Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Afroaziat
Artemis
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 49L
1,380 Elo+
Party 3
Cthulhu
Cthulhu
DarkSnaker
Cthulhu
Level 45
God Stats
2W - 1L
1,453 SR
Queue Stats
33W - 31L
1,206 Elo+
Party 3
Danzaburou
Danzaburou
Schaumkrone
Danzaburou
Level 14
God Stats
28W - 14L
1,451 SR
Queue Stats
34W - 28L
1,432 Elo+
Party 1
Awilix
Awilix
nukejeffkem
Awilix
Level 67
God Stats
3W - 4L
1,407 SR
Queue Stats
113W - 93L
1,439 Elo+
Party 1
Team Averages
Level 63
1,462 SR
1,391 Elo+

VS

Team Averages
Level 100
1,387 SR
1,439 Elo+
Anubis
Anubis
Athena NTRZ
Anubis
Level 103
God Stats
38W - 39L
1,572 SR
Queue Stats
282W - 314L
1,406 Elo+
Party 2
Ix Chel
Ix Chel
Canneman1234
Ix Chel
Level 106
God Stats
4W - 4L
1,288 SR
Queue Stats
192W - 224L
1,495 Elo+
Solo
Mulan
Mulan
FlipperYapper04
Mulan
Level 63
God Stats
3W - 3L
1,500 SR
Queue Stats
55W - 55L
1,429 Elo+
Solo
Anhur
Anhur
SultanJouflu
Anhur
Level 147
God Stats
2W - 5L
1,313 SR
Queue Stats
279W - 294L
1,438 Elo+
Party 2
Gilgamesh
Gilgamesh
nero82
Gilgamesh
Level 82
God Stats
1W - 4L
1,263 SR
Queue Stats
97W - 91L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
4 / 1 / 2
9,029
695
9,927
11,461
4,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
Afroaziat
Artemis
13
3 / 3 / 1
7,270
559
7,147
9,755
3,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
DarkSnaker
Cthulhu
11
1 / 3 / 7
6,919
532
5,892
12,045
7,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Schaumkrone
Danzaburou
11
2 / 0 / 5
7,091
545
8,499
8,539
2,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
16
9 / 1 / 1
9,155
704
6,261
10,308
4,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
2 / 2 / 1
7,206
554
5,208
7,283
3,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
Canneman1234
Ix Chel
12
2 / 4 / 1
7,666
590
6,197
8,741
3,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 6 / 1
6,329
487
3,920
12,333
6,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 1 / 1
6,201
477
7,606
7,590
2,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
nero82
Gilgamesh
9
1 / 6 / 0
5,786
445
6,026
15,333
7,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
19
Kills
8
8
Deaths
19
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
1
2
5
W
Artemis
Afroaziat
Artemis
3
3
1
1.17
L
Anubis
2
2
1
1.25
L
Ix Chel
Canneman1234
Ix Chel
2
4
1
0.63
W
Cthulhu
DarkSnaker
Cthulhu
1
3
7
1.5
L
1
6
1
0.25
W
Danzaburou
Schaumkrone
Danzaburou
2
0
5
4.5
L
2
1
1
2.5
L
Gilgamesh
nero82
Gilgamesh
1
6
0
0.17
W
Awilix
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,726
Damage
28,957
52,108
Taken
51,280
22,099
Mitigated
24,657
14,958
Healing
10,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
9,927
1,253
546
6,672
11,461
4,255
174
1,353
10,108
71,729
0
W
Artemis
Afroaziat
Artemis
7,147
2,988
0
1,507
9,755
3,382
504
6,988
2,767
0
38,666
L
Anubis
5,208
455
0
3,539
7,283
3,796
0
1,014
6,269
55,123
0
L
Ix Chel
Canneman1234
Ix Chel
6,197
710
100
1,537
8,741
3,306
798
827
7,914
52,801
0
W
Cthulhu
DarkSnaker
Cthulhu
5,892
842
1,602
1,568
12,045
7,578
0
766
11,279
21,378
0
L
3,920
371
108
1,892
12,333
6,924
0
3,180
9,153
0
31,715
W
Danzaburou
Schaumkrone
Danzaburou
8,499
5,741
0
1,835
8,539
2,744
248
1,385
7,154
0
46,069
L
7,606
3,250
0
1,956
7,590
2,659
352
2,209
5,381
0
37,080
L
Gilgamesh
nero82
Gilgamesh
6,026
2,855
0
1,866
15,333
7,972
0
8,589
6,744
0
26,588
W
Awilix
6,261
2,338
0
1,228
10,308
4,140
399
913
9,395
0
91,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,464
Gold Earned
33,188
413
Minions Killed
319
0
Camps Cleared
0
1,358,200
Distance Traveled
1,239,341
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,029
695
120
9
0
243,290
0
W
Artemis
7,270
559
74
6
0
247,586
0
L
Anubis
7,206
554
78
6
0
249,498
2
L
Ix Chel
7,666
590
96
7
0
239,654
1
W
Cthulhu
6,919
532
33
3
0
266,356
0
L
Mulan
6,329
487
54
4
0
267,655
0
W
Danzaburou
7,091
545
63
5
0
272,990
0
L
Anhur
6,201
477
56
4
0
247,238
2
L
Gilgamesh
5,786
445
35
3
0
235,296
0
W
Awilix
9,155
704
123
9
0
327,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role