Player Matchup

Bastet
Bastet
Karakonjo_23
Bastet
Level 29
God Stats
1W - 3L
1,662 SR
Queue Stats
72W - 74L
1,427 Elo+
Party 2
Heimdallr
Heimdallr
boycurt
Heimdallr
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 62L
1,475 Elo+
Party 2
Arachne
Arachne
lucyfer-lupp
Arachne
Level 61
God Stats
44W - 24L
1,568 SR
Queue Stats
282W - 269L
1,445 Elo+
Solo
Baron Samedi
Baron Samedi
nickreaper1990
Baron Samedi
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
277W - 292L
1,331 Elo+
Solo
Athena
Athena
x2007Britney
Athena
Level 104
God Stats
29W - 36L
1,283 SR
Queue Stats
186W - 225L
1,409 Elo+
Solo
Team Averages
Level 74
1,503 SR
1,418 Elo+

VS

Team Averages
Level 102
1,623 SR
1,451 Elo+
Hel
Hel
 
Hel
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Miecioo
Arachne
Level 60
God Stats
10W - 16L
1,398 SR
Queue Stats
145W - 151L
1,354 Elo+
Solo
Hachiman
Hachiman
Ner9oTM
Hachiman
Level 121
God Stats
4W - 1L
1,787 SR
Queue Stats
299W - 275L
1,428 Elo+
Party 1
Mulan
Mulan
SFerenc92
Mulan
Level 127
God Stats
15W - 11L
1,931 SR
Queue Stats
494W - 506L
1,489 Elo+
Party 1
Tiamat
Tiamat
她说万幸得以相识丶
Tiamat
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
228W - 215L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
5 / 2 / 1
9,192
511
12,940
14,570
6,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
boycurt
Heimdallr
14
2 / 6 / 0
8,638
480
9,457
15,682
7,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
lucyfer-lupp
Arachne
16
3 / 4 / 1
9,569
532
13,109
21,207
9,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
nickreaper1990
Baron Samedi
8
1 / 2 / 0
6,587
366
1,735
3,442
1,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
14
1 / 4 / 4
8,675
482
4,432
20,014
20,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
1 / 2 / 9
9,161
509
9,473
10,802
10,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Arachne
Miecioo
Arachne
17
6 / 4 / 5
10,652
592
14,442
21,222
9,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hachiman
Ner9oTM
Hachiman
16
6 / 2 / 3
9,848
547
10,811
13,426
5,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
SFerenc92
Mulan
15
3 / 4 / 0
10,039
558
11,321
18,023
13,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

16
2 / 0 / 3
10,462
581
7,181
7,311
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
12
Kills
18
18
Deaths
12
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
2
9
2.75
L
Bastet
5
2
1
2.75
W
Arachne
Miecioo
Arachne
6
4
5
2.13
W
Hachiman
Ner9oTM
Hachiman
6
2
3
3.75
W
Mulan
SFerenc92
Mulan
3
4
0
0.75
L
Heimdallr
boycurt
Heimdallr
2
6
0
0.33
L
Arachne
lucyfer-lupp
Arachne
3
4
1
0.88
L
Baron Samedi
nickreaper1990
Baron Samedi
1
2
0
0.5
L
Athena
1
4
4
0.75
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,673
Damage
53,228
74,915
Taken
70,784
45,916
Mitigated
43,375
22,233
Healing
28,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
9,473
1,600
3,255
6,001
10,802
10,004
36
1,802
9,000
39,295
0
L
Bastet
12,940
3,572
0
5,801
14,570
6,354
0
2,158
12,412
0
80,434
W
Arachne
Miecioo
Arachne
14,442
9,272
0
7,563
21,222
9,949
197
2,009
19,213
0
97,470
W
Hachiman
Ner9oTM
Hachiman
10,811
7,376
0
5,497
13,426
5,476
419
1,305
12,121
0
72,910
W
Mulan
SFerenc92
Mulan
11,321
1,423
0
4,015
18,023
13,727
590
0
18,023
282
81,197
L
Heimdallr
boycurt
Heimdallr
9,457
1,921
0
2,887
15,682
7,735
0
4,124
11,558
0
69,614
L
Arachne
lucyfer-lupp
Arachne
13,109
10,021
0
8,972
21,207
9,920
455
1,586
19,621
0
70,734
L
Baron Samedi
nickreaper1990
Baron Samedi
1,735
158
28
807
3,442
1,328
0
1,864
1,578
21,209
0
L
Athena
4,432
1,370
408
3,330
20,014
20,579
0
7,144
12,870
24,251
0
W
7,181
869
0
2,630
7,311
4,219
726
1,051
6,260
78,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,661
Gold Earned
50,162
434
Minions Killed
585
0
Camps Cleared
0
1,580,800
Distance Traveled
1,738,975
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,161
509
49
3
0
374,520
2
L
Bastet
9,192
511
130
7
0
412,209
0
W
Arachne
10,652
592
121
7
0
370,617
0
W
Hachiman
9,848
547
119
7
0
342,179
6
W
Mulan
10,039
558
139
8
0
304,097
6
L
Heimdallr
8,638
480
123
7
0
329,661
0
L
Arachne
9,569
532
109
6
0
323,675
2
L
Baron Samedi
6,587
366
50
3
0
121,547
0
L
Athena
8,675
482
22
1
0
393,708
4
W
Tiamat
10,462
581
157
9
0
347,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role