Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Bαsket
Ra
Level 154
God Stats
0W - 3L
1,583 SR
Queue Stats
209W - 187L
1,608 Elo+
Party 1
Neith
Neith
Hypley
Neith
Level 146
God Stats
9W - 10L
1,618 SR
Queue Stats
235W - 212L
1,608 Elo+
Party 1
Medusa
Medusa
M_D_Ace212
Medusa
Level 154
God Stats
30W - 25L
1,499 SR
Queue Stats
557W - 588L
1,404 Elo+
Solo
Jormungandr
Jormungandr
chewyQC
Jormungandr
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 17L
1,360 Elo+
Solo
Team Averages
Level 134
1,540 SR
1,496 Elo+

VS

Team Averages
Level 172
1,503 SR
1,503 Elo+
Janus
Janus
 
Janus
Level 283
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
AJxeI
Mercury
Level 158
God Stats
5W - 3L
1,495 SR
Queue Stats
146W - 134L
1,529 Elo+
Party 2
Cerberus
Cerberus
Mr Real T
Cerberus
Level 145
God Stats
4W - 2L
1,402 SR
Queue Stats
277W - 284L
1,494 Elo+
Party 2
Chronos
Chronos
rubberducky24242
Chronos
Level 129
God Stats
2W - 2L
1,619 SR
Queue Stats
319W - 424L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
1 / 3 / 0
4,133
689
2,182
6,780
3,896
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 0
5,032
839
3,898
4,196
1,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
Hypley
Neith
8
2 / 1 / 0
4,705
784
4,670
4,274
1,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Medusa
M_D_Ace212
Medusa
3
0 / 1 / 0
2,989
498
960
2,040
576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
chewyQC
Jormungandr
1
0 / 0 / 0
1,239
207
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
1 / 1 / 2
4,650
775
3,664
3,729
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
 
Osiris
8
0 / 1 / 1
4,268
711
2,568
7,537
4,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mercury
AJxeI
Mercury
8
2 / 0 / 2
4,691
782
1,320
4,111
1,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Mr Real T
Cerberus
6
3 / 0 / 2
4,574
762
2,385
5,775
2,836
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 2 / 2
4,164
694
1,933
2,956
893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
4
Kills
6
6
Deaths
4
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
3
0
0.33
W
Janus
 
Janus
1
1
2
2
W
Osiris
 
Osiris
0
1
1
0.5
W
Mercury
AJxeI
Mercury
2
0
2
3
L
1
1
0
1
L
Neith
Hypley
Neith
2
1
0
2
L
Medusa
M_D_Ace212
Medusa
0
1
0
0
W
Cerberus
Mr Real T
Cerberus
3
0
2
4
L
Jormungandr
chewyQC
Jormungandr
0
0
0
0
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,710
Damage
11,870
17,290
Taken
24,108
7,310
Mitigated
10,727
4,093
Healing
7,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,182
385
0
1,082
6,780
3,896
0
3,676
2,878
10,567
0
W
Janus
 
Janus
3,664
137
0
925
3,729
1,204
0
299
3,430
31,651
0
W
Osiris
 
Osiris
2,568
887
0
2,631
7,537
4,566
0
3,898
3,639
0
22,369
W
Mercury
AJxeI
Mercury
1,320
663
0
824
4,111
1,228
0
37
4,074
0
26,659
L
3,898
1,022
60
1,314
4,196
1,467
15
0
4,196
37,569
0
L
Neith
Hypley
Neith
4,670
1,344
0
988
4,274
1,371
0
2,552
1,592
0
28,398
L
Medusa
M_D_Ace212
Medusa
960
331
0
649
2,040
576
0
1,328
642
0
6,298
W
Cerberus
Mr Real T
Cerberus
2,385
149
0
1,954
5,775
2,836
0
820
4,955
10,546
0
L
Jormungandr
chewyQC
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
W
1,933
590
0
813
2,956
893
2,520
1,026
1,930
23,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,098
Gold Earned
22,347
149
Minions Killed
218
0
Camps Cleared
0
462,163
Distance Traveled
694,251
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,133
689
11
2
0
131,151
0
W
Janus
4,650
775
59
10
0
129,341
0
W
Osiris
4,268
711
39
7
0
137,126
1
W
Mercury
4,691
782
56
9
0
162,022
2
L
Ra
5,032
839
64
11
0
140,312
0
L
Neith
4,705
784
61
10
0
147,313
0
L
Medusa
2,989
498
13
2
0
43,387
0
W
Cerberus
4,574
762
10
2
0
140,611
0
L
Jormungandr
1,239
207
0
0
0
0
0
W
Chronos
4,164
694
54
9
0
125,151
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role