Player Matchup

Arachne
Arachne
 
Arachne
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Naif300
Ah Puch
Level 116
God Stats
28W - 21L
1,510 SR
Queue Stats
129W - 146L
1,399 Elo+
Solo
Anhur
Anhur
WataaFaKaa
Anhur
Level 26
God Stats
3W - 1L
1,522 SR
Queue Stats
55W - 50L
1,415 Elo+
Party 1
Cthulhu
Cthulhu
pavel-k89
Cthulhu
Level 84
God Stats
51W - 39L
1,535 SR
Queue Stats
98W - 79L
1,474 Elo+
Solo
Team Averages
Level 91
1,513 SR
1,458 Elo+

VS

Team Averages
Level 72
1,544 SR
1,480 Elo+
Vamana
Vamana
BlackJacq_
Vamana
Level 37
God Stats
57W - 51L
1,540 SR
Queue Stats
208W - 208L
1,418 Elo+
Party 2
Nu Wa
Nu Wa
FeNWik7
Nu Wa
Level 86
God Stats
71W - 76L
1,470 SR
Queue Stats
465W - 473L
1,413 Elo+
Solo
Sylvanus
Sylvanus
Fiveostrike
Sylvanus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,655 Elo+
Solo
Anhur
Anhur
FrittenHubert
Anhur
Level 106
God Stats
1W - 1L
1,716 SR
Queue Stats
371W - 351L
1,450 Elo+
Solo
Thanatos
Thanatos
GamingWizard01
Thanatos
Level 85
God Stats
35W - 28L
1,494 SR
Queue Stats
372W - 341L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
6 / 0 / 1
7,802
650
6,031
8,355
4,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
 
Sol
12
3 / 3 / 0
7,696
641
10,036
9,624
2,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Puch
Naif300
Ah Puch
12
0 / 2 / 1
7,107
592
4,905
7,226
2,050
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
10
2 / 2 / 3
6,011
501
4,746
5,778
1,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
pavel-k89
Cthulhu
10
1 / 1 / 4
6,534
545
7,021
7,922
4,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
BlackJacq_
Vamana
10
0 / 4 / 2
5,813
484
3,888
12,830
8,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nu Wa
FeNWik7
Nu Wa
10
0 / 4 / 2
6,083
507
3,119
7,806
2,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Fiveostrike
Sylvanus
8
0 / 2 / 2
5,634
470
1,985
9,200
5,719
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 1 / 2
5,712
476
2,773
7,668
2,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
14
8 / 1 / 0
8,402
700
8,505
7,846
3,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
12
Kills
8
8
Deaths
12
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
0
1
6.5
W
Sol
 
Sol
3
3
0
1
L
Vamana
BlackJacq_
Vamana
0
4
2
0.25
L
Nu Wa
FeNWik7
Nu Wa
0
4
2
0.25
L
Sylvanus
Fiveostrike
Sylvanus
0
2
2
0.5
L
0
1
2
1
L
Thanatos
8
1
0
8
W
Ah Puch
Naif300
Ah Puch
0
2
1
0.25
W
Anhur
2
2
3
1.75
W
Cthulhu
pavel-k89
Cthulhu
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,739
Damage
20,270
38,905
Taken
45,350
14,608
Mitigated
23,084
15,713
Healing
14,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,031
3,949
0
4,836
8,355
4,005
0
797
7,558
0
58,477
W
Sol
 
Sol
10,036
4,439
0
2,873
9,624
2,867
1,233
252
9,372
54,092
3,987
L
Vamana
BlackJacq_
Vamana
3,888
2,060
0
1,821
12,830
8,803
0
8,795
3,676
0
31,412
L
Nu Wa
FeNWik7
Nu Wa
3,119
891
0
0
7,806
2,643
0
4,077
3,729
38,502
0
L
Sylvanus
Fiveostrike
Sylvanus
1,985
378
1,871
2,216
9,200
5,719
0
4,188
4,972
10,413
0
L
2,773
1,351
0
2,275
7,668
2,653
603
3,404
4,224
0
37,843
L
Thanatos
8,505
2,224
0
6,112
7,846
3,266
0
952
6,886
0
63,559
W
Ah Puch
Naif300
Ah Puch
4,905
0
0
2,916
7,226
2,050
309
1,503
5,723
65,752
0
W
Anhur
4,746
2,063
0
785
5,778
1,496
786
1,108
4,670
0
27,858
W
Cthulhu
pavel-k89
Cthulhu
7,021
304
1,517
2,786
7,922
4,190
224
1,444
6,478
29,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,150
Gold Earned
31,644
396
Minions Killed
329
0
Camps Cleared
0
1,126,060
Distance Traveled
1,041,815
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,802
650
85
7
0
277,274
0
W
Sol
7,696
641
104
9
0
185,182
0
L
Vamana
5,813
484
44
4
0
215,066
0
L
Nu Wa
6,083
507
89
7
0
198,615
0
L
Sylvanus
5,634
470
23
2
0
200,514
1
L
Anhur
5,712
476
63
5
0
167,352
0
L
Thanatos
8,402
700
110
9
0
260,268
0
W
Ah Puch
7,107
592
112
9
0
218,946
0
W
Anhur
6,011
501
55
5
0
194,940
0
W
Cthulhu
6,534
545
40
3
0
249,718
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role