Player Matchup

Rama
Rama
Bronze III
Cyadad
Rama
Bronze III
Level 155
God Stats
4W - 3L
1,623 SR
Queue Stats
7W - 6L
1,449 MMR
Party 2
Bacchus
Bacchus
Silver II
Lbf x P
Bacchus
Silver II
Level 127
God Stats
2W - 2L
1,574 SR
Queue Stats
113W - 130L
1,254 MMR
Party 2
Guan Yu
Guan Yu
Silver I
Neliiak
Guan Yu
Silver I
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,328 MMR
Party 1
Tiamat
Tiamat
Gold V
Sir_TiddyMilk
Tiamat
Gold V
Level 148
God Stats
3W - 4L
1,789 SR
Queue Stats
118W - 119L
1,336 MMR
Solo
Awilix
Awilix
Silver I
TheBigSourt
Awilix
Silver I
Level 129
God Stats
8W - 6L
1,413 SR
Queue Stats
26W - 25L
1,302 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,580 SR
1,334 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 152
1,577 SR
1,338 MMR
Ne Zha
Ne Zha
Gold V
Allor
Ne Zha
Gold V
Level 208
God Stats
16W - 19L
1,565 SR
Queue Stats
424W - 443L
1,361 MMR
Solo
Hou Yi
Hou Yi
Gold IV
ImDevilish
Hou Yi
Gold IV
Level 159
God Stats
6W - 14L
1,543 SR
Queue Stats
161W - 176L
1,310 MMR
Solo
Mulan
Mulan
Gold V
Smackeronie
Mulan
Gold V
Level 156
God Stats
2W - 3L
1,500 SR
Queue Stats
273W - 273L
1,312 MMR
Solo
Sobek
Sobek
Silver I
SpartanRevenge
Sobek
Silver I
Level 129
God Stats
3W - 3L
1,518 SR
Queue Stats
63W - 69L
1,351 MMR
Solo
Discordia
Discordia
Gold V
hmperion
Discordia
Gold V
Level 108
God Stats
1W - 1L
1,762 SR
Queue Stats
90W - 107L
1,356 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Cyadad
Rama
6
3 / 0 / 0
3,877
775
2,798
1,954
580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
Lbf x P
Bacchus
5
0 / 1 / 2
3,469
694
1,102
3,368
2,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Guan Yu
Neliiak
Guan Yu
5
0 / 3 / 0
3,060
612
851
5,263
2,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 1 / 0
3,404
681
882
2,151
760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
6
0 / 0 / 1
3,344
669
1,131
4,115
1,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
FreyaJanusPeleArachne

VS

Bans
AresAthenaArtemisChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Allor
Ne Zha
6
1 / 2 / 0
3,556
711
2,328
4,828
1,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
ImDevilish
Hou Yi
1
0 / 0 / 0
2,406
481
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
3 / 0 / 0
4,539
908
3,488
3,624
1,409
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

6
1 / 1 / 0
3,381
676
550
3,434
2,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
hmperion
Discordia
6
0 / 0 / 1
3,272
654
1,655
1,761
498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
3
Kills
5
5
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Allor
Ne Zha
1
2
0
0.5
W
Rama
Cyadad
Rama
3
0
0
3
L
Hou Yi
ImDevilish
Hou Yi
0
0
0
0
W
Bacchus
Lbf x P
Bacchus
0
1
2
1
W
Guan Yu
Neliiak
Guan Yu
0
3
0
0
W
0
1
0
0
L
3
0
0
3
L
1
1
0
1
W
Awilix
0
0
1
0.5
L
Discordia
hmperion
Discordia
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,764
Damage
8,021
16,851
Taken
13,647
7,777
Mitigated
6,086
6,304
Healing
5,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Allor
Ne Zha
2,328
1,392
0
652
4,828
1,858
0
444
4,384
0
18,190
W
Rama
Cyadad
Rama
2,798
2,432
0
654
1,954
580
0
154
1,800
0
21,207
L
Hou Yi
ImDevilish
Hou Yi
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
Lbf x P
Bacchus
1,102
337
0
1,554
3,368
2,275
0
396
2,972
6,579
0
W
Guan Yu
Neliiak
Guan Yu
851
115
0
1,086
5,263
2,977
0
0
5,263
0
11,755
W
882
135
0
701
2,151
760
0
698
1,453
16,532
0
L
3,488
842
0
2,003
3,624
1,409
0
0
3,624
0
25,159
L
550
51
0
1,896
3,434
2,321
0
715
2,719
8,561
0
W
Awilix
1,131
398
0
2,309
4,115
1,185
0
957
3,158
0
18,184
L
Discordia
hmperion
Discordia
1,655
72
0
500
1,761
498
0
825
936
12,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,154
Gold Earned
17,154
123
Minions Killed
106
0
Camps Cleared
0
510,086
Distance Traveled
413,682
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,556
711
32
6
0
110,876
0
W
Rama
3,877
775
35
7
0
87,349
0
L
Hou Yi
2,406
481
0
0
0
698
0
W
Bacchus
3,469
694
2
0
0
100,691
2
W
Guan Yu
3,060
612
17
3
0
102,594
0
W
Tiamat
3,404
681
39
8
0
98,009
0
L
Mulan
4,539
908
36
7
0
102,624
2
L
Sobek
3,381
676
18
4
0
102,282
0
W
Awilix
3,344
669
30
6
0
121,443
0
L
Discordia
3,272
654
20
4
0
97,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role