Player Matchup

Zhong Kui
Zhong Kui
DuH PiN ToE
Zhong Kui
Level 109
God Stats
3W - 4L
1,351 SR
Queue Stats
423W - 394L
1,577 Elo+
Solo
Hades
Hades
ILikeBread2
Hades
Level 139
God Stats
8W - 0L
1,977 SR
Queue Stats
501W - 571L
1,477 Elo+
Party 1
Mulan
Mulan
Sicilith
Mulan
Level 122
God Stats
3W - 3L
1,553 SR
Queue Stats
54W - 31L
1,534 Elo+
Solo
Pele
Pele
dreal1002
Pele
Level 145
God Stats
8W - 7L
1,689 SR
Queue Stats
470W - 546L
1,496 Elo+
Party 1
Horus
Horus
tiatjtyree940
Horus
Level 139
God Stats
7W - 5L
1,591 SR
Queue Stats
585W - 659L
1,488 Elo+
Party 1
Team Averages
Level 131
1,632 SR
1,514 Elo+

VS

Team Averages
Level 117
1,476 SR
1,544 Elo+
Medusa
Medusa
Diickii
Medusa
Level 109
God Stats
1W - 4L
1,537 SR
Queue Stats
183W - 148L
1,617 Elo+
Solo
Horus
Horus
HastaLaByBye
Horus
Level 122
God Stats
3W - 4L
1,677 SR
Queue Stats
358W - 308L
1,505 Elo+
Solo
Thoth
Thoth
cukkoo
Thoth
Level 155
God Stats
1W - 3L
1,426 SR
Queue Stats
285W - 246L
1,517 Elo+
Solo
Pele
Pele
judbud123
Pele
Level 117
God Stats
3W - 4L
1,432 SR
Queue Stats
103W - 89L
1,572 Elo+
Solo
Yemoja
Yemoja
loud_corner1
Yemoja
Level 81
God Stats
1W - 4L
1,310 SR
Queue Stats
433W - 418L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DuH PiN ToE
Zhong Kui
10
0 / 2 / 1
5,426
543
2,631
4,547
3,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 2
5,941
594
5,619
9,860
4,673
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mulan
Sicilith
Mulan
12
9 / 1 / 1
7,836
784
9,067
9,191
6,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
11
3 / 1 / 3
6,123
612
3,111
6,243
2,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
2 / 0 / 2
5,005
501
4,506
6,926
5,326
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Diickii
Medusa
11
3 / 0 / 0
6,014
601
3,177
4,721
1,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8
0 / 7 / 0
4,467
447
1,039
8,600
4,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thoth
cukkoo
Thoth
9
0 / 2 / 1
5,310
531
7,522
5,623
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
10
2 / 3 / 0
5,686
569
3,773
9,784
3,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
8
0 / 3 / 3
5,368
537
3,289
8,389
6,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
15
Kills
5
5
Deaths
15
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
Diickii
Medusa
3
0
0
3
W
Zhong Kui
DuH PiN ToE
Zhong Kui
0
2
1
0.25
L
0
7
0
0
W
1
1
2
2
W
Mulan
Sicilith
Mulan
9
1
1
9.5
L
Thoth
cukkoo
Thoth
0
2
1
0.25
W
Pele
3
1
3
4.5
L
Pele
2
3
0
0.67
L
Yemoja
0
3
3
0.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,934
Damage
18,800
36,767
Taken
37,117
22,098
Mitigated
17,297
15,871
Healing
8,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Diickii
Medusa
3,177
1,724
0
1,144
4,721
1,594
0
1,499
3,222
0
48,301
W
Zhong Kui
DuH PiN ToE
Zhong Kui
2,631
748
0
1,699
4,547
3,538
20
431
4,116
39,641
5,423
L
1,039
372
0
418
8,600
4,695
0
0
8,600
0
19,010
W
5,619
1,344
380
6,875
9,860
4,673
0
5,869
3,598
52,253
0
W
Mulan
Sicilith
Mulan
9,067
2,025
0
2,739
9,191
6,555
465
0
8,974
0
50,754
L
Thoth
cukkoo
Thoth
7,522
834
0
1,710
5,623
1,710
0
2,625
2,998
42,667
0
W
Pele
3,111
528
0
1,285
6,243
2,006
0
809
5,292
0
43,886
L
Pele
3,773
864
0
2,095
9,784
3,072
0
317
9,467
0
37,425
L
Yemoja
3,289
414
708
2,759
8,389
6,226
0
3,584
4,805
20,499
0
W
4,506
2,806
523
2,370
6,926
5,326
0
3,061
3,759
0
14,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,331
Gold Earned
26,845
360
Minions Killed
284
0
Camps Cleared
0
961,238
Distance Traveled
925,956
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,014
601
79
8
0
171,258
2
W
Zhong Kui
5,426
543
97
10
0
184,266
0
L
Horus
4,467
447
25
3
0
165,253
0
W
Hades
5,941
594
90
9
0
176,969
2
W
Mulan
7,836
784
90
9
0
179,841
1
L
Thoth
5,310
531
81
8
0
176,618
0
W
Pele
6,123
612
66
7
0
222,630
0
L
Pele
5,686
569
66
7
0
239,043
3
L
Yemoja
5,368
537
33
3
0
173,784
0
W
Horus
5,005
501
17
2
0
197,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role