Averages
Level 134
1,505 SR
1,591 Elo+

VS

Team Averages
Level 129
1,658 SR
1,576 Elo+
Da Ji
Da Ji
Boxersky
Da Ji
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,398 Elo+
Party 2
Artemis
Artemis
Mingo221
Artemis
Level 128
God Stats
3W - 2L
1,817 SR
Queue Stats
58W - 56L
1,520 Elo+
Solo
Ix Chel
Ix Chel
Saphistired
Ix Chel
Level 132
God Stats
0W - 1L
1,656 SR
Queue Stats
6W - 2L
1,811 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KingofShepards
Baron Samedi
11
1 / 1 / 10
7,852
785
4,473
4,496
1,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
Slampai
Fenrir
11
6 / 0 / 5
8,396
840
6,702
6,726
5,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
XxCrash04xX
Bellona
12
4 / 1 / 7
8,411
841
6,008
9,484
10,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Boxersky
Da Ji
8
0 / 5 / 2
6,633
663
4,698
7,514
3,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Artemis
Mingo221
Artemis
8
0 / 4 / 1
6,553
655
5,783
7,497
2,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
Saphistired
Ix Chel
11
2 / 2 / 0
7,395
740
5,642
4,765
1,691
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
11
Kills
2
2
Deaths
11
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Boxersky
Da Ji
0
5
2
0.2
W
Baron Samedi
KingofShepards
Baron Samedi
1
1
10
6
L
Artemis
Mingo221
Artemis
0
4
1
0.13
L
Ix Chel
Saphistired
Ix Chel
2
2
0
1
W
Fenrir
Slampai
Fenrir
6
0
5
8.5
W
Bellona
XxCrash04xX
Bellona
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,183
Damage
16,123
20,706
Taken
19,776
17,712
Mitigated
7,864
5,654
Healing
3,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Boxersky
Da Ji
4,698
515
0
260
7,514
3,579
0
2,111
5,240
0
14,571
W
Baron Samedi
KingofShepards
Baron Samedi
4,473
591
866
774
4,496
1,994
0
1,095
3,401
35,074
0
L
Artemis
Mingo221
Artemis
5,783
2,701
0
500
7,497
2,594
0
1,695
5,638
0
18,679
L
Ix Chel
Saphistired
Ix Chel
5,642
837
666
1,669
4,765
1,691
0
905
3,740
33,061
0
W
Fenrir
Slampai
Fenrir
6,702
1,363
0
1,802
6,726
5,111
0
2,240
4,486
0
15,830
W
Bellona
XxCrash04xX
Bellona
6,008
1,591
0
2,212
9,484
10,607
0
2,887
6,597
0
29,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,659
Gold Earned
20,581
115
Minions Killed
99
0
Camps Cleared
0
543,805
Distance Traveled
477,936
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,633
663
33
3
0
155,211
0
W
Baron Samedi
7,852
785
46
5
0
174,445
0
L
Artemis
6,553
655
28
3
0
150,002
0
L
Ix Chel
7,395
740
38
4
0
172,723
0
W
Fenrir
8,396
840
14
1
0
174,204
0
W
Bellona
8,411
841
55
6
0
195,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role