Player Matchup

Sol
Sol
GODSlayerAMV
Sol
Level 25
God Stats
14W - 3L
1,988 SR
Queue Stats
132W - 124L
1,501 Elo+
Party 1
Ymir
Ymir
JohnEdmunds
Ymir
Level 158
God Stats
11W - 4L
1,807 SR
Queue Stats
350W - 360L
1,480 Elo+
Solo
Heimdallr
Heimdallr
Xx_ZoDiiaQuE_xX
Heimdallr
Level 141
God Stats
65W - 64L
1,498 SR
Queue Stats
372W - 382L
1,444 Elo+
Solo
Loki
Loki
gokitan
Loki
Level 159
God Stats
10W - 9L
1,534 SR
Queue Stats
172W - 161L
1,506 Elo+
Party 1
Erlang Shen
Erlang Shen
xPANDA_TANGA_HDx
Erlang Shen
Level 158
God Stats
5W - 1L
1,760 SR
Queue Stats
326W - 310L
1,487 Elo+
Solo
Team Averages
Level 128
1,718 SR
1,484 Elo+

VS

Team Averages
Level 108
1,590 SR
1,509 Elo+
Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Alemagrebi97
Ymir
Level 84
God Stats
7W - 2L
1,566 SR
Queue Stats
92W - 83L
1,523 Elo+
Party 2
Rama
Rama
Allpheonis
Rama
Level 98
God Stats
1W - 2L
1,656 SR
Queue Stats
25W - 22L
1,467 Elo+
Solo
Pele
Pele
Tolii97
Pele
Level 109
God Stats
4W - 4L
1,687 SR
Queue Stats
393W - 356L
1,532 Elo+
Party 2
Zeus
Zeus
XxSamuchanse69xX
Zeus
Level 89
God Stats
4W - 8L
1,538 SR
Queue Stats
270W - 277L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 0 / 0
6,887
689
8,238
9,044
2,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
1 / 0 / 6
5,920
592
2,555
6,494
4,259
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
Xx_ZoDiiaQuE_xX
Heimdallr
10
2 / 0 / 2
5,930
593
5,689
5,564
2,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
gokitan
Loki
11
4 / 0 / 4
6,382
638
6,462
7,669
2,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
xPANDA_TANGA_HDx
Erlang Shen
10
0 / 3 / 0
5,296
530
5,614
13,718
8,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
2 / 0 / 1
6,887
689
9,135
11,724
8,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

7
0 / 4 / 0
4,736
474
1,764
9,899
5,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 3 / 0
4,716
472
2,700
7,075
2,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
Tolii97
Pele
9
1 / 3 / 0
5,259
526
4,854
9,934
3,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 4 / 0
5,023
502
5,128
6,925
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
14
Kills
3
3
Deaths
14
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
0
1
2.5
L
0
4
0
0
L
0
3
0
0
W
7
0
0
7
W
1
0
6
4
L
Pele
Tolii97
Pele
1
3
0
0.33
L
0
4
0
0
W
Heimdallr
Xx_ZoDiiaQuE_xX
Heimdallr
2
0
2
3
W
Loki
gokitan
Loki
4
0
4
6
W
Erlang Shen
xPANDA_TANGA_HDx
Erlang Shen
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,558
Damage
23,581
42,489
Taken
45,557
21,060
Mitigated
22,676
22,376
Healing
12,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
9,135
1,930
0
7,330
11,724
8,630
0
418
11,306
75
50,707
L
1,764
511
0
1,874
9,899
5,798
0
2,512
7,387
11,957
0
L
2,700
2,211
0
1,416
7,075
2,447
0
868
6,207
0
28,375
W
8,238
2,760
0
5,871
9,044
2,847
1,076
3,320
5,724
50,163
2,158
W
2,555
766
1,362
2,069
6,494
4,259
0
1,814
4,680
13,680
0
L
Pele
Tolii97
Pele
4,854
1,099
0
1,689
9,934
3,463
0
3,187
6,747
0
36,586
L
5,128
111
0
550
6,925
2,338
0
4,226
2,699
35,393
0
W
Heimdallr
Xx_ZoDiiaQuE_xX
Heimdallr
5,689
3,775
0
2,050
5,564
2,229
0
291
5,273
0
38,057
W
Loki
gokitan
Loki
6,462
1,965
0
4,258
7,669
2,775
0
1,467
6,202
0
47,619
W
Erlang Shen
xPANDA_TANGA_HDx
Erlang Shen
5,614
2,732
0
6,766
13,718
8,950
0
75
13,643
4,394
35,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,415
Gold Earned
26,621
301
Minions Killed
254
0
Camps Cleared
0
1,044,201
Distance Traveled
1,080,074
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,887
689
81
8
0
224,453
0
L
Ymir
4,736
474
14
1
0
191,403
0
L
Rama
4,716
472
45
5
0
222,535
0
W
Sol
6,887
689
92
9
0
210,823
0
W
Ymir
5,920
592
14
1
0
208,094
1
L
Pele
5,259
526
52
5
0
237,270
0
L
Zeus
5,023
502
62
6
0
204,413
0
W
Heimdallr
5,930
593
70
7
0
189,531
0
W
Loki
6,382
638
79
8
0
236,578
0
W
Erlang Shen
5,296
530
46
5
0
199,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role