Player Matchup

Mercury
Mercury
AVXRY
Mercury
Level 132
God Stats
2W - 3L
1,627 SR
Queue Stats
89W - 99L
1,388 Elo+
Party 1
Hou Yi
Hou Yi
Loco Gearz
Hou Yi
Level 87
God Stats
5W - 5L
1,530 SR
Queue Stats
81W - 104L
1,388 Elo+
Party 1
Hades
Hades
NaughtyBunnyGIrl
Hades
Level 26
God Stats
1W - 0L
1,844 SR
Queue Stats
42W - 32L
1,566 Elo+
Party 2
Hercules
Hercules
Ratt13d 130NES
Hercules
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Ra
Ra
StoicWarlord
Ra
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,272 Elo+
Party 2
Team Averages
Level 58
1,600 SR
1,423 Elo+

VS

Team Averages
Level 38
1,514 SR
1,462 Elo+
He Bo
He Bo
AnubisEveryLane
He Bo
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 7L
1,333 Elo+
Solo
Hou Yi
Hou Yi
Jsspsycho
Hou Yi
Level 96
God Stats
12W - 15L
1,456 SR
Queue Stats
500W - 523L
1,340 Elo+
Solo
Hun Batz
Hun Batz
RURiURU2Ri
Hun Batz
Level 45
God Stats
84W - 64L
1,614 SR
Queue Stats
304W - 316L
1,441 Elo+
Solo
Sylvanus
Sylvanus
fadingChemistry
Sylvanus
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
160W - 168L
1,510 Elo+
Solo
Achilles
Achilles
初心者です
Achilles
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AVXRY
Mercury
14
3 / 2 / 7
7,820
782
7,564
8,998
3,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
Loco Gearz
Hou Yi
15
3 / 1 / 5
8,010
801
5,363
8,142
3,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 0 / 6
8,280
828
9,226
9,137
6,480
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
13
3 / 0 / 6
7,518
752
6,093
9,097
8,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 3 / 5
7,451
745
8,188
8,059
3,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 0
7,253
725
11,026
10,432
4,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Jsspsycho
Hou Yi
14
0 / 4 / 3
6,964
696
4,175
8,586
3,873
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
RURiURU2Ri
Hun Batz
9
0 / 0 / 0
5,777
578
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
13
1 / 3 / 3
7,264
726
6,161
13,239
12,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
15
1 / 0 / 0
7,527
753
8,170
10,518
10,713
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
12
Kills
5
6
Deaths
12
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
AVXRY
Mercury
3
2
7
3.25
L
3
5
0
0.6
L
Hou Yi
Jsspsycho
Hou Yi
0
4
3
0.38
W
Hou Yi
Loco Gearz
Hou Yi
3
1
5
5.5
W
2
0
6
5
L
Hun Batz
RURiURU2Ri
Hun Batz
0
0
0
0
W
Hercules
3
0
6
6
W
1
3
5
1.17
L
Sylvanus
1
3
3
0.83
L
Achilles
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,434
Damage
29,532
43,433
Taken
42,775
25,449
Mitigated
31,486
12,587
Healing
8,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AVXRY
Mercury
7,564
4,764
0
678
8,998
3,372
313
4,345
4,653
0
24,133
L
11,026
593
0
447
10,432
4,458
0
4,327
6,017
20,992
0
L
Hou Yi
Jsspsycho
Hou Yi
4,175
1,053
0
695
8,586
3,873
76
3,632
4,915
0
26,232
W
Hou Yi
Loco Gearz
Hou Yi
5,363
2,500
0
1,035
8,142
3,549
1,892
4,002
4,140
0
20,002
W
9,226
1,113
762
4,478
9,137
6,480
90
2,117
7,020
38,878
0
L
Hun Batz
RURiURU2Ri
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
Hercules
6,093
1,709
0
3,139
9,097
8,765
59
3,161
5,936
0
9,622
W
8,188
983
1,125
1,370
8,059
3,283
352
3,562
4,497
31,733
0
L
Sylvanus
6,161
1,656
1,909
2,944
13,239
12,442
0
4,605
8,250
15,217
0
L
Achilles
8,170
2,027
0
2,318
10,518
10,713
0
4,666
5,441
0
31,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,079
Gold Earned
34,785
228
Minions Killed
159
0
Camps Cleared
0
1,060,176
Distance Traveled
768,284
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,820
782
38
4
0
251,921
0
L
He Bo
7,253
725
31
3
0
182,833
0
L
Hou Yi
6,964
696
57
6
0
191,577
0
W
Hou Yi
8,010
801
41
4
0
192,652
0
W
Hades
8,280
828
71
7
0
216,218
0
L
Hun Batz
5,777
578
0
0
0
700
0
W
Hercules
7,518
752
11
1
0
195,206
0
W
Ra
7,451
745
67
7
0
204,179
0
L
Sylvanus
7,264
726
17
2
0
181,219
1
L
Achilles
7,527
753
54
5
0
211,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role