Player Matchup

Jormungandr
Jormungandr
Gold III
Angeimoo
Jormungandr
Gold III
Level 63
God Stats
0W - 1L
1,319 SR
Queue Stats
162W - 205L
1,597 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum I
LiLCASH01
Ah Muzen Cab
Platinum I
Level 131
God Stats
33W - 24L
1,647 SR
Queue Stats
188W - 194L
1,788 MMR
Solo
Janus
Janus
Diamond III
oDiceKay
Janus
Diamond III
Level 136
God Stats
12W - 7L
1,872 SR
Queue Stats
236W - 149L
1,932 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 110
1,613 SR
1,773 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 90
1,479 SR
1,763 MMR
Anhur
Anhur
Masters
Jeabicakleno
Anhur
Masters
Level 42
God Stats
11W - 8L
1,590 SR
Queue Stats
97W - 49L
2,533 MMR
Solo
Agni
Agni
Platinum III
Shad0wDesTr0y3r
Agni
Platinum III
Level 141
God Stats
107W - 110L
1,567 SR
Queue Stats
387W - 467L
1,681 MMR
Solo
Cthulhu
Cthulhu
Silver II
WhiteCIaw-
Cthulhu
Silver II
Level 87
God Stats
5W - 6L
1,280 SR
Queue Stats
309W - 406L
1,074 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Angeimoo
Jormungandr
12
1 / 3 / 3
9,465
676
8,214
13,797
13,484
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
LiLCASH01
Ah Muzen Cab
12
0 / 5 / 3
9,575
684
10,556
14,429
5,820
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
oDiceKay
Janus
14
3 / 3 / 0
10,559
754
9,800
8,548
3,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ThothKuzenboNe ZhaPersephoneBaba Yaga

VS

Bans
CharonAtlasCabrakanGaneshaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 2
12,706
908
15,478
13,280
6,070
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 1 / 6
10,783
770
9,186
8,038
3,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
WhiteCIaw-
Cthulhu
14
2 / 2 / 7
10,850
775
8,483
18,242
17,668
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
4
Kills
11
11
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Angeimoo
Jormungandr
1
3
3
0.83
W
8
1
2
9
L
Ah Muzen Cab
LiLCASH01
Ah Muzen Cab
0
5
3
0.3
W
1
1
6
4
W
Cthulhu
WhiteCIaw-
Cthulhu
2
2
7
2.75
L
Janus
oDiceKay
Janus
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,570
Damage
33,147
36,774
Taken
39,560
23,224
Mitigated
26,894
4,599
Healing
9,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Angeimoo
Jormungandr
8,214
1,391
261
2,954
13,797
13,484
0
4,922
8,631
23,932
357
W
15,478
10,545
0
4,133
13,280
6,070
2,543
5,621
7,659
0
73,177
L
Ah Muzen Cab
LiLCASH01
Ah Muzen Cab
10,556
6,318
0
776
14,429
5,820
0
7,193
6,930
0
43,304
W
9,186
175
188
1,898
8,038
3,156
405
4,863
3,175
39,137
0
W
Cthulhu
WhiteCIaw-
Cthulhu
8,483
544
317
3,374
18,242
17,668
265
7,496
10,746
24,359
870
L
Janus
oDiceKay
Janus
9,800
323
0
608
8,548
3,920
0
4,273
4,095
51,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,599
Gold Earned
34,339
160
Minions Killed
203
0
Camps Cleared
0
780,278
Distance Traveled
828,336
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,465
676
19
1
0
234,450
0
W
Anhur
12,706
908
96
7
0
269,664
0
L
Ah Muzen Cab
9,575
684
59
4
0
266,821
0
W
Agni
10,783
770
70
5
0
273,563
4
W
Cthulhu
10,850
775
37
3
0
285,109
2
L
Janus
10,559
754
82
6
0
279,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role