Player Matchup

Osiris
Osiris
DarkSaber161
Osiris
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 47L
1,514 Elo+
Solo
Ne Zha
Ne Zha
HombreSuicida
Ne Zha
Level 61
God Stats
3W - 1L
1,730 SR
Queue Stats
47W - 48L
1,505 Elo+
Solo
Hou Yi
Hou Yi
PilotOfLose
Hou Yi
Level 49
God Stats
6W - 4L
1,579 SR
Queue Stats
91W - 86L
1,507 Elo+
Solo
Bacchus
Bacchus
XxMONYxX
Bacchus
Level 108
God Stats
10W - 8L
1,544 SR
Queue Stats
222W - 197L
1,439 Elo+
Solo
Scylla
Scylla
gearmaxACEK
Scylla
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 120L
1,444 Elo+
Solo
Team Averages
Level 78
1,571 SR
1,482 Elo+

VS

Team Averages
Level 56
1,517 SR
1,389 Elo+
He Bo
He Bo
 
He Bo
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
IizWARRIOR
Cupid
Level 126
God Stats
3W - 3L
1,438 SR
Queue Stats
640W - 613L
1,490 Elo+
Solo
Cerberus
Cerberus
Mastodonte782
Cerberus
Level 46
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 36L
1,195 Elo+
Party 1
Atlas
Atlas
Sutima
Atlas
Level 43
God Stats
5W - 10L
1,555 SR
Queue Stats
43W - 53L
1,501 Elo+
Solo
Gilgamesh
Gilgamesh
apsewo
Gilgamesh
Level 18
God Stats
0W - 2L
1,591 SR
Queue Stats
0W - 3L
1,258 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
9
3 / 0 / 1
5,426
678
3,727
7,717
6,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
4 / 1 / 3
5,843
730
3,646
6,776
2,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
8
0 / 0 / 4
4,552
569
3,507
3,353
1,099
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
XxMONYxX
Bacchus
8
1 / 0 / 4
5,021
628
2,909
3,642
2,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
10
3 / 0 / 2
5,694
712
1,503
1,870
582
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
0 / 3 / 0
4,407
551
433
5,043
1,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
5
0 / 2 / 0
3,602
450
1,435
4,725
1,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
Mastodonte782
Cerberus
6
0 / 4 / 1
3,926
491
2,316
7,547
6,071
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Atlas
Sutima
Atlas
6
0 / 2 / 0
4,134
517
1,330
5,171
2,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
apsewo
Gilgamesh
1
0 / 0 / 0
2,970
371
0
0
0

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
11
Kills
0
1
Deaths
11
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
3
0
0
W
Osiris
3
0
1
3.5
W
4
1
3
5.5
L
Cupid
0
2
0
0
L
Cerberus
Mastodonte782
Cerberus
0
4
1
0.13
W
Hou Yi
0
0
4
2
L
Atlas
Sutima
Atlas
0
2
0
0
W
Bacchus
XxMONYxX
Bacchus
1
0
4
3
L
Gilgamesh
apsewo
Gilgamesh
0
0
0
0
W
Scylla
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,292
Damage
5,514
23,358
Taken
22,486
12,304
Mitigated
11,329
11,963
Healing
5,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
433
50
0
1,175
5,043
1,263
0
938
4,105
24,570
0
W
Osiris
3,727
1,313
0
3,702
7,717
6,104
18
2,214
5,503
0
24,724
W
3,646
1,297
0
3,973
6,776
2,465
0
50
6,726
0
36,933
L
Cupid
1,435
886
224
1,154
4,725
1,332
0
1,370
3,355
0
12,439
L
Cerberus
Mastodonte782
Cerberus
2,316
265
0
1,138
7,547
6,071
0
316
7,231
14,385
102
W
Hou Yi
3,507
2,199
0
1,381
3,353
1,099
396
783
2,570
0
24,975
L
Atlas
Sutima
Atlas
1,330
475
522
1,035
5,171
2,663
0
1,788
3,383
10,117
0
W
Bacchus
XxMONYxX
Bacchus
2,909
371
0
1,735
3,642
2,054
216
547
3,095
16,591
0
L
Gilgamesh
apsewo
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
Scylla
1,503
0
0
1,172
1,870
582
0
383
1,487
35,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,536
Gold Earned
19,039
229
Minions Killed
116
0
Camps Cleared
0
788,764
Distance Traveled
520,290
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,407
551
44
6
0
139,438
2
W
Osiris
5,426
678
36
5
0
134,639
0
W
Ne Zha
5,843
730
67
8
0
187,617
0
L
Cupid
3,602
450
31
4
0
105,430
0
L
Cerberus
3,926
491
32
4
0
144,075
2
W
Hou Yi
4,552
569
38
5
0
143,040
1
L
Atlas
4,134
517
9
1
0
131,347
2
W
Bacchus
5,021
628
28
4
0
160,788
2
L
Gilgamesh
2,970
371
0
0
0
0
0
W
Scylla
5,694
712
60
8
0
162,680
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role