Player Matchup

Izanami
Izanami
Majin_Tim20
Izanami
Level 147
God Stats
5W - 1L
1,454 SR
Queue Stats
312W - 297L
1,482 Elo+
Party 1
Amaterasu
Amaterasu
Mugiwara_No_Tez
Amaterasu
Level 145
God Stats
3W - 0L
1,820 SR
Queue Stats
160W - 163L
1,449 Elo+
Party 1
Nu Wa
Nu Wa
VeryThoreau
Nu Wa
Level 137
God Stats
18W - 12L
1,657 SR
Queue Stats
384W - 367L
1,561 Elo+
Solo
Zhong Kui
Zhong Kui
VvS Cheeze
Zhong Kui
Level 128
God Stats
10W - 7L
1,705 SR
Queue Stats
87W - 92L
1,492 Elo+
Party 3
Loki
Loki
VvS Driip
Loki
Level 129
God Stats
5W - 3L
1,909 SR
Queue Stats
290W - 272L
1,534 Elo+
Party 3
Team Averages
Level 137
1,709 SR
1,504 Elo+

VS

Team Averages
Level 107
1,567 SR
1,475 Elo+
Ravana
Ravana
Demonson Nick
Ravana
Level 156
God Stats
23W - 16L
1,653 SR
Queue Stats
289W - 241L
1,620 Elo+
Party 2
Fenrir
Fenrir
GrrStorm
Fenrir
Level 132
God Stats
68W - 79L
1,500 SR
Queue Stats
1,384W - 1,333L
1,497 Elo+
Solo
Ix Chel
Ix Chel
Mattyweed1
Ix Chel
Level 124
God Stats
1W - 1L
1,589 SR
Queue Stats
15W - 16L
1,480 Elo+
Solo
Apollo
Apollo
Metro Jhin
Apollo
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,325 Elo+
Party 2
Jormungandr
Jormungandr
TH3JoK3RQc
Jormungandr
Level 82
God Stats
118W - 88L
1,593 SR
Queue Stats
504W - 486L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Majin_Tim20
Izanami
16
3 / 4 / 4
10,566
587
12,065
14,696
5,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
Mugiwara_No_Tez
Amaterasu
16
4 / 2 / 6
10,185
566
7,686
14,651
10,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
2 / 1 / 7
10,793
600
12,025
8,497
3,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
VvS Cheeze
Zhong Kui
19
7 / 0 / 1
12,416
690
14,407
12,777
12,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Loki
17
4 / 0 / 6
10,400
578
7,552
9,933
4,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 1
9,244
514
5,828
12,049
5,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fenrir
GrrStorm
Fenrir
14
4 / 4 / 1
9,402
522
8,005
19,777
13,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Ix Chel
Mattyweed1
Ix Chel
14
0 / 6 / 0
8,998
500
9,305
13,039
4,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Metro Jhin
Apollo
15
1 / 3 / 4
9,088
505
5,974
11,257
3,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
TH3JoK3RQc
Jormungandr
15
0 / 6 / 0
9,568
532
5,828
16,969
10,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
20
Kills
7
7
Deaths
21
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Fenrir
GrrStorm
Fenrir
4
4
1
1.13
W
Izanami
Majin_Tim20
Izanami
3
4
4
1.25
L
Ix Chel
Mattyweed1
Ix Chel
0
6
0
0
L
Apollo
Metro Jhin
Apollo
1
3
4
1
W
Amaterasu
Mugiwara_No_Tez
Amaterasu
4
2
6
3.5
L
Jormungandr
TH3JoK3RQc
Jormungandr
0
6
0
0
W
2
1
7
5.5
W
Zhong Kui
VvS Cheeze
Zhong Kui
7
0
1
7.5
W
Loki
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,735
Damage
34,940
60,554
Taken
73,091
35,268
Mitigated
37,477
28,039
Healing
14,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,828
1,164
0
2,620
12,049
5,102
0
2,708
9,145
0
78,990
L
Fenrir
GrrStorm
Fenrir
8,005
2,609
0
6,238
19,777
13,521
278
3,150
16,461
0
44,412
W
Izanami
Majin_Tim20
Izanami
12,065
8,625
0
3,398
14,696
5,363
2,658
1,226
13,463
0
86,292
L
Ix Chel
Mattyweed1
Ix Chel
9,305
897
395
1,526
13,039
4,894
650
6,664
6,165
78,568
0
L
Apollo
Metro Jhin
Apollo
5,974
3,540
0
3,310
11,257
3,697
1,479
1,107
10,066
0
53,437
W
Amaterasu
Mugiwara_No_Tez
Amaterasu
7,686
4,512
0
5,803
14,651
10,396
679
2,065
12,578
377
58,467
L
Jormungandr
TH3JoK3RQc
Jormungandr
5,828
1,438
0
360
16,969
10,263
279
11,512
5,335
76,808
0
W
12,025
3,219
0
3,423
8,497
3,092
1,297
3,800
4,697
82,161
0
W
Zhong Kui
VvS Cheeze
Zhong Kui
14,407
4,160
0
8,386
12,777
12,381
3,747
5,916
6,817
88,648
22,874
W
Loki
7,552
1,989
0
7,029
9,933
4,036
803
2,056
7,866
0
90,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,360
Gold Earned
46,300
667
Minions Killed
545
0
Camps Cleared
0
1,938,973
Distance Traveled
1,712,010
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,244
514
118
7
0
352,002
2
L
Fenrir
9,402
522
52
3
0
359,160
2
W
Izanami
10,566
587
133
7
0
331,828
6
L
Ix Chel
8,998
500
129
7
0
321,817
0
L
Apollo
9,088
505
101
6
0
359,588
0
W
Amaterasu
10,185
566
82
5
0
424,411
0
L
Jormungandr
9,568
532
145
8
0
319,443
0
W
Nu Wa
10,793
600
143
8
0
372,298
5
W
Zhong Kui
12,416
690
182
10
0
341,417
1
W
Loki
10,400
578
127
7
0
469,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role