Player Matchup

Raijin
Raijin
ChemikusZA
Raijin
Level 99
God Stats
1W - 2L
1,222 SR
Queue Stats
61W - 85L
1,248 Elo+
Party 2
Guan Yu
Guan Yu
MechHead_ATK
Guan Yu
Level 27
God Stats
12W - 24L
1,329 SR
Queue Stats
13W - 31L
1,149 Elo+
Party 2
Sun Wukong
Sun Wukong
chickee_nuggies
Sun Wukong
Level 86
God Stats
17W - 17L
1,338 SR
Queue Stats
67W - 84L
1,281 Elo+
Party 2
Team Averages
Level 71
1,296 SR
1,226 Elo+

VS

Team Averages
Level 38
1,431 SR
1,159 Elo+
He Bo
He Bo
Pablitus
He Bo
Level 29
God Stats
3W - 5L
1,262 SR
Queue Stats
26W - 43L
1,102 Elo+
Party 1
Ymir
Ymir
Paul-NLD
Ymir
Level 48
God Stats
1W - 3L
1,531 SR
Queue Stats
527W - 601L
1,272 Elo+
Solo
Fenrir
Fenrir
TheLuzbel
Fenrir
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,102 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ChemikusZA
Raijin
13
9 / 1 / 5
10,354
1,035
13,358
7,692
2,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
MechHead_ATK
Guan Yu
11
2 / 2 / 12
8,510
851
5,876
9,794
9,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
chickee_nuggies
Sun Wukong
12
3 / 2 / 11
8,996
900
7,452
6,819
3,352
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Pablitus
He Bo
11
3 / 4 / 2
8,022
802
7,090
7,740
2,896
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
10
1 / 4 / 2
7,336
734
4,541
12,342
9,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fenrir
TheLuzbel
Fenrir
10
1 / 6 / 3
7,232
723
4,433
12,403
10,272
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
14
Kills
5
5
Deaths
14
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Raijin
ChemikusZA
Raijin
9
1
5
11.5
W
Guan Yu
MechHead_ATK
Guan Yu
2
2
12
4
L
He Bo
Pablitus
He Bo
3
4
2
1
L
Ymir
1
4
2
0.5
L
Fenrir
TheLuzbel
Fenrir
1
6
3
0.42
W
Sun Wukong
chickee_nuggies
Sun Wukong
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,686
Damage
16,064
24,305
Taken
32,485
16,041
Mitigated
22,433
8,324
Healing
1,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
ChemikusZA
Raijin
13,358
1,333
0
973
7,692
2,838
366
2,934
4,758
51,184
0
W
Guan Yu
MechHead_ATK
Guan Yu
5,876
544
1,215
3,673
9,794
9,851
408
4,977
4,817
0
16,736
L
He Bo
Pablitus
He Bo
7,090
1,051
0
240
7,740
2,896
0
3,063
4,641
23,643
0
L
Ymir
4,541
1,125
0
483
12,342
9,265
0
5,154
6,957
20,199
0
L
Fenrir
TheLuzbel
Fenrir
4,433
1,386
0
523
12,403
10,272
0
5,536
6,461
0
15,403
W
Sun Wukong
chickee_nuggies
Sun Wukong
7,452
1,473
0
2,463
6,819
3,352
196
4,146
2,673
0
31,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,860
Gold Earned
22,590
125
Minions Killed
69
0
Camps Cleared
0
599,983
Distance Traveled
496,005
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,354
1,035
73
7
0
187,599
3
W
Guan Yu
8,510
851
24
2
0
202,675
0
L
He Bo
8,022
802
27
3
0
158,495
0
L
Ymir
7,336
734
24
2
0
162,657
0
L
Fenrir
7,232
723
18
2
0
174,853
0
W
Sun Wukong
8,996
900
28
3
0
209,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role