Player Matchup

Janus
Janus
CrypticKnight66
Janus
Level 147
God Stats
8W - 13L
1,479 SR
Queue Stats
187W - 204L
1,510 Elo+
Solo
Skadi
Skadi
Saucefam_Los
Skadi
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
200W - 153L
1,531 Elo+
Party 2
Kuzenbo
Kuzenbo
sf_Naps
Kuzenbo
Level 59
God Stats
3W - 1L
1,663 SR
Queue Stats
183W - 160L
1,425 Elo+
Party 2
Team Averages
Level 115
1,547 SR
1,488 Elo+

VS

Team Averages
Level 98
1,518 SR
1,534 Elo+
Merlin
Merlin
Andrs07
Merlin
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,645 Elo+
Solo
Maui
Maui
Tiktok-luciaa
Maui
Level 15
God Stats
5W - 7L
1,500 SR
Queue Stats
75W - 72L
1,461 Elo+
Party 1
Thor
Thor
sosiadelcielo
Thor
Level 123
God Stats
3W - 8L
1,554 SR
Queue Stats
207W - 203L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
9,298
775
6,758
4,734
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 1 / 1
9,435
786
6,152
6,644
2,174
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Kuzenbo
sf_Naps
Kuzenbo
11
0 / 1 / 2
8,629
719
6,537
9,720
9,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Andrs07
Merlin
5
0 / 0 / 0
7,184
599
698
1,132
352
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 1 / 1
8,826
736
3,241
10,217
11,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 1 / 2
9,233
769
9,369
12,864
6,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
2
Kills
3
3
Deaths
2
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
Andrs07
Merlin
0
0
0
0
W
1
1
1
1.5
W
1
1
1
1.5
L
2
1
1
2.5
W
Kuzenbo
sf_Naps
Kuzenbo
0
1
2
1
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,447
Damage
13,308
21,098
Taken
24,213
13,290
Mitigated
18,169
3,206
Healing
1,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Andrs07
Merlin
698
105
0
250
1,132
352
0
760
296
10,041
0
W
6,758
518
0
1,250
4,734
1,718
1,469
1,433
3,159
48,410
0
W
6,152
2,682
0
1,125
6,644
2,174
1,779
1,104
5,461
0
45,921
L
3,241
195
0
810
10,217
11,547
0
5,694
4,179
15,015
28
W
Kuzenbo
sf_Naps
Kuzenbo
6,537
1,769
0
831
9,720
9,398
66
1,486
7,954
15,858
0
L
9,369
721
0
859
12,864
6,270
0
6,630
5,904
0
56,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,362
Gold Earned
25,243
157
Minions Killed
116
0
Camps Cleared
0
688,594
Distance Traveled
473,869
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,184
599
16
1
0
46,217
0
W
Janus
9,298
775
75
6
0
219,912
0
W
Skadi
9,435
786
58
5
0
220,407
0
L
Maui
8,826
736
13
1
0
209,020
2
W
Kuzenbo
8,629
719
24
2
0
248,275
0
L
Thor
9,233
769
87
7
0
218,632
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role