Player Matchup

Hera
Hera
Silver II
Dabtep
Hera
Silver II
Level 67
God Stats
9W - 12L
1,068 SR
Queue Stats
39W - 64L
1,327 MMR
Party 1
Martichoras
Martichoras
Silver V
Skiadrum112
Martichoras
Silver V
Level 53
God Stats
0W - 1L
1,645 SR
Queue Stats
26W - 57L
863 MMR
Party 1
Atlas
Atlas
Gold V
gerininja
Atlas
Gold V
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,312 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 56
1,404 SR
1,167 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,520 SR
1,133 MMR
Horus
Horus
Silver II
Alma_Bros
Horus
Silver II
Level 143
God Stats
5W - 7L
1,264 SR
Queue Stats
133W - 149L
1,145 MMR
Solo
Arachne
Arachne
Bronze I
Itss-jamil
Arachne
Bronze I
Level 72
God Stats
10W - 6L
1,713 SR
Queue Stats
12W - 15L
1,029 MMR
Solo
Charon
Charon
Silver I
Locchi
Charon
Silver I
Level 177
God Stats
11W - 5L
1,582 SR
Queue Stats
293W - 363L
1,225 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Dabtep
Hera
13
1 / 10 / 5
11,150
697
11,705
14,424
5,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Martichoras
Skiadrum112
Martichoras
14
3 / 8 / 2
11,362
710
13,813
20,657
9,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atlas
gerininja
Atlas
14
3 / 3 / 4
11,716
732
13,266
28,254
36,311
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AgniBacchusAnubisThothSkadi

VS

Bans
Ah Muzen CabDiscordiaMulanJanusHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Alma_Bros
Horus
15
6 / 5 / 12
13,243
828
14,928
22,154
15,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Itss-jamil
Arachne
17
10 / 0 / 9
14,387
899
24,472
17,675
11,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charon
Locchi
Charon
15
5 / 2 / 11
12,936
809
18,114
19,206
22,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
7
Kills
21
21
Deaths
7
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Horus
Alma_Bros
Horus
6
5
12
2.4
L
Hera
Dabtep
Hera
1
10
5
0.35
W
Arachne
Itss-jamil
Arachne
10
0
9
14.5
W
Charon
Locchi
Charon
5
2
11
5.25
L
Martichoras
Skiadrum112
Martichoras
3
8
2
0.5
L
Atlas
gerininja
Atlas
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,784
Damage
57,514
63,335
Taken
59,035
50,731
Mitigated
49,818
5,276
Healing
17,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Alma_Bros
Horus
14,928
7,884
1,670
7,299
22,154
15,946
689
8,423
13,731
0
49,647
L
Hera
Dabtep
Hera
11,705
2,199
185
1,222
14,424
5,177
0
3,792
10,330
41,566
0
W
Arachne
Itss-jamil
Arachne
24,472
14,795
0
6,387
17,675
11,544
1,912
7,698
9,977
0
85,862
W
Charon
Locchi
Charon
18,114
1,880
0
2,133
19,206
22,328
342
7,858
11,348
41,663
2,149
L
Martichoras
Skiadrum112
Martichoras
13,813
4,515
0
1,541
20,657
9,243
209
4,444
15,699
0
54,618
L
Atlas
gerininja
Atlas
13,266
4,562
0
2,328
28,254
36,311
0
6,507
20,838
41,455
1,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,228
Gold Earned
40,566
188
Minions Killed
173
0
Camps Cleared
0
796,324
Distance Traveled
1,000,681
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,243
828
58
4
0
310,725
5
L
Hera
11,150
697
52
3
0
251,990
2
W
Arachne
14,387
899
82
5
0
365,625
3
W
Charon
12,936
809
33
2
0
324,331
0
L
Martichoras
11,362
710
93
6
0
250,287
3
L
Atlas
11,716
732
43
3
0
294,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role