Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ERICSAWESOME4444
Arachne
Level 139
God Stats
18W - 20L
1,317 SR
Queue Stats
257W - 258L
1,467 Elo+
Solo
Cerberus
Cerberus
Max-13jpS
Cerberus
Level 87
God Stats
1W - 1L
1,720 SR
Queue Stats
181W - 154L
1,473 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PacMan5107
Morgan Le Fay
Level 149
God Stats
11W - 6L
1,735 SR
Queue Stats
232W - 215L
1,594 Elo+
Solo
The Morrigan
The Morrigan
mellos_22
The Morrigan
Level 115
God Stats
10W - 7L
1,459 SR
Queue Stats
587W - 570L
1,491 Elo+
Solo
Team Averages
Level 127
1,546 SR
1,505 Elo+

VS

Team Averages
Level 156
1,463 SR
1,534 Elo+
Anhur
Anhur
 
Anhur
Level 295
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
OMalley101
Tyr
Level 158
God Stats
5W - 8L
1,532 SR
Queue Stats
201W - 160L
1,681 Elo+
Solo
Fenrir
Fenrir
Senpai6104
Fenrir
Level 83
God Stats
4W - 1L
1,521 SR
Queue Stats
738W - 695L
1,510 Elo+
Solo
Bacchus
Bacchus
WAILEDMEDUSSA337
Bacchus
Level 96
God Stats
9W - 7L
1,452 SR
Queue Stats
67W - 63L
1,521 Elo+
Solo
Kukulkan
Kukulkan
xL3gendx3
Kukulkan
Level 148
God Stats
15W - 10L
1,308 SR
Queue Stats
431W - 509L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
2 / 2 / 3
6,308
526
4,227
6,503
4,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 0 / 0
6,933
578
5,409
10,877
4,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Cerberus
Max-13jpS
Cerberus
11
0 / 2 / 0
5,852
488
3,662
15,755
15,083
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
PacMan5107
Morgan Le Fay
10
3 / 3 / 1
6,200
517
7,814
11,539
4,611
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

The Morrigan
mellos_22
The Morrigan
10
0 / 0 / 1
5,876
490
1,793
3,739
1,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
1 / 2 / 1
6,335
528
4,233
7,596
2,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 0 / 1
7,484
624
9,615
9,380
7,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
Senpai6104
Fenrir
10
2 / 4 / 1
6,075
506
4,632
10,311
4,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 3
6,352
529
4,906
8,654
8,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
xL3gendx3
Kukulkan
12
2 / 1 / 1
7,130
594
2,290
4,903
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
8
Kills
7
7
Deaths
8
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
2
3
1.75
W
Anhur
 
Anhur
1
2
1
0.75
L
3
0
0
3
L
Cerberus
Max-13jpS
Cerberus
0
2
0
0
W
1
0
1
1.5
L
Morgan Le Fay
PacMan5107
Morgan Le Fay
3
3
1
1.17
W
Fenrir
Senpai6104
Fenrir
2
4
1
0.63
W
1
1
3
2.5
L
The Morrigan
mellos_22
The Morrigan
0
0
1
0.5
W
Kukulkan
xL3gendx3
Kukulkan
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,905
Damage
25,676
48,413
Taken
40,844
30,298
Mitigated
24,488
19,986
Healing
12,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
4,227
1,095
0
2,896
6,503
4,781
0
2,284
4,219
33,240
5,030
W
Anhur
 
Anhur
4,233
1,942
0
3,300
7,596
2,844
0
4,859
2,737
0
45,126
L
5,409
3,746
0
4,419
10,877
4,361
0
1,377
9,500
0
61,727
L
Cerberus
Max-13jpS
Cerberus
3,662
432
0
8,053
15,755
15,083
0
146
15,609
46,802
276
W
9,615
2,278
0
5,176
9,380
7,474
0
3,386
5,994
146
66,411
L
Morgan Le Fay
PacMan5107
Morgan Le Fay
7,814
944
1,037
2,831
11,539
4,611
28
2,716
8,823
26,900
0
W
Fenrir
Senpai6104
Fenrir
4,632
1,061
0
900
10,311
4,128
0
3,855
6,456
0
36,503
W
4,906
167
0
1,878
8,654
8,049
0
2,771
5,883
23,503
0
L
The Morrigan
mellos_22
The Morrigan
1,793
282
0
750
3,739
1,462
0
819
2,920
44,854
371
W
Kukulkan
xL3gendx3
Kukulkan
2,290
105
0
1,250
4,903
1,993
21
1,977
2,926
56,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,169
Gold Earned
33,376
421
Minions Killed
387
0
Camps Cleared
0
1,124,690
Distance Traveled
1,184,743
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,308
526
85
7
0
239,145
1
W
Anhur
6,335
528
84
7
0
217,282
2
L
Arachne
6,933
578
92
8
0
279,215
0
L
Cerberus
5,852
488
143
12
0
204,506
0
W
Tyr
7,484
624
102
9
0
250,711
0
L
Morgan Le Fay
6,200
517
27
2
0
226,501
2
W
Fenrir
6,075
506
52
4
0
264,425
0
W
Bacchus
6,352
529
27
2
0
255,443
2
L
The Morrigan
5,876
490
74
6
0
175,323
2
W
Kukulkan
7,130
594
122
10
0
196,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role