Player Matchup

Chronos
Chronos
 
Chronos
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Ezyj
Aphrodite
Level 49
God Stats
4W - 2L
1,923 SR
Queue Stats
132W - 98L
1,544 Elo+
Solo
Izanami
Izanami
HowDoShotWep
Izanami
Level 93
God Stats
5W - 0L
1,813 SR
Queue Stats
60W - 48L
1,495 Elo+
Solo
Bastet
Bastet
Maguito 9MM
Bastet
Level 51
God Stats
4W - 0L
1,678 SR
Queue Stats
68W - 65L
1,498 Elo+
Solo
Atlas
Atlas
alexander_power2
Atlas
Level 53
God Stats
13W - 11L
1,655 SR
Queue Stats
424W - 415L
1,500 Elo+
Solo
Team Averages
Level 64
1,714 SR
1,507 Elo+

VS

Team Averages
Level 63
1,589 SR
1,519 Elo+
Medusa
Medusa
 
Medusa
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
ButteryBreadToes
Set
Level 106
God Stats
8W - 11L
1,520 SR
Queue Stats
27W - 29L
1,422 Elo+
Solo
Thoth
Thoth
CitrusGang
Thoth
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 88L
1,504 Elo+
Solo
Susano
Susano
ExtrodinaryEliza
Susano
Level 51
God Stats
3W - 2L
1,662 SR
Queue Stats
85W - 32L
1,709 Elo+
Solo
Jormungandr
Jormungandr
Punisher1418
Jormungandr
Level 47
God Stats
5W - 3L
1,762 SR
Queue Stats
41W - 37L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
1 / 0 / 1
6,325
575
4,493
9,715
5,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Ezyj
Aphrodite
12
3 / 1 / 3
6,690
608
5,459
8,058
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
HowDoShotWep
Izanami
11
2 / 2 / 1
6,514
592
4,279
7,202
2,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
10
2 / 0 / 3
6,086
553
6,602
9,872
3,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
3 / 0 / 3
6,420
584
4,272
9,722
7,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 3 / 1
5,835
530
6,612
8,508
2,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 2 / 1
5,038
458
2,183
6,914
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Thoth
11
1 / 4 / 0
5,879
534
4,479
7,405
2,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 0
6,443
586
8,150
9,260
3,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
Punisher1418
Jormungandr
9
1 / 1 / 0
5,177
471
5,463
8,488
5,722
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
11
Kills
3
3
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
1
0
1
1.5
L
Medusa
 
Medusa
1
3
1
0.5
L
0
2
1
0.25
L
Thoth
1
4
0
0.25
L
0
1
0
0
W
Aphrodite
Ezyj
Aphrodite
3
1
3
4.5
W
Izanami
HowDoShotWep
Izanami
2
2
1
1.25
W
Bastet
2
0
3
3.5
L
Jormungandr
Punisher1418
Jormungandr
1
1
0
1
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,105
Damage
26,887
44,569
Taken
40,575
21,514
Mitigated
17,858
18,311
Healing
10,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
4,493
1,601
0
3,827
9,715
5,519
0
318
9,397
46,080
122
L
Medusa
 
Medusa
6,612
2,890
0
2,814
8,508
2,996
0
1,216
7,292
0
40,273
L
2,183
939
0
766
6,914
3,034
0
2,108
4,806
0
28,742
L
Thoth
4,479
173
0
1,230
7,405
2,499
0
3,740
3,665
36,957
0
L
8,150
2,442
0
2,732
9,260
3,607
0
4,055
5,205
0
48,335
W
Aphrodite
Ezyj
Aphrodite
5,459
751
2,121
6,038
8,058
3,006
0
4,447
3,611
51,234
0
W
Izanami
HowDoShotWep
Izanami
4,279
3,059
0
1,667
7,202
2,491
0
1,132
6,070
0
51,172
W
Bastet
6,602
3,022
0
2,375
9,872
3,159
0
1,127
8,745
0
43,230
L
Jormungandr
Punisher1418
Jormungandr
5,463
3,106
73
2,708
8,488
5,722
0
2,983
5,505
33,914
0
W
4,272
1,720
0
2,283
9,722
7,339
0
2,918
6,804
14,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,035
Gold Earned
28,372
346
Minions Killed
314
0
Camps Cleared
0
1,113,155
Distance Traveled
1,064,888
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,325
575
87
8
0
201,797
0
L
Medusa
5,835
530
64
6
0
210,645
0
L
Set
5,038
458
50
5
0
190,992
0
L
Thoth
5,879
534
73
7
0
208,019
0
L
Susano
6,443
586
79
7
0
238,072
0
W
Aphrodite
6,690
608
92
8
0
222,203
0
W
Izanami
6,514
592
96
9
0
204,426
1
W
Bastet
6,086
553
54
5
0
246,813
0
L
Jormungandr
5,177
471
48
4
0
217,160
0
W
Atlas
6,420
584
17
2
0
237,916
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role