Player Matchup

He Bo
He Bo
AnubisEveryLane
He Bo
Level 12
God Stats
1W - 3L
1,319 SR
Queue Stats
6W - 7L
1,269 Elo+
Solo
Nemesis
Nemesis
E3E3
Nemesis
Level 44
God Stats
4W - 3L
1,639 SR
Queue Stats
72W - 65L
1,521 Elo+
Solo
Nu Wa
Nu Wa
Marsguy2049
Nu Wa
Level 17
God Stats
4W - 3L
1,870 SR
Queue Stats
83W - 94L
1,466 Elo+
Solo
Neith
Neith
Yoshua235060
Neith
Level 46
God Stats
7W - 12L
1,526 SR
Queue Stats
132W - 132L
1,488 Elo+
Solo
Yemoja
Yemoja
israel_jahel
Yemoja
Level 39
God Stats
6W - 1L
992 SR
Queue Stats
14W - 10L
1,449 Elo+
Solo
Team Averages
Level 32
1,469 SR
1,439 Elo+

VS

Team Averages
Level 59
1,538 SR
1,430 Elo+
Ravana
Ravana
DeadMemes2385
Ravana
Level 109
God Stats
5W - 11L
1,356 SR
Queue Stats
25W - 35L
1,403 Elo+
Solo
Kuzenbo
Kuzenbo
RussianOne88
Kuzenbo
Level 122
God Stats
32W - 33L
1,505 SR
Queue Stats
269W - 320L
1,325 Elo+
Solo
Sol
Sol
fadingChemistry
Sol
Level 28
God Stats
3W - 1L
1,768 SR
Queue Stats
160W - 168L
1,496 Elo+
Solo
Ne Zha
Ne Zha
javi440
Ne Zha
Level 27
God Stats
8W - 6L
1,558 SR
Queue Stats
35W - 26L
1,497 Elo+
Solo
Janus
Janus
初心者です
Janus
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 3
8,120
812
10,127
13,532
5,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
E3E3
Nemesis
14
2 / 3 / 4
7,749
775
7,929
9,710
4,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 2 / 4
6,960
696
3,413
5,162
1,614
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 1 / 7
8,212
821
7,414
9,451
3,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
14
4 / 1 / 2
8,250
825
4,768
7,666
4,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 6
7,325
733
5,507
9,180
9,619
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
RussianOne88
Kuzenbo
14
2 / 4 / 6
8,152
815
4,515
12,159
12,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 4 / 6
8,398
840
10,180
11,162
4,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
javi440
Ne Zha
16
4 / 1 / 5
8,813
881
8,301
10,464
4,629
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

16
6 / 1 / 4
9,106
911
10,008
3,752
1,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
41
12
Kills
14
14
Deaths
12
20
Assists
27
Player
Kills
Deaths
Assists
KDA
L
4
7
3
0.79
W
0
2
6
1.5
L
Nemesis
E3E3
Nemesis
2
3
4
1.33
L
0
2
4
1
W
Kuzenbo
RussianOne88
Kuzenbo
2
4
6
1.25
L
2
1
7
5.5
W
2
4
6
1.25
L
Yemoja
4
1
2
5
W
Ne Zha
javi440
Ne Zha
4
1
5
6.5
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,651
Damage
38,511
45,521
Taken
46,717
19,956
Mitigated
32,693
5,960
Healing
5,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,127
366
0
522
13,532
5,193
384
9,196
4,336
20,092
0
W
5,507
958
0
484
9,180
9,619
0
3,188
5,992
308
12,334
L
Nemesis
E3E3
Nemesis
7,929
1,847
0
1,027
9,710
4,402
282
3,885
5,825
0
22,955
L
3,413
1,401
0
0
5,162
1,614
0
2,569
2,593
17,620
0
W
Kuzenbo
RussianOne88
Kuzenbo
4,515
2,162
290
591
12,159
12,657
119
2,874
9,285
19,889
0
L
7,414
1,805
0
1,888
9,451
3,988
490
4,679
4,772
0
35,339
W
10,180
3,762
0
3,241
11,162
4,304
4,727
6,645
4,517
36,455
0
L
Yemoja
4,768
694
1,745
778
7,666
4,759
99
4,631
3,035
13,646
0
W
Ne Zha
javi440
Ne Zha
8,301
1,225
0
799
10,464
4,629
0
3,083
7,381
0
41,530
W
10,008
242
0
460
3,752
1,484
1,227
2,518
1,234
30,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,291
Gold Earned
41,794
191
Minions Killed
215
0
Camps Cleared
0
969,796
Distance Traveled
1,133,203
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,120
812
24
2
0
198,447
0
W
Ravana
7,325
733
10
1
0
219,634
0
L
Nemesis
7,749
775
36
4
0
220,169
0
L
Nu Wa
6,960
696
37
4
0
157,361
0
W
Kuzenbo
8,152
815
28
3
0
225,428
4
L
Neith
8,212
821
77
8
0
207,030
0
W
Sol
8,398
840
68
7
0
199,698
0
L
Yemoja
8,250
825
17
2
0
186,789
0
W
Ne Zha
8,813
881
49
5
0
230,363
0
W
Janus
9,106
911
60
6
0
258,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role