Player Matchup

Lancelot
Lancelot
Hungryproduct
Lancelot
Level 113
God Stats
18W - 8L
1,665 SR
Queue Stats
221W - 168L
1,589 Elo+
Solo
Ix Chel
Ix Chel
I1LU51ONR4V3R
Ix Chel
Level 149
God Stats
4W - 2L
1,598 SR
Queue Stats
46W - 42L
1,516 Elo+
Solo
Atlas
Atlas
aquastorm22
Atlas
Level 196
God Stats
1W - 2L
1,216 SR
Queue Stats
141W - 111L
1,514 Elo+
Solo
Team Averages
Level 153
1,493 SR
1,540 Elo+

VS

Team Averages
Level 127
1,610 SR
1,536 Elo+
Ymir
Ymir
Amatory Cloud
Ymir
Level 118
God Stats
1W - 1L
1,782 SR
Queue Stats
17W - 9L
1,592 Elo+
Party 1
Thor
Thor
TheBakedSchizo
Thor
Level 122
God Stats
13W - 10L
1,548 SR
Queue Stats
449W - 467L
1,488 Elo+
Solo
Agni
Agni
UNSCB
Agni
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
342W - 311L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Hungryproduct
Lancelot
11
4 / 0 / 4
8,389
839
5,758
9,308
7,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
10
3 / 1 / 5
8,006
801
7,314
6,594
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 3 / 6
7,241
724
6,420
10,206
6,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
7,208
721
5,770
9,468
5,563
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
2 / 6 / 1
7,536
754
6,161
9,483
4,065
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Agni
UNSCB
Agni
11
1 / 2 / 3
7,435
744
10,457
6,365
2,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
8
Kills
4
4
Deaths
8
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
0
2
2
W
Lancelot
Hungryproduct
Lancelot
4
0
4
6
W
Ix Chel
3
1
5
5.5
L
2
6
1
0.42
L
Agni
UNSCB
Agni
1
2
3
1.25
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,492
Damage
22,388
26,108
Taken
25,316
16,762
Mitigated
11,714
2,368
Healing
3,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,770
175
0
750
9,468
5,563
0
6,422
3,046
18,831
0
W
Lancelot
Hungryproduct
Lancelot
5,758
1,139
0
530
9,308
7,421
0
5,117
4,191
0
26,393
W
Ix Chel
7,314
902
1,024
564
6,594
2,468
0
5,322
1,272
27,319
0
L
6,161
1,994
0
1,143
9,483
4,065
0
4,780
4,703
0
28,369
L
Agni
UNSCB
Agni
10,457
89
0
1,256
6,365
2,086
0
2,981
3,384
34,179
0
W
6,420
1,798
0
250
10,206
6,873
0
5,986
4,220
17,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,636
Gold Earned
22,179
96
Minions Killed
102
0
Camps Cleared
0
616,458
Distance Traveled
564,953
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,208
721
22
2
0
202,065
1
W
Lancelot
8,389
839
43
4
0
228,663
0
W
Ix Chel
8,006
801
41
4
0
213,675
2
L
Thor
7,536
754
29
3
0
171,106
0
L
Agni
7,435
744
51
5
0
191,782
0
W
Atlas
7,241
724
12
1
0
174,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role